I think this is the point of hard disagreement, I either make do with what villagers offer (by ignoring them entirely) or start exploiting, and neither feels satisfactory; I wouldn’t call it in-depth either, data miners and META pioneers dug all the depth out of the system.
As for villager curing: the act of curing a villager is an intended mechanic, but what is not an intended mechanic is locking up a villager with a zombie, let the zombie eat the villager, cure the latter for a price reduction, rinse and repeat. Not required (like anything in the game, which is the point of it), but cuts some of the grind.
Thing is, at some point you get the endgame infinite-weapon perk by aggressively working against developer intent; the zombification exploit is an exploit (unless they fixed it? idk I haven’t played since before the update with the warden), setting up a farm with the desired villagers is an absolute chore AND Mojang made it worse by limiting Mending to swamp villagers (again, idk if that is still true).
By having a repair XP cost increment, you basically make endgame-enchanted items impossible to repair at all, and they’re so tedious to create in the first place that you can’t just forget about having mending.
You can live without them, but then you’re either speedrunning the game, playing creative mode with less perks, or never using powerful gear because of the “I’ll just keep it for when I need it” phenomenon.
So, enchanted items are an afterthought to a niche of players, and an annoyance to the majority.
Don’t get me wrong: my problem with the current(?) system is not with resource farms themselved, it’s with the gear progression being based on tedium and anti-tedium exploits.
Just thinking about the fact that I’d have to spend way more time enchanting my stuff than using it, makes me not want to get back to it.
I wouldn’t know what the thing that gets me the most is, there is so much that Cyberpunk 2077 corpo ass studio has done to ram the franchise into the ground after digging it up from its sacred resting place.
Other than brand loyalty (which at this point shouldn’t even exist anymore), I wonder how H:I ended up lasting years more than Concord.
I think Halo Infinite qualifies, I played the multiplayer waaay back when it released so things may have drastically changed (haven’t heard of it being the case);
it didn’t / doesn’t do anything that no other game does, nor did / does it do anything particularly well nor better than its competitors (including every Halo from Bungie).
I did watch a walkthrough of the campaign, and it doesn’t look particularly engaging either.
I don’t quite remember how to get the TOTP secret from the Steam app (they could in fact take notes from GOG here), iirc you have to extract it from the Android app via adb;
but once you have it, if this GitHub comment is correct you simply have to set the code size to 5 digits.
If your phone has a rooted Android install, I found this guide.
… I swear when I did it, it wasn’t this hard ._.
I wouldn’t know, actually. Halo 4 is the last game whose campaign I played - since H4 is in the MCC, H5 is not on PC, and H:I costs too much for my opinion of it.
Halo 5 is infamously more book-dependent than Halo 4, and …
the two things in H:I that follow from H5 are cortana bad and Infinity runs away
… , so IF you want to skip Halo 5, worst case, you may be missing how you ended up where H:I begins.
There may be a reference to a certain Spartan Locke here or there, idr.
I don’t want to spoil your fun, so I’d say you should run through H5 if you’re planning to play Infinite and if (unlike me) you wouldn’t have to buy an Xbox to do so.
To answer your first question: I can’t say too much about a game that I only vaguely remember from watching a playthrough on YT, but from what I do remember, H:I is somewhat more self-contained.
Would’ve bet my money on that exact outcome *^*
The fact that you didn’t really understand the plot is not your fault: 343I Halo games until H:I have an obsession on requiring you to read books to straighten up the story.
If you have questions such as:
… it’s because none of those questions are answered within the main plot of H4.
Some answers (3,4,5) you can find in books, some (1,2,6) in Spartan Ops (I never even played those),
some (7) here on Lemmy - yes that was absolutely a QTE for a final boss in a Halo game.
If it’s any consolation for Cortana’s death being undone later offscreen, SPOILER AHEAD, her death’s undoing is also undone later offscreen.
…
… on second thought, I lied a bit. Halo 4’s main story does answer the first question in the list above, and the answer is “A lot can change in 4 years”.
There are speedrunners that manage to finish H2 in a few hours, when I say it took a day for us I mean we woke up playing Halo, paused for lunch, and stopped playing after dinner.
What’s impressive is that last year our brains didn’t melt like they did the years prior *^*
Don’t you worry, after H2, H3 becomes a breeze, H:R may be more of a challenge but without H2’s bullshit. Mostly. I wonder if I’ll ever manage to try and LASO some game at some point…
Hey, if it makes you feel better, it gets easier with time.
My cousin and I have the tradition of running the entire Bungie-era Halos every summer, after three years we somehow got to the point where we can beat H2 in a single day.
You’ve just got to learn the cheese strats, like the ones you mentioned or skipping the Sniper Alley™ by going OOB at the beginning of the mission.
I disagree with both, ME3 was slightly ok.
First of all, the original concept of the reapers’ objective was way better than the “AI bad” we got;
secondly, most of its story is just tying loose ends - the whole game is a collection of fanservice moments, many of which look good but feel inorganic(heh) if you think about the fact that one undead human soldier (plus a few dozen subordinates) solves all major galactic disputes.
If you’re ok with emulation (or have the hardware & means to acquire the game), the infamous Banjo Kazooie: Nuts & Bolts is similar to Robocraft - only singleplayer-focused, with the technical limitations of the Xbox 360, and a bastardized version of the BK artistic direction.
I’m not sure the game aged well, but other than that I got nothing
When I first played FL I thought it came out with all the others *^*
I don’t outright dislike X4, but IMO it feels too… streamlined, in a way. You’ve got less wares, less ships, less sectors, no jumpdrive (yes I see the reasoning, no I still want the jumpdrive), the Xenon lost their aesthetic just to look like Mass Effect reapers, and fuckers stole my magnificently redundant ship classes. Can’t have ship in Detroit.
X3: Terran Conflict.
Yes, we got X3FL in 2021 AND X4, but X4 is a very different game and X3FL is just a heavily scripted X3AP (more or less).
It’s a more-than-me years old game with a lot of mods that keep it enjoyable to day – as “enjoyable” as it can be, that janky piece o’ junk – but I feel about it the same way I feel about Halo 2: imagine what it could have been, if the devs had the resources they could have today. (if you say “X4” I’m going to fucking flip)
I haven’t played E:D so I can’t really make comparisons, but maybe X3/X4 can pique your interest?
I don’t think they can justify a home cockpit setup, they’re also kinda hard to get into (especially X3, you can’t get far without a guide), but hey, there’s a combined 1.5% chance that you haven’t heard of them and that you’ll enjoy at least one of them if you don’t care much about graphics. Or voice acting. Or UI/UX.
https://github.com/fgsfdsfgs/perfect_dark
You’re also going to need a ROM, which shouldn’t be too hard to find on the high seas
I have a few in my library:
I don’t think these games aim for nostalgia, nostalgia alone is not a good reason to choose low-poly or low-res graphics.
Low-res textures and sprites have the advantage of being much easier for artists not only to hand draw, but to explicitly choose what details to give to a certain surface.
3D games with low-res rendering also have their own appeal, like you say: they tell you what you’re looking at but still leaves your imagination the burden of filling in the details.
To me low-poly models don’t really have their own appeal, unlike pixelated visuals, however I also don’t mind them at all.
I still occasionally play games like Perfect Dark and TLoZ: OoT on their recompiled PC ports, they look good despite their low-poly nature because they don’t need high-poly models and their animations would look uncanny if they did (goofy ahh textures though).
However, there are some retro effects that I find to be straight up ugly: Signalis applies a CRT effect occasionally, which I can’t say I’m fond of.
Oh no I’ve spent at least 1000 hours on it, generally speaking the game is for me. I’ve just burned out and became familiar with what I consider to be its flaws.