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Cake day: Jun 16, 2023

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How the hell did Pink get 5000 friendly fire damage against the team?!

Skill issue, I get something above 10000 occasionally >:D

Hellbombs are often the culprit, they do that kind of damage and can send those numbers up quickly even with the helldivers’ explosion damage resistance.
It only takes one.


Building not. Try building a nice house, but when you try to place blocks you get a burb of tiny blocks being strewn all over.

… so Vintage Story doesn’t exist, and neither does its axis-aligned voxel placement when chiseling?

Terraria is a completely different game

You can still build things in it, I don’t see how that’s relevant to the topic of 1m blocks being a hard requirement.

Also, for a 2D game, halving the block size means you quadruple the amount of blocks. For a 3D game it’s 8x.

You don’t need to divide voxels by powers of two, Terraria and Starbound have roughly 2x3 player hitboxes - which would translate to 2x3x2 hitboxes in 3D spaces.

[…] Or an RTS where units can freely move in 3D

Homeworld fans, back me up


You could also do a voxel game where mining and building is not extremely fiddly and nothing is much more laboursome than with 1m blocks.

Terraria, Starbound and many other similar games manage to do it in 2D by making you mine more than one block at a time, what makes it impossible in 3D spaces?



delete everything except app data

You mentioned before that you’re on Linux, right?

If so, beware:
I haven’t bothered verifying this (because I try to keep “persistent” game data in my home dir and backed up), but as far as I know, deleting games that run through Proton also removes their data in the steamapps/compatdata directory - which almost always includes the data people usually say Steam doesn’t delete.


If you ever feel like you’re stupid, ignorant, absolutely microbe-brained, and that no one on this planet could possibly be more braincell starved than you:
remember that at least you don’t invest in the stock market for a living


More like 3.33$ (or 3.33€ in my case) plus fees, but agreed


Mindustry is straight up open source, it is available on github under the GNU GPL v3


EA has a bad reputation on Lemmy

EA has a bad reputation everywhere, and they mostly deserve it - even if you barely hear about said hatred anymore, because so many publishers and even a few indie devs managed to supersede their reputation.


I haven’t played it in a while (a decade, even), so I may be mistaken, but I know of Ghost 1.0.

(it’s definitely not “modern” though)


The Farmer Was Replaced — I got this game as a gift on Steam to a friend because they asked for a Python crash course recommendation, as I was assisting him with the learning process (considering that the game doesn’t use the real Python) I ended up playing it myself.
Some resources are surprisingly challenging to gather efficently, and my friend said that the in-game guide didn’t explain basic procedural programming concepts (paraphrased) well enough; he’s planning to start another run, with minimal assistance from me.


I’m not sure I should admit to such things on Lemmy, but I’ve also recently discovered the Peripeteia EA and I’ve played it a few times.

It’s… certainly a game, minus “certainly” — it’s full of bugs, the levels look unfinished (tbf, they are), the Funky Zone™ level is extremely hard if you don’t know the routes by heart, and its gameplay and aesthetics are an acquired taste.

I really enjoyed it (excluding the last currently available level), but I also really enjoy “games” such as X3 or Halo 2 on legendary so my enjoyment doesn’t really mean much.


Didn’t expect for Halo to stick with you this much… a surprise to be sure, but a welcome one.


Hey, to be fair, if Helldivers 2 taught me something is that we’re all a complainy bunch


Following your logic and example, since we can’t individually do much for the homeless we should go around shelters and aggressively try to convince volunteers that destitute people are a lost cause.


It’s like at 40% of the story, but yeah, definitely the tower :c

It’s been ages since I played Iconoclasts but that place is THE place where I almost looked up some guide (or maybe I did, idr)



(edit: MARKDOWN FUCKED UP THE SPOILERS, readers beware)

Robin from Iconoclasts:

  • Pacifist until the end (depending on the definition of “end”), despite the game’s pixel aesthetic it tries to make it clear that murder is her last option;
  • Altruistic, she goes out of her way to help people with complete disregard of her own safety;
  • Doesn’t talk much;
  • Kind hearted, doesn’t reject a well-intentioned yet spoiled acquaintance even though fucking up is his character arc and everyone hates him;
  • Plot spoiler

    becomes friends with Jesus and goes with him back to heaven

  • Ending spoiler

    fucking kills god, then fills Him with seeds (tbf all the poor guy did was pull up at the gas station and have strangers harass Him)

    • Plot spoiler

      she also fills Jesus’ mom with seeds, I’m beginning to think she has a thing for the clergy

    :::


As far as I’m aware GamePass is already Xbox+Windows exclusive because it uses the Microsoft Store on PC


Unfortunately that’s already happening, I know a few people that are hard to convince to play something that isn’t on GamePass — I never insisted, but it’s still a bummer that I need M$'s blessing to play with people I know, considering I don’t have an Xbox and cross-play games that we all like are hard to find.


I don’t know about mastering both, but Project Zomboid maybe?

It can be somewhat chill and even relaxing occasionally, but when it makes you anxious it makes you ANXIOUS (and queasy, eventually).


Cat’s got a point though, I didn’t know Atari was still around either


  • Halo 2
  • TLoZ:OoT
  • Half Life

I can’t deny that nostalgia has to do with the first two fossils in the list, though I still maintain that I like them more than their latest counterparts in their franchises.
Not Half Life though: it was ~15 years old when I first played it, no nostalgia there.

Still, between the many games I would gladly build a monument to, those are games that I can play beginning to end without getting bored, annoyed or burnt out (as long as you allow me to use the Ship Of Harkinian randomizer for Z:OoT, otherwise replace that game with Perfect Dark ig).


90€ + 50€ • DLC? Isn’t that too little for the poor record-profit industry titans with budgets in the billions and nonsensical brand loyalty all over the world?


That’s why I recommended Dr. K’s take and Ross’, they didn’t lean into the drama.
Though, most of the critiques against Jason I’ve heard are sound; while it’s true that dramatubers search every nook and cranny of his past for slander, they find more stuff than any reasonably sympathetic person should have to be found.


The (alleged) swatting didn’t happen before “The End Of SKG”.
I also don’t think he deserves cancellation, but he has lied so many times, so confidently and so unrepentantly that he deservers very little credibility.

I understand that some people would feel sympathy for the somewhat excessive negative attention he got (not from me, he lost my sympathy the first time I saw him blatantly lying and lobbing insults) but with the way he ALWAYS behaved, he absolutely had some of it coming.


From the 5-10 min of his videos

There’s the problem: you won’t get evidence of a murder if you ask the murderer for it.
He streams a lot, so the things he says or does are spread out, especially if you’re only looking for noticeably damning stuff like the rim job related rant against SKG.

His confidence and speechcraft makes him very good at steering conversations by lying or deflecting, as long as you trust what he says.

Good places to start looking may be his conversation with Dr. K or Ross’ “The end of Stop Killing Games” on Youtube, both are hosted by level headed people;
I can only assume you haven’t seen the latter, because at the very least it makes it very apparent why people dislike him.


Some of them may be invalidated, keep dispensing them people!


I regularly hear similar things about refresh rates, like “once you try a 144hz monitor you can’t go back” — meanwhile, I power-limit my GPU to get ~50fps when the summer gets too hot



Oh no I’ve spent at least 1000 hours on it, generally speaking the game is for me. I’ve just burned out and became familiar with what I consider to be its flaws.


I think this is the point of hard disagreement, I either make do with what villagers offer (by ignoring them entirely) or start exploiting, and neither feels satisfactory; I wouldn’t call it in-depth either, data miners and META pioneers dug all the depth out of the system.

As for villager curing: the act of curing a villager is an intended mechanic, but what is not an intended mechanic is locking up a villager with a zombie, let the zombie eat the villager, cure the latter for a price reduction, rinse and repeat. Not required (like anything in the game, which is the point of it), but cuts some of the grind.


Thing is, at some point you get the endgame infinite-weapon perk by aggressively working against developer intent; the zombification exploit is an exploit (unless they fixed it? idk I haven’t played since before the update with the warden), setting up a farm with the desired villagers is an absolute chore AND Mojang made it worse by limiting Mending to swamp villagers (again, idk if that is still true).

By having a repair XP cost increment, you basically make endgame-enchanted items impossible to repair at all, and they’re so tedious to create in the first place that you can’t just forget about having mending.

You can live without them, but then you’re either speedrunning the game, playing creative mode with less perks, or never using powerful gear because of the “I’ll just keep it for when I need it” phenomenon.
So, enchanted items are an afterthought to a niche of players, and an annoyance to the majority.

Don’t get me wrong: my problem with the current(?) system is not with resource farms themselved, it’s with the gear progression being based on tedium and anti-tedium exploits.
Just thinking about the fact that I’d have to spend way more time enchanting my stuff than using it, makes me not want to get back to it.


On the spot, I’d say a fix for anvil mechanics.

Remove the XP cost increment upon repairing items, so that Mending is not an end-game necessity anymore.

Personally I’d say we could use an extra row in the inventory, but I can see why someone would think that’s too radical.


Minecraft has many issues unrelated to the game’s visuals, some of which have only received somewhat unsuccessful band-aid fixes (notably, enchanting+repairing mechanics)


I wouldn’t know what the thing that gets me the most is, there is so much that Cyberpunk 2077 corpo ass studio has done to ram the franchise into the ground after digging it up from its sacred resting place.

Other than brand loyalty (which at this point shouldn’t even exist anymore), I wonder how H:I ended up lasting years more than Concord.


I think Halo Infinite qualifies, I played the multiplayer waaay back when it released so things may have drastically changed (haven’t heard of it being the case);
it didn’t / doesn’t do anything that no other game does, nor did / does it do anything particularly well nor better than its competitors (including every Halo from Bungie).

I did watch a walkthrough of the campaign, and it doesn’t look particularly engaging either.



But generally they already do hate Linux, we’re talking about the demographic that considers webp a bad image format because some Windows default applications don’t support it while having no idea what the format is like