Feel free to replace “friends” with “anyone you know in real life” or even online groups you trust or are close with.

“They”:

WOM marketing is highly effective as 88% of consumers trust friend recommendations over traditional media.

and my own personal experience; most games I have bought in the past 10 years have been off of recommendations from r/gamingsuggestions before Reddit went to crap and Lemmy came into existence; and even moreso when it is a personal friend recommending things to me.

Mods, feel free to nuke if this feels too close to advertising or better-suited for [email protected] (my own community); I mean it more as a discussion piece but I don’t run the place.

EDIT: The “not” in the title is optional; I’m asking about both successful and failed recommendations.

Stray.

Like, it looked cool and the whole concept was great.

It ends up just being a game of “go here get this come back”. Yawn fest.

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Fuck you, meow.

I mean I still beat it, meow.

Meow

I agree with you, it was too much walking Sim for my liking.

Little Kitty Big City is a much more fun cat game in my opinion. Slight mix of collectathon, platformer, puzzle game that does a good job of making you feel like a cat.

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This comment has prompted me to but this and will be playing it later tonight. I still loved Stray but as a void keeper, this looks right up my boulevard.

Funny I had exactly the opposite reaction. It was far too short in a tiny area, I spent far more time battling the controls than solving puzzles, not that the puzzles were hard. I hated the experience unfortunately. There was so many times I thought, why can’t I do X, I’m a cat, but the game was locked into it’s traditional platforming. I did have a good bit of fun making people do their phones and run away with them, best bit of the game.

If you’re yawning, there’s a great bookshelf in a library in the game that you can curl up and take a little nap in. Being a cat was great and made me want less of the rest of the gameplay. ฅ⁠⁠•⁠ﻌ⁠•⁠⁠ฅ

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I saw promotional stuff to it and thought it looked interesting. Then a watched gameplay and there really isn’t gameplay. You just walk from one place to another, but you’re a cat. I’m fine if other people enjoy that, but I know it’s not for me. I’m fine with walking Sims too, but the whole point of those is they’re telling a story while you play. Stray technically has a story, but it seems very minimal and not engaging. They’re giving you so little to do so you can think ideally. It shouldn’t just be a meaningless story that doesn’t engage you if the gameplay also doesn’t engage you.

I think thats a game where previous expectations play a big role. I was okay with it being a simple platformed with an interesting story.

I mean it’s barely a platformer. it’s like, the illusion of being a platformer but it requires no real skill or precision like a platformer would. Also, it’s not even open enough for you to just platform to wherever. The “platforming” aspect of the game is completely locked down to contrived paths they need you to take.

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