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It’s one of the best gaming experiences I had in years!
750k concurrent players several days after release, quite the feat!
Asking as someone who plays DnD 5e, how much of the fun of this game is in playing multiplayer with a consistent party?
Just be aware that a lot of the abilities are very different than how they work in 5e and a lot of the descriptions of abilities still need a lot of polishing. I’ve only tried single player but that’s my only gripe.
Looking up similar questions for DOS2 might help. Different combat base system, but the multiplayer implementation seems to be your main concern.
Me and 3 friends have had a lot of fun with Divinity Original Sin 2 multiplayer. There’s usually a lot of shenanigans and fun happenings as a direct effect of having several players bringing their own style to the game.
Just be advised that the experience will not be the same as playing single player. From what I understand the multiplayer experience in BG3 is much improved but I found that when playing with friends in DOS2 that I could not for instance take the time to dive in deep with conversations, quests, lore etc as I would like.
There is also a current issue in that if someone joins your game with a custom character, that character will from then on be a permanent member of the party. You cannot at the moment get rid of them in any way.
Bottom line it is fun, but you should treat it as a separate thing from single player - and definately have a dedicated playthrough for multiplayer.
This is also my experience. IMHO BG3 is also more focused on conversations than Divinity 1 and 2 or at least you can focus more on it. You can also just kill everybody of course. For now at least I feel like only a small part of my time with BG3 was in combat. Most of it was exploring and talking to people. I’m sure coop is fun, but I’d rather play is solo.
I spent some time playing 4p at the weekend. Personally, I loved it. It definitely had the feel of a ttrpg session. Your experience will completely come down to who you are playing with
I’d say under 20%.
I play this game duo with a friend (where, like for d&d - it’s hard to match schedules) and solo with 2 characters (and a third to follow after). I obviously like playing it with my friend, but tbh I think I like playing it solo just as much, or more. Both my solo campaigns and my duo one are pretty much in sync, but in my solo stuff I get to do what I want, with no consequences. Imagine if your d&d table is good-aligned, but after the session you get to go home and play the same session again, with your chaotic party, who doesn’t take shit from town guards or uppity priests, who intimidates instead of persuading, who loots the dead king’s body instead of saving him. So yeah, you can have both types of fun :)
They shouldn’t have made always-online option then. I know there’s offline mode, but default is online.
What?
Are you referring to a Steam default or the game default?
The game default is single player. You don’t have to play online and not will you encounter characters like a MMO.
If you are referring to steam then just switch to offline? That isn’t based on the game but the client running your game.
Game is designed to be online by default, even though you don’t see it. If you want to play offline you have to go and disable multiplayer. Hence my comment, they shouldn’t make something always online if they are not ready for the traffic. If you switch to offline mode some events become unavailable. Although it is praiseworthy that they have enabled it to be played offline.
what is baldurs gate? ive nevet heard of it, skyrim 2.0?
Not really. Baldur’s Gate is a Dungeons and Dragons based isometric game (camera like Diablo) from the late 90s-early 00s. You control multiple characters at a time and issue orders to attack, use magic, use items, etc. It’s much more RPG oriented than Skyrim or other fast-paced ARPGs of today.
Not exactly, though it is RPG it is overhead style and more heavily based on the way Dungeons and Dragons plays. It is a turn based game with RNG elements though not entirely RNG has you influence your experience based on your character build.
It is heavily story focused but friends playing with you is heavily encouraged. No play through is entirely the same and that is the point. While there obvious game play and story elements that will remain the same the idea is to have a different experience each time.
It is absolutely worth playing. There is a bit more freedom and fun by design. It is truly the first larian game that has let me play my first ever character based on childhood imagination growing up as a kid.
Baldur’s Gate (the first) is mother of modern CRPG’s and what started BioWare. BG3 is arguable the best in it’s genre and surpasses Dragon Age: Origins from 2009.
Definitely not like Skyrim apart from the fantasy setting, the game is narrative driven and everything is handcrafted by the devs. Skyrim has way too much randomly generated stuff to feel as rich as BG3. The game also is based off of dnd rules and is not real time action oriented like Skyrim, when not exploring you do things in a turn based mode and have to manage actions/bonus actions/and spell slots to do things. You also manage a party of 4 players and not just the one you make.
If you get the game and don’t have experience with DnD, definitely watch some battle mechanics videos cuz the game isn’t gonna explain all the nuances you should know to be effective.
Well deserved, haven’t play it a lot personally but friends are very much still raving about it after playing for 20+ hours, so well worth it.
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Fuck that shit. MMOs are an awful grindfest
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Getting it for a winter project 🖖🏻
As someone who hasn’t ever really gotten into cRPGs before, how is the game? Is it hard to get into/is there a big learning curve to this game?
It’s heavy on the D&D 5e rulebook, if you have any level of familiarity with that it will all come naturally.
If you don’t, that’s ok too, they did a really good job describing rolls, saving throws, attack rolls, etc, in the guided tooltips.
If you’re passingly familiar with 5E D&D, you should be pretty much good to go. The CRPG-ness of it shouldn’t be too much to get your head around if you know the underlying system at all.
You can do what I did: turn down the difficulty until you get the hang of it. It’s adjustable during the game, so you can crank it back up later.
If you haven’t played a game like this, there is a learning curve. I’ve been playing stuff like this for decades and there’s still lots to explore, in purely mechanical terms, with BG3.
That said, it is very much worth the initial investment. I found playing Divinity 2: original sin very much prepared me for BG3. You could start there a little more cheaply before delving into this expensive title. At least then you can see if you enjoy this style of game.
Being familiar with dnd 5e will give you a head start in the basics. Things like how ability scores and combat/social interactions can play out. But not necessary. They’ve changed quite a few minor things that deviate from the tabletop game that I’ve found myself having to actually unlearn dnd.
Monks are actually useable. Went with a 4 elements subclass. So I have a mix of spell-like abilities for range, and can still smack things with my staff and fist.
The main thing is, being aware of the micromanaging you’ll have to do in combat. Don’t be afraid to use consumables. And explore! I’m still only in act 1.( I’ve had pre release for over a year, so I’m taking it slow to see what changes are in the actual release).
And like regular DND, positioning is really important. Use the environment to your advantage: block line of sight, have the high ground, use spells that have an AOE to drive enemies where you want them to be.
If you go charging into the middle of the open room surrounded by baddies you’re probably gonna get wrecked.
Yup, and action economy is still king 👑. Action surges, flurry of blows etc. Even at lvl 5 vs lvl 2 goblins can still be dangerous if your group is outnumbered.
The game is mostly about talking to people and choosing your own adventure with the occasional tactical combat. There’s a lot of complexity if you want to get into it, but most of it can be ignored if you play on easy. While the combat is fun for those of us that like that sort of thing, the big draw is the story and how reactive it is to your choices.
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I think it’s fantastic :) but I’m just a dumb sheep.
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The other dude who replied to you is an idiot. You’re just fine 🙂
Exactly what also ruined Star Wars, Lord of the Rings, etc. Dumb sheep consuming garbage media bringing ruin to francaise as producers see that they can get away with minimal effort. Thanks for numbering among the billions like yourself.
There are a lot of issues with the game but nothing of what you are talking about is true.
Melee combat is OP right now. My paladin can one shot almost everything and takes no damage from missiles.
Dice rolls are random. If you’re getting a lot of 1 rolls and 20 rolls then that is just your own personal luck.
Reactions are attacks of opertunity and they exist in the game.
The story is much better than BG 1 or 2. Maybe you’re thinking of Planescape. Then you would be correct.
Larian making a better story than the original BG games? What kind of brain dead opinion is that.
By default dive rolls are not truly random, check out the “karmic dice” setting under gameplay settings.
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Wasn’t giving everyone bows the optimal strat in BG1 as well? I recall doing much better once I stopped trying to micromanage melee fighters.
Not what I recall from bg1 and 2. But the enemies in those games weren’t always positioned at difficult-to-access locations making it hard to use melee weapons. While using ranged weapons in bg1 and 2 might have made “management” easier for you, you’re at a major disadvantage with melee weapons in bg3 because nearly all enemies will use ranged attacks and they do their best to keep moving away from you. It’s not fun.
Then run up to them, catch them by surprise so you get a free turn to close the distance, there are options but it is tactically oriented. Also turn down the difficulty is an option, nothing lost by playing on an easier difficulty. If you’re in range with a melee character they should get a reaction when an enemy runs away which gives basically a free attack action. I haven’t progressed far but it feels like an expected difficulty at normal. Not saying normal is easy but you’re only expected to do a few encounters before resting so your casters can perform well.
Sounds like it’s just not a game for you. The fact that hundreds of thousands are enjoying suggests it is in fact a very good game.
I should make a Drow…
That’s what I did. Her skin is white though so she basically looks like a normal boring human though lol.
That’s wonderful!
I wish my shitty ADHD-OCD mix brain would let me play it instead of doing shit through a system or something. I can’t even play anything I want to cuz I’ll feel bad that I’m not something the universe would want me to
You are a human. One of the things humans do is enjoy and have fun. It is in our programming. The universe wants you to enjoy and have fun.
Also, a big things humans do is endurance. Long term action and planning is kinda a thing we can do, while many other species specialize in rapid response. Taking the time to enjoy recharges our batteries so we can be more productive in the long long term.
Supporting systems that help others experience joy and fun (entertainment, the arts, sports recreation), through participation in ways that speak to you, helps all of us recharge our batteries. So our systemic endurance increases.
It’s ok to play. It’s necessary for our survival.
Mate, as soon as you get your shitty ADHD-OCD brain into it then you’ll be hooked. There’s plenty to keep you busy.
I have added the Baldur’s Gate series to my backlog, I will probably play these in 10-15 years, wish me luck.
Just in time for BG4! (probably)
It seems this game has local coop? I was wondering if it was a nice experience for me and my GF
Yes, you can play on a LAN connection, offline assuming you both have your own PCs in the house. There is no split screen multilayer, yet. In fact, this is supposed to be the reason why only the PC version had it’s release date moved up. They didn’t see it as a requirement for the PC release and decided to work on the PS5 split screen issues, post PC release.
So PS5 will definitely have split screen functionality, and I suppose that might also go to PCs as well, but that’s just a guess on my side.
I was just playing split screen multiplayer on PC a couple days ago. Not sure where you heard that PC didn’t have it, if that’s what you’re implying. Seems to be working fine.
Do you need two copies of the game for that?
No
Using software called Parsec, you can use 1 copy of the game where the person who owns it streams it to your pc.
Thanks a lot for the summary! 🤗
My friends keep telling me that getting the game is unethical because it supports Wizards, so I’ve not gotten it yet. I know Wizards is shitty and sent the Pinkertons to someone’s house, but does this game actually directly support them? Can anyone here weigh in on this? Should I just pirate the game instead? It looks fun, but I also don’t want to put my money in a bad place.
Sounds pretty wild to call it unethical to buy the game because of WoC (which isn’t even the one responsible for the game). I doubt their worst act even comes close to a normal Tuesday for a lot of companies you likely buy from, directly or indirectly.
You can look up Larian if you want, but they are far from a big game publisher the way EA or Rockstar is. And they are going against the trend of mtx or DRM. Pirate if you want, but using morals as an excuse for not wanting to spend money doesn’t really fly in this instance.
Larian is a fantastic company, Divinity original sin 1 and 2 both got massive free updates in the enhanced edition and definitive editions respectively, not to mention the mod-like grab bags they released. They’re great and I’m so oddly proud of their massive success with bg3
And no micro transactions…
Ok, so looking into it, WOTC owns the D&D license, which Larian Games had to licence. So, yes it indirectly supports WOTC. They don’t own a stake in the game studio, and therefore aren’t directly getting revenue from this games sales. They have already received the licencing fees they would be getting for this game. It does however help WOTC since they aren’t developing their own 6th edition games currently and keeps D&D relevant so in that way it does support them.
Personally I would find that a morally grey area, and will pirate the game to see if I will buy it on sale.
Be careful, at least one version has a bitcoin miner. Look for fitgirl or rune.
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The reason is called money
What he means is that anyone can get clean files on GOG and then distribute those I think. No DRM or anything to clean up, so no need to rely on anyone to repackage it etc.
How is it morally grey? What factors makes it potentially unethical to buy a game from Larian? I don’t see an angle that wouldn’t immediately imply that it’s unethical to buy essentially any large company.
It’s the keeping D&D as a main part of the hive mind. I love D&D. Have played the first 3 editions. That being said, there are a ton more games out there, and it would be nice to watch D&D “die” again for a few years. See if WOTC is about to pull a TSR
I mean it’s definitely licensed d&d 5e content
I’m not familiar enough with licensing contracts of this nature to know whether there are royalties being paid out based on the number of copies being sold. But in the case of whether WotC is going to get paid again for another licensed Baldur’s Gate game in the future, that’s already a done deal. Sales from this point aren’t going to matter. It’s similar to how that became clear pretty quick in the case of Hogwarts Legacy.
D&D is among the most mature IPs in gaming. It’s not going anywhere, and Hasbro has it right now. The most effective thing you can do is support one of its competitors, like Paizo’s Pathfinder.
As for whether you should pirate it, something to weigh is that Larian is one of the good guys. This is an offline/single-player capable game, with no MTX.