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Cake day: Jun 16, 2023

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If you’re ok with emulation (or have the hardware & means to acquire the game), the infamous Banjo Kazooie: Nuts & Bolts is similar to Robocraft - only singleplayer-focused, with the technical limitations of the Xbox 360, and a bastardized version of the BK artistic direction.

I’m not sure the game aged well, but other than that I got nothing



I don’t see any point in claiming free games from it.

If by any chance one of the games I might ever want to play becomes a freebie, then I would simply browse my backlog rather than forsake my principles.


Bungie-era Halo has the best OST in the industry hands down, though recently Lunacid let me hear some certified bangers; someone here mentioned B:G&E, and I second that opinion although I wouldn’t have thought of it myself.


When I first played FL I thought it came out with all the others *^*

I don’t outright dislike X4, but IMO it feels too… streamlined, in a way. You’ve got less wares, less ships, less sectors, no jumpdrive (yes I see the reasoning, no I still want the jumpdrive), the Xenon lost their aesthetic just to look like Mass Effect reapers, and fuckers stole my magnificently redundant ship classes. Can’t have ship in Detroit.


X3: Terran Conflict.

Yes, we got X3FL in 2021 AND X4, but X4 is a very different game and X3FL is just a heavily scripted X3AP (more or less).

It’s a more-than-me years old game with a lot of mods that keep it enjoyable to day – as “enjoyable” as it can be, that janky piece o’ junk – but I feel about it the same way I feel about Halo 2: imagine what it could have been, if the devs had the resources they could have today. (if you say “X4” I’m going to fucking flip)


I haven’t played E:D so I can’t really make comparisons, but maybe X3/X4 can pique your interest?
I don’t think they can justify a home cockpit setup, they’re also kinda hard to get into (especially X3, you can’t get far without a guide), but hey, there’s a combined 1.5% chance that you haven’t heard of them and that you’ll enjoy at least one of them if you don’t care much about graphics. Or voice acting. Or UI/UX.


Also gamers when any scene at any point has less than 500000 polygons and UINT32_MAX particles, each with its own material


https://github.com/fgsfdsfgs/perfect_dark

You’re also going to need a ROM, which shouldn’t be too hard to find on the high seas


Kb+M controls are awesome, especially for diagonal movement that lets you run at a steady 141% speed - it’s also way easier to land your shots while aiming.


I have a few in my library:

  • Signalis (low-poly (not that you can notice), low-res, CRT effect)
  • CrossCode (2D, low-res)
  • Valheim (low-poly, low-res, still graphically intensive due to lighting)
  • Lethal Company (low-res, bitcoin miner levels of GPU load)
  • Super Alloy Ranger (2D, low-res)
  • Terraria (you know Terraria, don’t lie)
  • Iconoclasts (2D, low-res)
  • Starbound (Terraria, but a bit worse and in space)

I don’t think these games aim for nostalgia, nostalgia alone is not a good reason to choose low-poly or low-res graphics.

Low-res textures and sprites have the advantage of being much easier for artists not only to hand draw, but to explicitly choose what details to give to a certain surface.
3D games with low-res rendering also have their own appeal, like you say: they tell you what you’re looking at but still leaves your imagination the burden of filling in the details.

To me low-poly models don’t really have their own appeal, unlike pixelated visuals, however I also don’t mind them at all.
I still occasionally play games like Perfect Dark and TLoZ: OoT on their recompiled PC ports, they look good despite their low-poly nature because they don’t need high-poly models and their animations would look uncanny if they did (goofy ahh textures though).

However, there are some retro effects that I find to be straight up ugly: Signalis applies a CRT effect occasionally, which I can’t say I’m fond of.


Shut up, I’m not old stop lying


I don’t know of it’s considered a classic or if it will ever be, but to me Crysis 2 generally looks way better than most of the stuff you see nowadays.

Otherwise, I think Halo Reach is the best looking Halo and it doesn’t show its age too much, if you look at the MCC/PC version.


I see it more like a “we’re good for now I guess, fuck around again and I’ll change it back to negative


10% is a lot by I WANT MORE MONEY RIGHT NOW shareholder metrics


Agreed. For detecting cheaters, statistics work like a Dream


I’d imagine some of them are here:

(edit: forgot to un-dox the user)




  • Halo 2, I know most cutscene quotes by memory
  • X3: Terran Conlict, huge time waster, janky, infuriating and I love it
  • Chromehounds (not really, I lost the CD and my X360 is dead (Armored Core ain’t got shit on Chromehounds, fight me))
  • Crysis 2, better looking graphics than all the AAA games *I* have seen in the past 3 years
  • Terraria, it’s Terraria
  • Starbound, it’s Terraria but in space
  • Valheim, it’s Terraria but you’re a 3D lowres viking (it’s low resolution textures exhalt my love for normal mapping)

If you have a legal copy of OoT you might want to check out Ship Of Harkinian or similar projects, especially SoH’s randomizer


X3:TC?
It’s a very acquired taste, but it’s unique in the already niche genre of space sims


I’m Shepard commander, and this is not a geth infiltration on the Citadel