Big video game makers like Epic Games and EA have gone through substantial layoffs in the past year. Amid the turmoil, many indie studios are getting shut down completely, threatening a dearth of new ideas.
@[email protected]
link
fedilink
English
-81Y

I mean when trash like Stray and Dave the Diver gets acclaimed as “indie” games, it’s no surprise actual indie devs are straggling.

@[email protected]
link
fedilink
English
41Y

Dave the diver is great, why didn’t you like it?

@[email protected]
link
fedilink
English
11Y

It’s a game about diving that halfway through adds a bunch of minigames that make you not need to dive.

@[email protected]
link
fedilink
English
11Y

But the diving portion of it had you do minigames to capture fish also?

Did you not like that part too?

@[email protected]
link
fedilink
English
21Y

That’s the best part! Which is why it’s weird the game is bloated with other systems and minigames that pull you away from what shoulb be the core of it: diving.

@[email protected]
link
fedilink
English
11Y

Ah I see why you don’t like it now, you didn’t like the multitude of minigames

That’s fair!

@[email protected]
link
fedilink
English
01Y

Damn I hate having options

@[email protected]
link
fedilink
English
291Y

This seems like a natural evolution of the market: a period of expansion followed by saturation and contraction. And there can be no doubt that we have hit a saturation point. There has been an absolute explosion in the number of games available, largely because platforms like Steam have simplified the logistics of distribution tremendously.

On the positive side for small developers, if you look at which games are rated “overwhelmingly positive” on Steam, the vast majority are not high-end graphic-intensive AAA games. There is a huge market for lighter, innovative games that can run on a cheap laptop. For every massive Cyberpunk type games in my collection, I have three Stardew Valley, Caves of Qud, and Undertale type games.

@[email protected]
link
fedilink
English
51Y

As I get older I find I just don’t even have the time for AAA games. Other than Elden Ring, I haven’t played a AAA game in goodness knows how long. 80-100 hours of playtime is basically a year-long commitment.

I love that there are so many indie games that offer a more compact experience and seem easier to put down and pick back up. Much more my speed these days.

I agree though that we’re at a point of oversaturation. Steam is full of shovelware and barely discernable clones of crafting-survival games. But I hope the studios doing interesting work are able to survive this period so we can continue to benefit from their creativity.

@[email protected]
link
fedilink
English
11Y

I play Rimworld and Factorio. Those are 200 hours per playthrough each and I do about 2 a year for them. My Steam Deck helps a lot with the latter though. The UI for the former unfortunately does not lend itself to the smaller screen even though the game plays well.

@[email protected]
link
fedilink
English
01Y

deleted by creator

Ogmios
link
fedilink
English
41Y

I want to take all the fun out of making games.

Carighan Maconar
link
fedilink
English
191Y

I mean, personally it just feels like there’s too many games. And consequently too many game studios.

On top of that, the cleft between the production value of a triple-A game and anything not that is gotten so big that the moment you aren’t some Call of Duty or Dragon Age or something, you might as well be a 1-person hobby project that as a result has no need to keep making money as it can trivially just go at whatever pace it wants. Add that it’s not uncommon to make the vast majority of your money via an unfinished game that you can then leave unfinished so you can reduce costs while making most of the money, and you got a recipe for disaster for any A or AA development studios wanting to scrape by.

You basically got to have your own little reliable niche, while also being lean enough so you can make games with extremely little cost per game. Hence everyone turning to mobile, where exactly that MO has become established.

@[email protected]
link
fedilink
English
31Y

I don’t have numbers on this, but I’ll bet the percentages on mobile studios struggling financially are even worse.

Plus, there may be too many games, but I’ll put an asterisk on there that there are too many long games. When so much of it is designed to keep you coming back to this one particular game over and over again, there’s less room in your life for other games that you otherwise would have been willing to buy. I’ve got a list of 14 games that came out this year or have release dates this year that I’m interested in getting around to still, on top of the 8 games that I’ve already started or finished, plus another 8 that are expected to come out this year but don’t have release dates yet…and I’m still going to spend a few hundred hours across three different fighting games that I’ve been playing for years.

Echo Dot
link
fedilink
English
131Y

It helps to make games people actually want. I know that seems obvious, but so many game studios just make games that are fine, but are not exactly inspired.

@[email protected]
link
fedilink
English
11Y

This applies for computer games as well.

Just saying “just make a game that people actually want” doesn’t really help.

Echo Dot
link
fedilink
English
21Y

What I mean is don’t make 48 Assassin Creed games. They’re fine of course but when was the last time you were actually excited by one?

@[email protected]
link
fedilink
English
11Y

fair

@[email protected]
link
fedilink
English
21Y

Even if they did, those inspired games can get lost and fail to find their audience in the sea of games that are fine.

@[email protected]
link
fedilink
English
11Y

You basically got to have your own little reliable niche

I think one big problem is originally. So many indie games are essentially clones of the games that the developers happened to like. Zelda-likes, rogue-likes, greyscale puzzle platformers about depression. There are literally hundreds of examples of the first two of these, and not as many but still weirdly a lot of the third. But without something to make it stand out, casual players will come across the game and think “This looks neat, but basically the same as about 4 other games in my wishlist that are already very well reviewed. Maybe if it starts getting rave reviews, I’ll add it to the queue”.

Not to paint all indie games with one broad stroke, the most novel game ideas out there are also usually from indie studios. I don’t have numbers and I don’t know about longevity, but I bet that games with novel ideas get more initial downloads

Create a post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you’re submitting before posting to see if it’s already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don’t share it here, there are other places to find it. Discussion of piracy is fine.

We don’t want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform
By type
By games
Language specific
  • 1 user online
  • 172 users / day
  • 891 users / week
  • 2.32K users / month
  • 6.5K users / 6 months
  • 1 subscriber
  • 6.59K Posts
  • 133K Comments
  • Modlog