


The good and unique thing about Lutris is that it has a bunch of user-made install scripts that make Wine/Proton installation much easier, often with only a few clicks.
Heroic on the other hand is almost exclusively for the Epic/GOG/Amazon Luna stores. It does however have a way of installing a non library game in its own Wine/Proton prefix, but it doesn’t have the install scripts that are often required for extra tweaks and changes that are needed to make some titles playable.
The only added functionality, the easy creation of Wine/Proton prefixes and the Wine runner manager, can also be found in Bottles. So I wouldn’t call Heroic an alternative, as both Bottles and Heroic only offer half of what Lutris offers.


Counter Strike, Warcraft 3 DotA, ARMA 3 PlayerUnknown’s Battlegrounds, Momentum Mod, … All of these were mods that became so big they became their own games.
If you’re strictly talking about platforms though, you need support from the original developers,or the source must be easily editable (like the minecraft java edition). At that point it becomes pretty common for huge mods to be made which eventually end up managing themselves. The problem is that you need a lot of money to actually make new feeling games. And developers can’t easily ask for money for mods, so development time is quite limited.


I liked Lutris for Battle.net games like Diablo.


In gw2, I’m assuming you mean that you can’t gain black lion keys?
But you can buy gems?
You can gain them from map completion but you can’t buy them using gems. Gems can be bought for IRL money though and used for anything that isn’t randomized.
But also, why do we even ban gambling? To protect people from that which is an obvious abuse and manipulation of their senses to seal their money? Fair trade being allowed.
As I said, in my country it’s not illegal or banned. I have gambled on local gambling websites before. It requires a business to have a gambling license here, which isn’t something game companies seem to want. (I guess this would also set a precedent for other countries to tackle this sort of gambling.)
So then why does the definition of gambling have anything to do with randomization? Would it be better or worse if there was no randomization? To me, that seems irrelevant.
You can’t gamble if there is only a single outcome.
Hmmmmm. I wish there was a good answer for this stuff.
Maybe ban any sort of IRL money purchases of anything that has randomization and borders on gambling. I guess if it gets banned in the EU and US the rest will probably follow.


It’s my country that chose to do it yes. And no, I’m old enough. Any sort of gambling requires the provider to have a gambling license (and it must be 18+).
The lootboxes don’t even need to provide something that can be sold for real money. As long as there is randomization it’s gambling. Most games block such lootboxes from being sold in my country because it’s the easiest for them. In Guild Wars 2 I can’t even buy a lootbox that only contains untradeable armor dyes because it’s randomized.


Be sure to check out KeeperFX if you haven’t already.
And there’s a still inactive community at [email protected] if you’re interested.
(I posted this message in the other thread a few days ago.)


It’s funny because a lot of the reviews claim the multiplayer just feels like a shared singleplayer experience with close to no interaction. There’s also supposedly no communication possible between players, and there’s only a single multiplayer game and that’s just a time trial for the highest score.
The anticheat is probably just to protect their awful ingame purchases.
Be sure to have a look at KeeperFX and [email protected]


Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable.
Incorrect. Only in a capitalist hellhole like America. In the rest of the world this would never be a problem. Just release the server code under MIT and let the community fix it. Also make sure you can manually setup a masterserver in the game itself, or implement direct connect functionality.
many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.
Same answer as before. Release the online part under the MIT license. Not your problem anymore at that point. You can still require an original game license for the game itself. We’re only talking about the server software here.
We welcome the opportunity to discuss our position with policy makers and those who have led the European Citizens Initiative in the coming months.
We, the people, have been discussing this for at least a decade now. Get over it and stop trying you capitalist pigs.


Vencord is not an app by itself. It injects into Discord.
Vesktop is a client that comes with Vencord and is much easier to maintain, especially on Linux.
Have a read: https://fitgirl-repacks.site/hypervisor-guide/
Under “What’s inside those cracks?” answer #2:
So I guess they still need to do some manual cracking instead of just “running it with Hypervisor”. Looking at the amount of Hypervisor repacks by FitGirl that are upcoming or have already been released, it seems it does make the cracking much easier. (I don’t know specifics though).