We appreciate the passion of our community; however, the decision to discontinue online services is multi-faceted, never taken lightly and must be an option for companies when an online experience is no longer commercially viable. We understand that it can be disappointing for players but, when it does happen, the industry ensures that players are given fair notice of the prospective changes in compliance with local consumer protection laws. Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable. In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create. We welcome the opportunity to discuss our position with policy makers and those who have led the European Citizens Initiative in the coming months.

Dear Video Games Europe!

Bullshit.

Best Wishes,

@[email protected]
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267h

many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.

<Oh no this would kill live service games

@[email protected]
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127h

Was this written by Thor?

Sonotsugipaa
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32h

Nah, way too polite

@[email protected]
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7010h

“many titles are designed from the ground-up to be online-only”

So change your design? The corporate mind cannot comprehend this.

@[email protected]
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176h

“many titles are designed from the ground-up to be rent seeking”

@[email protected]
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3610h

Or just let someone else host a fucking server and let the game get pointed to that one or any other they want. They could even sell the server software and make money on that. I’d love to host my own servers of some old online only games where I could play with just my friends and family.

paraphrand
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10h

Why could you turn a battle royal game into a local only split screen game for 2-4 people?

@[email protected]
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95h

Give players a copy of the server so they can host their own, or patch the game to allow direct connections like games used to have in the 90s and 00s?

paraphrand
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3h

That sounds like an online only title. I thought we were going to “change the design.”

@[email protected]
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3
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1h

What do you mean?

Changing the design happens during the pre-production. This will not effect any games retroactively. As unfortunate as it is, until the EU parliament decides on a law or regulation all games destined to die will die.

Any games that are grandfathered in, would be done so by the good will of the corporations if they do wish to.

@[email protected]
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108h

paraphrand
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I tried to pick the most obvious example of an online only title.

What’s the plan with a 100 player battle royal game?

Edit: the guy I replied to chose to quote someone saying a game is online only, and their suggestion was to change that.

And then ya’ll come in with replies about keeping it online only, and they have 55 upvotes as of this edit.

@[email protected]
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76h

I can find a community for a fighting game from 2012 to get together every Thursday night for a 30-person tournament via Discord. 100 people in a battle royale could work much the same.

paraphrand
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-33h

That fighting game is not online only, I bet.

I replied to someone saying that an online only game should change their design.

@[email protected]
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42h

It’s not online only, but this Thursday night get-together is online-only.

@[email protected]
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As long as people can host a server instance, does it matter?

Hypothetically, even if it costs 1000$ per hour in AWS fees to get the required hardware to run that, at least you have the option to, alternatively have a peer to peer option to play smaller version on a LAN with a max of however many players your own network can support, there could be many implementations, which at the end of the day would still allow you to play the game when the official servers (authentication or room hosts) are shuttered and inaccessible

The main point of SKG is that currently, we, as customers, are not even getting the short end of the stick, we are getting no stick, despite having paid for it.

And ultimately, at the end of the day, not our problem to try to figure this out, the point is we’re unhappy with the current situation and want things to change.

Also note that none of this is retroactive, will only apply to games released in the future, so having an end of life plan as a requirement from the get-go is pretty simple to work on when nothing was done yet.

paraphrand
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-23h

That’s not “changing that” it’s keeping it online only.

Zagorath
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436m

There are, it may surprise you to learn, different types of game that have online connectivity for different reasons. And the appropriate EOL response may differ across those games.

“Live-service” games where the main gameplay is singleplayer but an online connection is required so they can enforce achievements and upgrades (…and “anti-piracy” bs) may be best served by simply removing the online component so it can all be done locally.

Online competitive games can be switched to a direct connection mode.

MMOs and other games with large numbers of users and a persistent online server can be run on fan-operated servers, so long as (a) the server binary is made available, and (b) the client is modified to allow changing settings to choose a server to connect to (it could be something as simple as a command-line flag with no UI if the devs are being really cheap).

@[email protected]
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21h

The initiative’s issue isn’t with them being online-only (though personally people hate it). The initiative aims for games to have the ability to have a reasonable state of playability past the end of life.

This is for all kinds of games - single-player, multiple player, live service, only only. The point is to keep what you paid for.

@[email protected]
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139h

Why not?

@[email protected]
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208h

I 100% guarantee the people who wrote that statement don’t know or care how much effort it would take to build the infrastructure to run their server-side components.

I’m fairly confident that any AAA production uses Infrastructure As Code to spin up infrastructure in their dev and qa environments, so it’s literally just a matter of handing over the Terraform or BICEP and some binaries for any custom code they need to use. I also highly, HIGHLY doubt that the vast majority of game servers are hosted on-prem. They’re most likely either using Azure or AWS.

@[email protected]
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Here are the board members of this organisation in case someone is curious about their relevancy/neutrality on the matter:

  • Hester Woodliffe – Chair (Warner Bros. Games)
  • Canon Pence (Epic Games)
  • Kerry Hopkins (Electronic Arts)
  • Ian Mattingly (Activision)
  • Klemens Kundratitz (Embracer)
  • Qumar Jamil (Microsoft)
  • Clemens Mayer-Wegelin (Nintendo of Europe)
  • Cinnamon Rogers (Sony Interactive Entertainment)
  • Matt Spencer (Take 2)
  • Alain Corre (Ubisoft)
  • Alberto Gonzalez-Lorca (Bandai Namco Entertainment)
  • Karine Parker (Square Enix)
  • Mark Maslowicz (Level Infinite)
  • Felix Falk (game)
  • Nicolas Vignolles (SELL)
  • David Verbruggen (VGFB)
  • Nick Poole (UKIE)

You know, the people who “ensured that the voice of a responsible games ecosystem is heard and understood” (direct quote from their website).

@[email protected]
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219h

if gabe could come out with a statement that if steam had to shut down for some reason he’d try to make sure people get to keep playing their games they have downloaded he’d probly cause these guys to have an aneurysm, but I doubt even gabe would go that far

@[email protected]
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95h

You can (could?) reach out to Steam Support, and this is part of the email they reply with:

“In the unlikely event of the discontinuation of the Steam network, measures are in place to ensure that all users will continue to have access to their Steam games.”

Not sure if they ever expounded upon those details though.

@[email protected]
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159h

He did say something similar years ago if I recall correctly but we never got any details and it was so long ago it’s hard to guess whether that’s still the plan. Reassurance or update on that wouldn’t be unwelcome, that’s for sure.

@[email protected]
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1410h

Warner Bros games shouldn’t have any level of authority on anything

@[email protected]
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4710h

@[email protected]
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1110h

Do you want to know more?

@[email protected]
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Absolute trash statement, I really hope this bites them.

They’re just repeating a lot of the same misinformation that Pirate Software had been saying, the exact things that had riled the gaming community and caused this latest wave of action. We’re already primed to discount the points they’re trying to make and it shows exactly how disingenuous they’re being.

Positively, I hope this reflects some true fear on their end.

Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable. In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.

As has been stated over and over and over again, private servers used to be an option until the industry decided they weren’t any more. If the result of this is that it forces the industry to not make shitty, exploitative games, that’s still a win for the consumers. I would rather have no game at all than something that psychologically tries to exploit my FOMO and drains my wallet.

@[email protected]
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5211h

“Our Board”:

Epic Games, Take Two, Microsoft, Ubisoft, Square Enix, Bandai Namco, etc.

Aielman15
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2711h

I trust these people with every cell of my body.

NONE
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3211h

Oh They are scare. That’s Good.

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