Inviting the community to share their experience with the game so far. A bit of mutual aid in the lemmy gaming sphere. Don’t be shy about creating your own “Bugs, Glitches, and Fixes” thread about the games you enjoy.

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132M

The Starlight spell (school of Illusion) casts but does nothing. If you look directly down it suddenly starts working.

I think it currently only works in third person funny enough. I’ve had the same issue so I’m just back to torches because I never liked third person view in these games.

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22M

It only begins correctly in 3rd person, but if you wait for the glowing mote to appear you can then zoom back into 1st person and it will continue to orbit you a provide light.

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52M

Thought I was going crazy

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102M

The Unofficial ES wiki mentions some of the newly introduced bugs. https://en.uesp.net/wiki/Oblivion:Remastered_Changes

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12M

Thaedil’s balls are no longer missing a texture

Finally, the game is playable!

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42M

Last night I tried doing the Corruption and Conscience quest in Cheydenhall and got to the very end.

It told me to wait 2 hours before meeting a dude at a tavern. I waited 2 hours and the dude never showed up. Turns out you’re supposed to wait in front of the tavern and not right next to him. Totally bugged, can’t complete it.

I looked it up and used a console command which reset his character and allowed me to finish the quest but at the expense of any and all future achievements (since using a single console command removes steam achievements).

Had to decide if quest completion or achievements were more important to me. Sucks.

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There is probably a mod that will re-enable achievements, if not yet, there will be soon.

Edit

It looks like this may do it, though I haven’t tested it as I don’t have the game. https://www.nexusmods.com/oblivionremastered/mods/125?tab=posts&BH=2

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02M

I don’t want to install nexus mod manager and then play Russian roulette with stability :/ thanks for the link though!

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You don’t need to use the mod manager, you can manually install it. You are also playing a Bethesda game, you are already playing Russian roulette with stability.

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Does NMM even exist anymore? Vortex is the current mod manager - which is somehow worse than I recall NMM being. That said, manual modding until MO2 officially supports Oblivion is what I suggest.

I was doing a quest in Cheydenhal when the guards were leaving the barracks. All of them came out naked for some reason. After going into an inn and returning outside they were armored like they should have been.

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92M

Hey man, no kink shaming!

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162M

I finished the base game earlier today, doing the shivering isles now. It’s a great remaster, but it definitely needs a few updates. Performance and bugs aside, the balance of the game is all over the place and the difficulty options are broken. Expert is way too hard, adept is too easy. Luckily, modders already fixed a lot of things.

I highly recommend modding your game to improve a few things:

  • Ultimate Engine Tweaks improves performance at zero cost to graphics. It also helped significantly with stutters.

  • Difficulty Slider Fixed makes the difference between difficulties less drastic

  • More Damage makes everything (including enemies) deal more damage. A must have imo because Bethesda’s school of spongy enemies is really outdated game design. 2x more damage on everything makes combat deadlier and more exciting.

P.S. there’s an “unofficial oblivion remastered patch mod” that claims to fix thousands of bugs, but in reality it makes the game more unstable and has its own issues. Don’t use it yet.

Buelldozer
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I’ll have to try the UET mod but the author’s changelog doesn’t inspire much confidence.

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42M

I have found that adept gets more balanced as you level up, I’m level 8 right now and I’ve had a few challenging fights. I had to reload before the arena fight with the twin bosmers because I simply cannot beat them. But yeah it is waay too easy at the start, which arguably is when it should be the most challenging.

Expert is just insane. Who ever plays in master really needs to get their head checked, I imagine fighting two enemies takes half an hour of hacking away while chugging stacks of health pots.

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I have found that adept gets more balanced as you level up, I’m level 8 right now and I’ve had a few challenging fights.

A little over level 10 is where the game gets most difficult, then it quickly gets easier again. Once you have a powerful restoration spell you’re almost unkillable on adept.

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12M

Well I mean, you can choose not to use the powerful restoration spell. Especially with spell crafting you can create one that’s better tuned to the level of difficulty you like.

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12M

Imagine if conjuration summoned boss level npcs and you suddenly realize vanilla summoners can do the entire game in master because they’re summoning broken npcs.

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22M

Very true on the damage part. I used a similar mod in skyrim and it made the game significantly more fun to play.

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Ran into a couple small bugs on xbox.

When making a potion the game crashed. After repeating it multiple times, I figured out that it only happened when mixing a stolen and non stollen ingredient. I have not retested since the last update.

Prior to the update, I could not create an enchanted item with a static effect at frostcrag spire. For example, a ring with nighteye. I could create one with detect life because it was a magnitude selector. This bug went away after the update.

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32M

Chameleon doesn’t work on your quiver in third person unless you unequal something.

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12M

Is it just visual for the player, or does it cause NPCs to see you?

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22M

I’m not sure… I don’t THINK it impacts efficacy of the spell, but I’ve not tested thoroughly.

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42M

If anyone has a solution for the vram going out of control, i would be so happy 😔. I only have 8gb of vram and it keeps going slightly above it and shoves stuff in normal ram. Causing the game to stutter its way into 25fps. If i then go into a building or fast travel, i get a fatal error and it crashes.

I have tried limiting the pooling vram in the engine.ini but that doesn’t actually work.

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22M

One of Bethesda’s greatest loading screen simulators of all time, maybe even better than Starfield.

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22M

I’m hearing that the game is currently much more stable on Linux, for some reason. Haven’t had a chance to test it myself.

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42M

Playing on a windows gaming laptop with the engine.ini fix … Hardware lumen settings affect crash frequency… if I have it maxed there are some areas that are so “sparkly” the game will gracefully crash with an error send option. Also the nights of the nine bug is still present where you go to all 9 shrines but you only show 8 so you have to find an alternate shrine to complete the quest.

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22M

When doing the quest in town after the first Oblivion gate, the guards didn’t follow me into the building. Had to look up how to finish the quest to continue.

After that, the PoI marker for bringing Martin back to the monastery was at the wrong location (close to the edge of the map & high up in the sky), so quick travel killed us both. Had to look up where the monastery was to continue.

So pretty average Bethesda stuff.

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Up to 3 instances of an infinite load randomly occurring on xbox

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Brother Jauffre and Martin were following me on horseback to cloud ruler temple.

Jauffre’s head texture stretched about 20 feet out from his body haha

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22M

The black robe and hood keeps turning different colours or have the no-texture checkerboard, think it’s something to do with casting Deathly Visage then travelling through a door with a load screen

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