A crowded September for video-game releases illustrates a broader challenge in the market

It’s true. Reviewers rave about a game, I pick it up and play it, and they’re raving about a new one before I’ve finished that last one. I’ve got a list of 20+ games that came out this year that I still haven’t gotten around to. I might get through 5 of them before the new year. And you know, if wouldn’t hurt my ability to play more games if more of them were shorter.

EDIT: I provided this anecdote as a reason contributing to the problems that the industry is experiencing. The article is about the trouble the industry is experiencing as a result of too many competing games being released in a given year. It is not about how I feel about trying to play through many of the ones I found interesting. Apparently Schreier had the same problem on BlueSky with people answering what they think the headline says rather than what the article is about.

ushmel
link
fedilink
English
5718d

And then i play some city builder that cost $20 for 300 hrs

@[email protected]
link
fedilink
English
217d

OpenTTD is free

@[email protected]
link
fedilink
English
215d

Considering the hours you put in a good building game just about every one of them is “free”. But yeah, OpenTTD is great and a lot of fun. TTDX was my first PC game which was an instant buy (before I even had a computer but was getting one in a couple of months) after I saw a review on TV. The 90s was something else.

@[email protected]
link
fedilink
English
115d

In building specifically, I only played OpenTTD and Dwarf Fortress.

And I paid for DF after sinking most hours.

@[email protected]
link
fedilink
English
213d

Yeah, i bought it too when it came to steam but also donated about 50 dollars back around 2009 I think. It is worth it even if I don’t really play it any more.

@[email protected]
link
fedilink
English
113d

Yeah, I created Patreon account just to give them money years ago, and I even forgot about it.

@[email protected]
link
fedilink
English
117d

Or in my case, old driving games

@[email protected]
link
fedilink
English
1218d

Which city builder? I think I have 300 hours in Cities Skylines by now

Lemminary
link
fedilink
English
217d

Cities Skylines

ushmel
link
fedilink
English
26d

Workers & resources, captain of industry are a couple I’ve sunk my life into recently lol

@[email protected]
link
fedilink
English
19
edit-2
17d

XD

This is a good thing for everyone besides the capitalists who seek to profit from their game.

We need a UBI so these artists can just make the games they want, and so “too many games to play together” is no longer a financial issue.

Again, wealth redistribution fixes a problem phrased by news as a consumer problem.

@[email protected]
link
fedilink
English
3
edit-2
16d

This is my point exactly. Art should be accessible for both the artist and those that enjoy the art. In the current landscape too many artists is a terrible thing for most besides the ones who are already wealthy, but it doesn’t have to be that way. I see so many extremely talented and creative people who can’t afford to make art and are forced to waste their talents because they can’t survive as an artist. Good art takes a lot of time to create and only wealthy people have free time.

@[email protected]
link
fedilink
English
016d

No one is forcing you to buy more games than you can play. Take some responsibility.

@[email protected]
creator
link
fedilink
English
116d

deleted by creator

@[email protected]
link
fedilink
English
10718d

You dont have to buy every game a reviewer hypes.

kratoz29
link
fedilink
English
118d

No, but I find fund in adding them to my backlog list anyway.

@[email protected]
creator
link
fedilink
English
4218d

I literally can’t. The article is speaking from the industry perspective of sustaining its jobs though.

Drew
link
fedilink
English
117d

There are enough people to buy the new games. The market for games has expanded along with the number of games in the market

@[email protected]
link
fedilink
English
617d

Did you read the article at all? That is the entire point. That there are too many games relative to the number of gamers.

@[email protected]
creator
link
fedilink
English
217d

Lots of people here didn’t read the article and took the headline to be a personal problem rather than an economic one, lol.

Drew
link
fedilink
English
116d

You’re both wrong though, just because there are 93% more games than 2020 doesn’t mean they’re following the same end goal as other games, it’s like comparing fanfics on wattpad to published books.

@[email protected]
creator
link
fedilink
English
1
edit-2
16d

The end goal for all of them, unlike fanfics, is to sell enough copies to make their development costs back and be able to make another game. Even if you discount the stuff that no one has heard of, the point of the article is that there’s so much competition that even making a game that does well critically isn’t enough to save it; and it used to.

Drew
link
fedilink
English
116d

Did you? Do you not critically think about the content of any text you read?

@[email protected]
link
fedilink
English
117d

And it’s a problem that will hit the smaller dev studios harder.

As they are the ones fighting for attention. Especially on the monopolised PC marketplace.

@[email protected]
link
fedilink
English
1218d

Going to need a global wave of union organization to at least get royalties on sales determined for contribution levels. That’s unlikely to be incredible money but anything is better than nothing as you age towards their elder years

Besides that, no real solution. It’s happened to every art industry. It turns out there’s probably been an incredible amount of artistic talent every year throughout the millenniums but it’s just the last couple decades where it didn’t require super levels of luck and financial backing to make it

@[email protected]
creator
link
fedilink
English
318d

I believe Gearbox has always done this royalty situation union-less. But that doesn’t spread out sales to other games that need customers. There are still going to be plenty of games that just don’t move a lot of copies because other games suck the oxygen out of the room.

Goodeye8
link
fedilink
English
218d

Let’s not toot Gearbox’s horn. While Borderlands 3 was their biggest success when it launched the people working on it got less royalties (per person) than they got for Borderlands 2. Meanwhile Pitchford bargained himself a 12 million bonus before the game was even released. Oh and when people complained about getting less royalties Pitchford said, like the asshole he is, they’re free to quit. Gearbox does royalty situation union-less (as I know 40% of the royalties are split between the employees), but that comes at the cost of having to put to with one the biggest assholes in the industry who will tell you to eat shit if you don’t like something.

@[email protected]
creator
link
fedilink
English
218d

It also comes at the cost of being paid less than the industry average, which isn’t high. But it wasn’t so much tooting Gearbox’s horn as it was pointing out that it doesn’t solve the problem stated in the article. It wasn’t about how well the employees at a successful studio are paid but rather how many studios are unsuccessful because of how much competition there is. The industry might generate absurd amounts of money, but a large percentage of that is still just going to a handful of games that gather all the attention rather than being spread around more uniformly, and I don’t think there’s really a way to spread it around.

Goodeye8
link
fedilink
English
118d

Absolutely. I agree that royalties aren’t the solution here and I agree with what the problem is. Your previous comment just kinda came across (at least to me) like giving some praise to Gearbox for giving out royalties when IMO it doesn’t really deserve praise when those royalties don’t meet the expectations of the people actually doing the work. Especially when the owners get to set their own special deals with guaranteed payouts.

@[email protected]
creator
link
fedilink
English
118d

I’m sure it looked great when they made Borderlands 2, but they also made Battleborne. Borderlands 2 devs still get royalties to this day. And hey, Gearbox still gets some stuff right sometimes. The entire Borderlands series still supports LAN, which even the people who manage the Steam pages don’t seem to care about. They can be good in some ways and shitty in others. Life is rarely so simple.

@[email protected]
link
fedilink
English
418d

EVE ONLINE UNTIL I DIE

Quazatron
link
fedilink
English
518d

I’m still playing Doom, the original!

rozodru
link
fedilink
English
318d

please, don’t. I’m on another 3 month break from EVE and I don’t want to go back just yet but…please…don’t I’m tired boss.

this has been my life since 2003. EVE, take a break, EVE, another break, EVE, so on and so forth.

@[email protected]
link
fedilink
English
1118d

Dear video game developers,

There are too many video games nowadays. Please eliminate three.

I am not a crackpot.

@[email protected]
link
fedilink
English
2118d

Yup.

The overabundance of games is killing great games.

Can’t tell you how many fantastic multiplayer games I’ve bought only to find out they’re ghost towns or become ghost towns soon after purchasing. And it’s because players are so spread out over so many games. 20 years ago these games would have been major successes with a huge player base for years, but they’re dead on arrival or within a few months. It’s a real bummer.

That being said, I’m going to plug Mycopunk. Just got it and it’s great. Like Deep Rock Galactic and Risk of Rain 2 had a baby. We need more players though. Came out in July. Currently on sale. But base price is cheap.

Master
link
fedilink
English
216d

Will give mycopunk a shot.

@[email protected]
link
fedilink
English
1
edit-2
15d

It’s great. It’s early access, so it needs some polishing, but it’s already pretty solid. It can be a little overwhelming at first, so make sure you’re doing one of the easier difficulties. Get your weapons and character leveled up and it starts becoming more engaging. Try out different weapons too. I was struggling until I started branching out. And keep in mind that the enemies are made up of various parts and you can blow those parts off and then other enemies can pick those parts up and use them. So learning how to take off limbs and then make sure the limbs are destroyed so they can’t be re-used is important.

Oh, and it allows gifs in the in-game chat. Something I’ve never seen in a game before. Type “/gif” followed by any keyword and it tosses an appropriate gif into the chat. It’s a lot of fun to mess around with.

Master
link
fedilink
English
115d

Love it so far. My only complaint is that I’ve accidentals melted several mods I wanted to keep because I forget which key does what. Wish there was an unlock button and trash you could drag to instead of just two keys. Other than that its great.

eleijeep
link
fedilink
English
2118d

There are multiplayer games from 30 years ago that still have 30 people who play on the first Friday night of each month, and they will put that in their calendar and keep the game alive.

The idea that multiplayer games need huge communities of players otherwise they are “dead” is what is killing multiplayer games.

@[email protected]
link
fedilink
English
718d

I mean I get what you’re saying. I’ve been playing Sven-Coop for 26 years and counting. People are still playing. People are still making new levels for it.

But it’s mostly people on the older side and it’s because it was a mod for a HUGELY popular game and the mod itself used to have a ton of players.

But a lot of these new, good games never get that big following that allow for a small fan base decades later. Or even months later. Because there’s so many other options spreading gamers out.

@[email protected]
link
fedilink
English
2
edit-2
18d

Maybe smaller titles could enable players to actively communicate times to meet.

missingno
link
fedilink
918d

There are three tiers of activity:

  • Active enough that I can queue at any time of day and find opponents close to my skill level with good ping
  • Active enough that I can queue at peak hours and find opponents
  • Need to schedule games via Discord matchmaking

If I really love the game enough, I’ll put up with jumping through hoops to play it, but it does get frustrating when the games I like are a lot more convenient to play than the games I love.

@[email protected]
creator
link
fedilink
English
618d

Multiplayer games 20 years ago were also built to be more scalable to different numbers of players, and they mostly had bots and such, too. I might push back on how long they sustained huge player bases though. Those games were often sequeled very quickly, and most of the players would move to the next one, leaving behind a small percentage. At least the old game was always still playable for those who bought it, though.

@[email protected]
link
fedilink
English
218d

The answer is slow gaming. If it is not still known as a good game 5-10 years after release, it is not worth buying.

Also helps avoid games which vanish like a fart after they get your money.

missingno
link
fedilink
318d

That’s an answer for you as a consumer, but the article is from the perspective of the industry. If no one ever bought new games, game development would not be sustainable.

MudMan
link
fedilink
318d

The answer to what?

I mean, that’s the problem, from the article’s perspective.

@[email protected]
link
fedilink
English
618d

Back when I was on Reddit years ago, one of my favorite subs was the Patient Gamers one. There are a couple of similar ones on different Lemmy instances but they’re nowhere near as active.

I remember friends of mine assuring me I absolutely HAVE to get games like Atomic Heart, High on Life, Avowed, the Oblivion remaster, Starfield, Prey, the Outer Worlds, and many more. There are series that I have enjoyed in the last that have way too many entries to keep up with- 3D Sonic, Assassin’s Creed, Monster Hunter, Yakuza (with all it’s spinoff games like Judgement and others). I’m sure a lot of those games are great, but I just don’t have the time to play then all. And with hundreds of games in my backlog already, these games need to be on sale for dirt cheap and without anti-features like DRM and micro transactions and online requirements in order to get me to buy them.

So I think it’s worth asking- are there enough whales willing to buy these games for $70 or even $80 to subsidize people like me picking them up for $10 in five years? If not, perhaps these developers and publishers will need to move to a different business model. Maybe there are simply too many devs and too many games getting made.

@[email protected]
link
fedilink
English
117d

I have a friend that insists on getting games at launch. When I get the games years later though I notice they haven’t even played them for a hour while I go on to actually finish them.

So I think some people buy because of the hype than to actually play the game, since the act of purchasing gives them the high.

@[email protected]
link
fedilink
English
318d

Elden Ring has been praised by everyone.

It’s one thing if a reviewer says it’s good. His livelyhood relies on the video game industry thriveing. If you stop buying this game, the studio won’t make the next game. If the studio won’t make the next game, the reviewer can’t review the next game. If the reviewer can’t review the next game, then where does their paycheck come from?

So I’m not saying they knowingly artificially raise scores and sell games. I’m just saying maybe a 7 gets reviewed as an 8 just so the reviewer won’t feel awkward when meeting with industry folk at the next industry get together.

But when gamers collectively band together, and say itxs 10/10, and game of the year, I feel rest assured that Elden Ring is as good as people say.

I have not bought Elden Ring. I have not played Elden Ring. In all honesty, I probably won’t. Why?

BECAUSE YOU DON’T NEED TO PLAY EVERY SINGLE GAME JUST BECAUSE IT’S AMAZING!!! YOU CAN JUST NOOOOOT PLAY IT!

Don’t blame too many games. Don’t blame reviewers. Don’t blame anything. This is only a problem if you let it control your life. Variety is good for everybody. Some games you can just let others enjoy. I’m glad Elden Ring is so great. I don’t feel bad I missed it. I’m happy for you if you loved it.

Isn’t that so much healthier of an attitude to have?

@[email protected]
creator
link
fedilink
English
1118d

The article is about how so many games are coming out that many of the companies making them are going under even when they make games that are evaluated as being good or great. I provided an anecdote about myself that probably contributes to it. I didn’t really share it to be about my attitude toward being able to play these games. I’ll be just fine.

@[email protected]
link
fedilink
English
5
edit-2
17d

There have been ‘too many games to play all the ones that seem interesting to me’ since the late 90s, at least.

There has always been absurd levels of competiton in video game releases.

What this person is describing has been the broad state of the overall industry as long as I have been alive.

It is not a problem.

It is totally fine that decent games are moderately popular and quite good games are quite popular and occassionally something seemingly simple is actually novel in a fun way, or hits just the right combo of gameplay / art style / narrative elements at the right time and is a breakout hit.

It is totally fine that giant evil megapublishers who exploit their employees and then slave drive and mismanage them into producing shiny, but buggy and lackluster garbage… are not making back their marketing budgets.

It is in fact very very good that they are failing.

The only thing different now is that video gaming is massively mainstream nowadays and normies struggle with choice paralysis more publically these days.

A real dedicated nerd is capable of seeing through marketing and doing their own research, thats… kinda the whole thing that makes one into a nerd, a seemingly odd obsession and inordinate amount of time spent trying to understand their hobby.

If you are just a consumer who is overwhelmed by choice and marketing, pff i dunno, get gud scrub, capitalism be doin what it do, figure it out, develop your own actual personality and sense of taste and discernment, or keep crying I guess?

Video game development democratizing via lower barrier to entry is a great thing.

Players are more likely to find and get something they want for a reasonable price, megacorps are more and more likely to spend way too much money on things they don’t understand anywhere near as well as they think they do.

Whats not to love?

If their form of video gaming as a business model is unsustainable, well that sucks for them I guess?

@[email protected]
link
fedilink
English
216d

Heh, they blamed the video game crash in 1984 on “people have got bored with Pacman and Space Invaders - the video game boom is OVER”.

@[email protected]
link
fedilink
English
3218d

The article seems primarily focused on new games. And the article still makes some great points, but when you factor in older games the problem gets bigger.

I am not going to say that old games were better or that “they just don’t make them like they used to”. What I will say is that a lot of older games that are super cheap on Steam or out of print entirely are still great. There are occasionally new great games being released of course (I haven’t played Hades 2 yet but I expect it to be great, for example). But there’s a lot of new games being released where I think… “Why would I spend $70 or $80 on this when I already have this backlog of older games? Why would I spend my time playing 7/10 games when I have dozens of 9/10’s sitting in my library waiting for me?”

@[email protected]
creator
link
fedilink
English
218d

Very true. And sometimes there’s an answer to those questions, even if we discount the games designed to disappear after a few years. You might be sensitive to spoilers, it might be the perfect game for you in the moment (like the right game for a handheld system just before a trip), your friends might want to play it with you or talk with you about it when you’re done, etc. But that competition with back catalogs absolutely exists.

MudMan
link
fedilink
418d

And you know, if wouldn’t hurt my ability to play more games if more of them were shorter.

From the article:

In 2024, a staggering 18,626 games were released on Steam, according to SteamDB, a website that tracks data on the popular PC platform. That’s an increase of around 93% from 2020, when 9,656 games were released.

By my count, if you don’t sleep or eat and only play videogames you need every game to be about 30 minutes long on average.

I mean, it wouldn’t hurt, but I’m gonna say it’s not enough.

In all seriousness, I’m more concerned by the competition from social media and on demand video. I’m typing this, which isn’t that interesting of an activity. Idling online is a huge time sink, and it’s getting bigger.

rozodru
link
fedilink
English
418d

It’s not a problem for me just because of the cost. I want to play Expedition 33 but I’m not sure I want to pay $70 to do so.

I’m happy just playing my old ROM collections or booting up Cyberpunk or whatever. but now I just can’t justify dropping $70+ on a game anymore.

sigh, I’ll probably just end up going back to EVE Online.

@[email protected]
creator
link
fedilink
English
318d

Not every game costs $70. Expedition 33 in particular only costs $50 when it’s not on sale, unless you’re in a different region where $50 USD converts to $70 in your country.

rozodru
link
fedilink
English
418d

yup, am a Canuck :/

@[email protected]
link
fedilink
English
1418d

The problem they describe will self-correct; the “market” will drive that. But it might not be pretty. The things below are already happening, but will be further instigated:

New AAA non-franchise titles will be less common because return is less likely amongst the sea of new games coming out. Investors will continue to gamble on them, but they’ll be fewer and further between.

Mid-budget AA games not in a niche will disappear. You’ll still have your city builders, your milsim squad shooters, your competitive RTS games, but you won’t be seeing many new AA action platformers, multiplayer CoD style shooters, block puzzlers, adventure RPGs, etc. They’ll either be bare budget / indie or mega budget.

You’ll see dev cost continue to be driven down to mitigate this risk, making quality suffer. Asset flips, AI, and outsourcing will increase for most studios that don’t get recurring revenue from live service games.

Indies will continue to be random breakout hits, but their studios will die fast because followups to their breakouts often drown in the sea too.

Being an employee in the industry will probably mean jumping from company to company where you might only stick around for 1 - 2 titles before a major layoff. Contracting will get more common.

Create a post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you’re submitting before posting to see if it’s already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don’t share it here, there are other places to find it. Discussion of piracy is fine.

We don’t want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform
By type
By games
Language specific
  • 1 user online
  • 174 users / day
  • 534 users / week
  • 1.9K users / month
  • 6.82K users / 6 months
  • 1 subscriber
  • 7.55K Posts
  • 154K Comments
  • Modlog