Its kind of a complex thought here so bear with me.

Gamers as a rule reject preordering, microtransactions, subscriptions and devs releasing a bare bones game that requires massive DLC purchases to get the full experience but at the same time Cyberpunk cost $170 something million to develop and yes CDPR did make bank on it, but the studio and the investors bet BIG on it, its the most expensive video game to date.

Now I havent played the new DLC (but I will) but it sounds like the game now is the game that they wanted to release then… I personally think we need to get behind the idea that big studios with big ideas arent going to take big risks with big money.

That if you want CDPR to do Cyberpunk 2 Electric Boogaloo with all the detail, features and polish we want, we need to accept that they arent going to pour a quarter of a billion dollars into a bucket labeled “maybe” and that something has to give if we want developers to push the boundaries and deliver groundbreaking experiences instead of churning out safe investments.

Mkengine
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31Y

Isn’t Star Citizen the most expensive video game to date?

I just googled it and yeah you’re right. Still second most expensive until recently.

I know that Star Citizen holds the absolute crown but it still hasnt been released.

It’s certainly more expensive than Cyberpunk. According to Wikipedia, the company used $193 million between 2012 and 2017, so it’s probably passed $200 million today. I wonder how playable it is these days.

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151Y

Gamers as a rule most certainly do not reject those things, a loud vocal minority try to get people to behave that way but they don’t

And none of that excuses the state C2077 released in compared to what was advertised. The complaint wasn’t that it wasn’t an original idea, it’s that it wasn’t what was promised

Yeah thats kind of my point, the money people and the studio had to know they were dropping an unfinished game, but every week of delay is another weeks wages for the people making the game, its another week for the hype train to lose momentum and its a bigger shit sandwich they have to eat if it flops. How many delays do you think the community would have swallowed before we filed it as another Duke Nukem Forever and just moved on.

The game literally had a quarter of a billion total budget, thats a lot of cheddar to gamble. My point is that mind blowing innovation costs a lot of time and money. If we want these games to be super polished and bug free at launch, the people behind it need to have faith that the money will be there when they do, or we will see more shit rushed to market before its ready to minimise risk.

Porto881
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51Y

Gamers as a rule reject preordering, microtransactions, subscriptions

Confirmation bias from hanging out on federated gaming forums on a tech site. The average gamer is very much okay with (or at least complicit with) all of these. Pre-orders, microtransactions, and subscriptions are at an all-time high.

Agreed. Most people dont like them but a LOT of people will say “Oh this doesnt count” or “Its only $X” and just go along with it.

Patient Gamers
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A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it’s price, waiting for bugs/issues to be patched, DLC to be released, don’t meet the system requirements, or just haven’t had the time to keep up with the latest releases.

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