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Gamers as a rule most certainly do not reject those things, a loud vocal minority try to get people to behave that way but they don’t

And none of that excuses the state C2077 released in compared to what was advertised. The complaint wasn’t that it wasn’t an original idea, it’s that it wasn’t what was promised

Yeah thats kind of my point, the money people and the studio had to know they were dropping an unfinished game, but every week of delay is another weeks wages for the people making the game, its another week for the hype train to lose momentum and its a bigger shit sandwich they have to eat if it flops. How many delays do you think the community would have swallowed before we filed it as another Duke Nukem Forever and just moved on.

The game literally had a quarter of a billion total budget, thats a lot of cheddar to gamble. My point is that mind blowing innovation costs a lot of time and money. If we want these games to be super polished and bug free at launch, the people behind it need to have faith that the money will be there when they do, or we will see more shit rushed to market before its ready to minimise risk.

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A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it’s price, waiting for bugs/issues to be patched, DLC to be released, don’t meet the system requirements, or just haven’t had the time to keep up with the latest releases.

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