The thought came to mind after reading a recent post about Baldurs Gate 3 here but it reminded me of the Japense only PSX game Mizzurna Falls where if you don’t perform a certain action early in the game you are prevented from getting a true ending. While this might not be a traditional soft lock because you can still progress to a point it made me wonder none the less.
I understand BG3 might be a hard lock because the game abruptly comes to a close I am not going to get into the semantics. The only other soft locks I can think of are with Pokemon.
Shout out to the fan translation of Mizzurna Falls. An article on the ROMHacking.net website can be found here.
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FF12 had some bullshit chest near the beginning of the game… If you opened it you lost the ability to 100% the game and get the Zodiac spear ( reportedly some ability to get one in a very tedious grunts fashion but it’s been ages)
Basically the straw that broke the camel’s back for me with ff… The games story and combat was already a let down after they dropped the turn based combat like all of them ff1-ff10
But yeah generally I dislike many soft lock mechanics or illogical things that punish you for just playing the game… Oftentimes these were put in games just to sell strategy guides.
I haven’t played 2 or 3, but at the very least FF4 isn’t turn based. Its pseudo-realtime.
I remember ff4 being turn based or at least the same menu maybe active time where if your too slow npcs will act but it’s been awhile
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I get what you mean occasionally games like that can feel like they force the replayability aspect rather than encourage it.
I’d like to expand on this and say, as a 37 year old parent with a house that barely has time to play a game ONCE it’s complete and utter bullshit. I’m doing good just to finish a game, there is pretty much zero chance I’m going to play it again.
I’ll shamelessly say I do reference walkthroughs if I expect there to be choices the impact the game in big ways.
I’m impressed your house has time to play games at all.
You should give your house regular lunch breaks, it’s unethical to make it be a house all day.
Not exactly the same but sort of related: the first time I played the New Vegas DLC Honest Hearts, I accidentally shot a character that is meant to be a companion, turned him and essentially all quest characters hostile and basically forced the game to direct me from the opening of the DLC to the final mission because I couldn’t do anything to side with anyone. I thought it was the shortest most bullshit DLC with not nearly enough to do for at least a few years before I played it again and realized how much I missed.
Dog/God?
No that’s Dead Money, this was Follows-Chalk.
Ohhhh lol I got the names confused.
I’ll have to try that in a playthrough one day to see how it goes.
But that is one of my favorite characters in the whole game.
Fallout 1. During the term to the Master there is a 200 second countdown.
If you fooled up the speech check or want to do it differently and reload a save that was made after the countdown started then the countdown drops to 50 seconds. Making the fight impossible to do in time.
I think you just helped me solve why I never finished it when I was 8 lol.
I was at the ending but was never able to finish it before the countdown ended. Now I need to install the game again!
Xmen on Sega genesis. At one point you have to literally reset the console. I was 10 and didn’t understand that’s what it was telling me to do. No game had ever done that, and prof x was breaking the 4th wall telling the player to do that. The game never broke the 4th wall otherwise. I didn’t understand until a decade later when I read it on some listicle.
I’m pretty sure I soft locked my New Vegas save a good few years ago, or at least locked myself out of the ending I wanted. I was going for the Yes-Man ending, but I wanted to let House upgrade the robots first. I let him do it and then killed him to get the platinum chip back, but turns out he didn’t have it on him. Without any way to give the chip to Yes-Man, I was SoL. I think you can still complete the game with a couple other factions, but I know for sure that I already pissed The Legion off so I don’t know how many options are left. Maybe I’ll dig up that save somehow and try again.
Also, In the original Thief games (Thief: The Dark Project, Thief: Gold, and Thief 2), there was a brief fadeout period between dying and getting kicked to the game over screen. This death state didn’t lock the controls, so you could still move around, interact with objects, and, critically, quicksave. If you happened to quicksave at the moment of your death, there was nothing you could do to get out of dying. There was only one quicksave slot and no autosaves, so if you weren’t manually saving every now and then, you had to start the entire game over. Learned to make occasional checkpoint saves the hard way.
The death mechanic did lead to at least one hilarious fan mission where you had to get through a door and complete the mission after falling to your death.
Yes Man is the failsafe ending, so you should always be able to do it I’m pretty sure. Killing Yes Man should work like killing Victor and he just jumps to a new body if I remember correctly.
Link to the fan mission? I’ve been getting my annual itch to go back to The City
Ys 8 has a soft lock toward the end where if you didn’t do enough side quests to build up enough affinity with your castaway group and party members you would get treated to a bad/neutral ending. Fortunately at that soft lock point there are enough ways to build up those points so you can progress past that point.
The Ooze. My memory on this is fuzzy but on genetics lab part 2, there is a room you can enter that has a checkpoint. If you enter the room then you’re locked inside and if you collect the checkpoint and die, you will respawn back into the room and your only option is to lose all your lives or reset the game. I remember getting really pissed off finding this when I was a kid because I spent days trying to beat the game and I had a really good run up until that moment.
Little Big Adventure 2. Just before the last boss I managed to save myself on the last island without a way to leave it. But I needed to leave and get another Ball or w/e it was to unluck a door. It was my first real pc game experience ever. Dunno why I stuck with this hobby after that tbh :)
Which no one mentioned the classic
come to tye first town + hit a chicken + get in an infinite fight with Delphine + don’t talk to blades + never fight alduin = Skyrim
Thus was my first playthrough of Skyrim
Isn’t Skyrim one of those games where you can mess around for a bit and eventually come back and proceed like nothing ever happened?
In Fallout 4 you can use the Nuka World DLC to push the Minutemen to whatever settlement you left Preston in or the Castle but I think there’s always the option for redemption because they are the fail safe faction. I figured Skyrim would have something similar.
I stole a book for a quest with a shitton of witnesses, ran away, got out of town because of the guards having patching issues, stopped at my home and dumped my mostly-stolen inventory and returned and turned myself into the guards paying 40 gold to redeem myself for stealing a priceless book. Skyrim is a masterpiece of realism I tell you!
Yeah you need to be imprisoned by the guard of whiterun and it’s all gucci with delphine
In Skyrim there’s a ton of ways you can hardlock yourself I believe in fallout 4 should be some too, it’s more flexible though
Can you provide an example? I think most of the time there are ways to fix mistakes; at least when it comes to the main quest line.
Metro.
All 3 games require you do/don’t kill certain people at different levels in order to get the ‘true ending’. When I first played I just killed anything that moved, but then found out the consequences of doing so. Honestly it improved my game experience so much more when I had to carefully consider each action.
At least Exodus good ending is way easier to get imo, just don’t kill non bandits humans. (and don’t act like an ass around your crew)
Disco Elysium has a number of potential soft locks, though you kind of have to go out of your way to actually get into one. The easiest one is probably paying for your hostel room the second night. Usually a combination of decisions and unlucky dice rolls are necessary to actually get locked, and/or poor use of skill points (meaning you can’t spend one to re-try the crucial roll).
There is also a seemingly minor decision in a side quest that can make a certain check during the ending unwinnable and thus lock you out of one of the most impactful moments in the game.
Don’t know if anyone has said it yet, but Fallout 3. There is a story quest where you have to ask a radio host named Three Dog information about your father and it’s a percentage based skill check that if you fail it, I don’t think you can progress (unless I am completely mistaken since it’s been more than a half decade since I last played).
To make matters even worse, even at a maximum 100 in speech, the skill check can still be failed. Again, not 100% sure whether or not the Three Dog skill check is even required or if you can just run to the right place to progress the main story, but if you are a first time player you could absolutely screw yourself over not knowing about this.
IIRC failing the speech check is the “normal” outcome. If you convince him he gives you info you would have come across later, allowing you to bypass the next main story quest.
Yeah, that was always a weird one to me. It’s one thing for speech checks to give you advantages and shortcuts, but that straight up cut 30 minutes off the game.
Tes 3: Morrowind, every NPCs can be killed and of course if you kill some of them before they got usefull to progress the main quest you are locked.
At their death there is a notification message like “you fucked up, you can reload or continue to play in this world forever doomed”. BUT, in my first playthrough some broken mod I installed was hiding this message …
Also, in the same game you could lose quest item and be unable to finish the main quest. But that kind of require you to be stupid on purpose, because it’s obvious what item are important.
EDIT: found the in game message: " With this character’s death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created."
What kind of monster uses mods on a first playthru
If the game is made by Bethesda then it’s warranted. They’ve never been capable of making an acceptable ui it seems
Me, more and more these days. Especially if the game has been out for a while.
It was some small QoL changes in the UI and menus, recommended by my friend who recommended me the game. I don’t remember exactly the changes but there was nothing big added or changed in the gameplay
I think that’s the best way to handle it. Let me kill whoever I want as long as I know the consequences.
Good news. You can still beat the game if the “thread of prophecy is severed”, but it is fairly challenging and generally requires stumble-luck or at LEAST knowledge of how to normally beat the game. It helps to know the identity of another character you have to kill in cold blood to get “almost back on track”. And then the location that serves no real purpose except to get back on track from that situation.
Yes indeed, I know what you are talking about. But I would not really consider that the “normal” ending as described by OP. Even if the ending scene itself is exactly the same, it’s a very different path and clearly a much harder one.
Well… Yes. Not saying it doesn’t fit the topic. Just a really cool way they handled it all.
Sure ! And I discovered that only years later by reading a wiki page. But actually it make sense that it’s also feasible this way.
Marvelous morrowind I should’ve put some “morrowind joke” but I don’t remember any
First time I played I had to load a save back in Seyda Neen because I killed some poor half naked dude in his shack in Balmora. Fuckin Caius Cosades.
😰 You killed Daddy Caius
Isn’t it like the first quest you get? 🫠
Hey man, Morrowind quests don’t hold your hand! It’s not like there’s a minimap and some big ass marker over his head saying “don’t kill and rob this half naked dude who looks like a skooma addict in his tiny studio apartment because he’s secretly the spy master for the main faction in the game”! I was young! I chose violence!
I would even check whether he even speaks to you first 🫠🫠🫠🫠🫠
I actually managed to soft lock a side quest in The Witcher 3 recently. If you loot a container right as a cutscene begins, the item will be removed from the container but not put into your inventory.
I managed to do this with a key (by mistake) and almost lost around 25 hours of gameplay lol.
What container is this?
Avoiding spoilers, one of the major quests has you approach and help someone fight some monsters. In that same place there is a skeleton with a key in it for a different side quest.
After you finish fighting the monsters, a dialog cutscene triggers with the person you just helped, but there is a small window of time between the combat ending and the dialog cutscene starting when you actually loot.
Is this in a garden?
No, it’s on a desolate island, and you’re trying to help solve the problem which makes it unlivable.
An island with a mansion full of mice?
I’ll just tell you, it was Hjalmar.
Yeah, I didn’t encounter anything like that. Probably fixed in the later patch…