• 0 Posts
  • 43 Comments
Joined 2Y ago
cake
Cake day: Jul 01, 2023

help-circle
rss

We city builder fans have been spoiled recently! This looks cool.

Edit: Reviews suggest maybe there’s some more work to do before this is ready for prime time. Will wishlist and track I suppose.


Also seems inconsistent with Microsoft’s trend of increasing bloat with every release.

I’m on Windows 10 indefinitely and I’m not “upgrading” either for FFVII.


Still has 96% recent and 96% overall positive reviews and an “overwhelmingly positive” overall rating.

I don’t think they’re making much of a dent. The article is pretty unclear though on why Chinese gamers are mad, other than that there was a possible “dodgy translation.”



I booted it up recently, and it holds up really well. It hits a perfect balance of narrative and action while largely avoiding repetitive fetch quests and the like. And both of the DLC are excellent - Hearts of Stone has the best plot line in the game while Blood and Wine has the most beautiful locations.


I sure hope CDPR is up to the task. Witcher 3 is one of the greatest games ever made, but I’ve been burned by Blizzard into knowing that a great trailer doesn’t portend a great game.


I did figure out how to deal with them, and I am awash in tungsten! Now I’m shipping tungsten plates back to support my artillery aspirations.


I luckily am stuck on Vulcanus until I can figure out how to kill these worms and get to the tungsten ore, and there’s no way I can travel back to the Forgotten Realms until my rocket is fueled.


Redundancy is one tell, for sure. But another sign of AI slop is writing like this:

“While STALKER 2 can be a compelling experience even with inconsistent performance and a multitude of bugs, the continued presence of these problems could hinder the game’s chances at success.”

It reads like a middle school essay. Words for the sake of words, that don’t really mean or convey anything. Baby’s first thesaurus.


I can no longer tell whether terribly written articles are written by terrible writers, terrible AI, or terrible writers using terrible AI.


You wanted to go down; I wanted to go up. I was so annoyed when I finally realized there’s no way up to those amazing skyscraper walkways in the downtown. Those buildings are just blocks with no entrance.

I figured that as you moved up in the world eventually that whole area would become accessible, but it’s just decoration.

I didn’t hate it. Maybe a 6.5/10 game with some cool moments. But it felt like the corners they cut would have been the coolest parts of the game.



I admire Valve’s passion for quality, but it does feel like there are a lot of missed opportunities with Half-Life. They had set up so many interesting threads and I was keen to see where they led.


To be clear, I’m enjoying XVI, and XV was the one game I disliked so much I dropped it. But try either one! Different people may like different games, and that’s fine.

As far as XVI goes, my main gripes are that combat is pretty slow until you’ve unlocked three sets of abilities, and it relies just a little bit too heavily on its Game of Thrones inspiration. But once combat gets going, it feels really good. You can dodge or parry almost every attack in the game, and it feels pretty badass to get right in the enemy’s face and have them not be able to touch you because you’ve learned the moveset.


I’ve beaten XIII twice, so I know it well. I don’t hate it, but I don’t love it either. My main criticism of XIII is it suffers from a lack of sense of place. It feels like a disjointed series of unconnected environments, and there’s no sense of a cohesive world that you’re exploring and learning about.

Lightning is on a train. Where does it come from? Where does it go to? We’ll never know. Now we’re in a crystal ice cavern. Now we’re in a dense forest. Now we’re inside an airship. Now we’re at an amusement park. There is no sense of how these places relate to one another or how they’re connected, and that dramatically impacted how engaged I was with the story.

The battle and hunt systems were the more enjoyable parts. The worldbuilding was lackluster bordering on non-existent. I also really dislike… actually, the whole cast. I don’t think there’s a single character I like. I dislike Sazh the least, if I had to choose.

But I still finished it. Twice. XV was the only main series game that I disliked to the extent that I didn’t see it through.

To each their own. I know a lot of people were disappointed by XVI, and again, I could criticize a number of aspects of it. But overall, I’ve had more fun than I’ve had with an FF game since X.


I’m close to the end on PC, and I enjoyed it a lot more than I expected. FFIV-FFX are some of my favorite games of all time, but I really didn’t like XII-XV.

There are plenty of things I could criticize, and it’s by no means perfect. But altogether I’ve had a good time with it.


Yeah, super shocked he took a break from saying dumb regressive shit about gaming to say dumb regressive shit about Palestine.


It’s a damn (sorry) good city builder, and the new patch and specifically sluice gates essentially fulfill every desire I had for automating waterworks. I have about 300 hours in game already and will probably log another 200 with this awesome update.


It’s considered doom metal or stoner metal. Metal has a huge number of related subgenres. Sludge metal has more screaming. Stoner metal has more guitar riffs. Doom metal is like stoner metal, but heavier and with lyrics about Dungeons and Dragons.





And so the cycle of hype and disappointment begins anew. The unending samsara of the Avatar fandom.


I bet at first it seems like multiple consultancies, but the more they investigate, the more they realize it’s just minor variations on one consultancy copy-pasted around the map, and at a certain point, investigating each one just feels same-y and boring.


“Let’s all laugh at an industry / that never learns anything, tee-hee-hee.”

–Yahtzee Croshaw


In my opinion, the game runs out of steam about halfway through, so the issue may not be on your end.

It started really strong but it felt like a lot of the initial promise didn’t pay off.

Still a decent game, maybe a 7/10. Just not as great as I hoped it would be after the first couple of hours.


I’m primarily a Civ 5 player and my issue is not with quick movement or quick combat (both on, of course) but the actual time to process enemy turns. It’s a 14 year old game running on my absolute monster of a gaming PC, but it’s still sluggish, especially with larger maps with more opponents. I can’t imagine the Civ AI is that computationally intensive so I’ve never understood why it takes so long. I’d also like more customization options in cities so they auto-govern better in the late game, which is also a huge time suck especially when going dom.


Interested to see how they implement this. I’ve always thought that the first 150 turns of Civ are a ton of fun, but eventually it turns into a slog. I’ve always wished there were more automation options in the late game, and faster processing of enemy turns.


So if I posted a review saying that Black Myth: Wukong is as badass as when Rosie the Riveter invented COVID in a Chinese lab, would they be upset?


Alien Resurrection on PSX was the first game to use the dual-stick control scheme. Halo came out more than a year later.

Funnily, it was reviewed poorly at the time:


Or just waiting for it to come out on PC. I can’t justify spending the money on consoles anymore. Squenix probably has a deal with Sony where everything has to be a timed exclusive, but on my end I’m not going to buy a $500 console to play a single game that will eventually come out on PC anyway.



The article notes it later on but this is for a period before SOTE launched. It makes perfect sense that they generate less profit in between the year Elden Ring launched and the year the expansion launched. Fires of Rubicon came out during this time period but that’s a more niche game compared to their flagship series.


I play FromSoft games that are very mildly multiplayer, when you want to and if you so choose. Other than that, single player only.


A bunch of the ones I was missing were pot carriers near the starting area, haha. I got all the hard ones and missed the gimmes.

A couple of the last ones would be extremely challenging to find without a guide, though not impossible.


I did the same, had +20 blessing but otherwise no summons or ashes. Still took four hours of grinding before I got the run. I did use a black steel shield +4 which negates holy damage, though you can still run out of stamina. Tough fight.


This patch probably makes that fight slightly easier since some of the changes are buffs to that fight’s summons as well as standard ashes and revered ash bonuses.

If you are 1v1ing him then you may not get any relief, haha.



As I get older I find I just don’t even have the time for AAA games. Other than Elden Ring, I haven’t played a AAA game in goodness knows how long. 80-100 hours of playtime is basically a year-long commitment.

I love that there are so many indie games that offer a more compact experience and seem easier to put down and pick back up. Much more my speed these days.

I agree though that we’re at a point of oversaturation. Steam is full of shovelware and barely discernable clones of crafting-survival games. But I hope the studios doing interesting work are able to survive this period so we can continue to benefit from their creativity.