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Cake day: Dec 31, 2023

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He lost all my support when he translated Larian CEO’s “we’re obligated by competition to try AI, but we’re never including it any of the work we do” into “we’re pushing hard on using AI”

Because he knew the later would get clicks.


The large amount of anonymity might make that difficult, it also makes it impossible to vett anyone you’ve previously had bad encounters with from joining your games. This could make harassment a real problem. I guess steam accounts or similar when joining the game session does something to help mitigate that, but time will tell on whether the good or bad or humanity wins out here.


That’s fair, but I think looking for a one-size fits-all-purposes is guaranteed to fail. Your replacement can be different to mine and that doesn’t make either a bad thing, just represents the various different needs that discord filled.


An easy ui fix, but misses that they separate the concept of spaces and channels entirely. You can essentially join a server’s text channel without being a member of their server depending on permissions. The UI has ended up created from a user POV rather than being server-based because of this perspective. That being the case I doubt it will change.

Stopping them moving would still be better though


It is but even more level-headed concensus is that it’s just not that good or at least not polished and ready enough for release. It’s not fun and needed better collaboration with it’s audience to find the fun.


It’s funny because the argument being made is that what’s being enforced isn’t in their agreement. So removing clauses wouldn’t change anything


Are you complaining that won’t choose to lose money?


Outside of performance, most responses are “it’s alright” it’s not blowing anyone’s mind


It’d be interesting to see your take on FFXIV given that it’s essentially 2 games. One where you have a solo main story and one where you have a bunch of activities you do with friends. One does spawn from the other, but it’s so drastically different from your regular MMO that I’m not sure it deserves the title in spite of the fact that it has a shared world.


By going the route exclusives they deliberately avoided being competition and cemented themselves as the early access platform with no features.

Hades was as good as it was because it had a year to be mediocre on EGS first


Sub is tied to an account that needs to own the games. There might be a way around to trick it, but I’d be surprised if you didn’t need to buy the games twice with that method. You can extend the amount by 15 hours for $3 or $6 based on performance requirements.


Geforce now is for a limited demographic already.

The only people this would affect is those that have the time to hit the 100 cap, and the money to pay for the sub, but either can’t pay for the rig or are using it for remote play. In either case 100 hours a month is plenty, you can buy more and honestly the rate they’re offering is fine considering the maintenance costs likely involved.

I know this is going to be unpopular, but I know people that use it and I genuinely don’t know of anyone actually negatively affected by this. Neither of them have ever managed to hit the 100 hour threshold with gaming as a primary hobby.


Just to point out, LLMs are genAI. Lots of code editors provide code suggestions similar to autocorrect/text suggestions using AI. Strictly I doubt any game is made without AI. Not to say it can’t be deliberately avoided, but given the lack of opposition to GPT and LLMs I don’t see it being considered for avoidance in the same way as art.

So Awards with constraints on “any AI usage in development” probably disqualifies most modern games.


This is why some award shows have an award for being so outstanding you’re in danger of ruining the show by taking all the awards. They give the award to them at the beginning and remove them from all categories, basically letting everyone play for second place.

I think more than specifically any game being better at X than E33, I think a lot of people are mostly just upset there were so many great games that just didn’t win anything because E33 was there.


And social media wasn’t a thing, nor YouTube, nor forms for sharing it really known. Reading the manual on the way home, getting excited to play it was part of the experience.

Super Mario 64 was, by memory, one of the first to have tutorial-like directions and informational instructions in game with more in the first few levels. Even then reading the manual still helped. I was genuinely shocked when Skyrim just omitted a manual entirely compared to the thick booklet Oblivion came with.


Funny I had exactly the opposite reaction. It was far too short in a tiny area, I spent far more time battling the controls than solving puzzles, not that the puzzles were hard. I hated the experience unfortunately. There was so many times I thought, why can’t I do X, I’m a cat, but the game was locked into it’s traditional platforming. I did have a good bit of fun making people do their phones and run away with them, best bit of the game.


Not really. Sub numbers have been falling for a while, game pass value has always been borderline for devs and value hasn’t been increasing that well for gamers. Game pass doesn’t give dlc access, it doesn’t give big enough incentives to buy on the Xbox store.

If they started doing exclusives I’d be a little concerned, but I’m sure they know that would just hurt their already bad numbers.

Right now Visa, Mastercard and Steam are the bigger problems right now. And Steam just because their bubble is popping, their lack of guards has started to be exploited, which is going to mean they’re going to be implementing changes that are bad for everyone, but necessary.


Only in the US and “definitely not related to tariffs trust me” 🤔


Some switch 2 games don’t have physical versions, and I thought I heard they were just download codes anyway, can you even trade those secondhand?


The problem is hallucinations are part of the solution to conversations with LLMs, but they’re destructive in a game environment. An NPC tells you something false and the player will assume they just couldn’t find the secret or that the game is bugged rather than an AI that just made some shit up.

No amount of training removes hallucinating because that’s part of the generation process. All it does is take your question and reverse engineer what an answer to that looks like based on what words it knows and it’s data set. It doesn’t have any “knowledge”, not to mention that the training data would have to be different for each npc to represent different knowledge sets, backgrounds, upbringing, ideology, experience and culture. And then there’s the issue of having to provide it broad background knowledge of the setting without it adding new stuff or revealing hidden lore.

That said, I wouldn’t be surprised if we see this attempted, but I expect it to go horribly wrong.



Perhaps a little dramatic, but have you heard the phrase “the road to hell is paved with good intentions”

“things have changed” the makers of GDPR admitted it didn’t really accomplish what they wanted

The EU does great things, but this is an area plagued with issues. Like timed licences expiring, meaning even the devs/publishers can’t continue distributing the game, copyright and IP ownership being unclear who owns it after companies dissolve, leadership leaves or collaborations end. Not to mention the law still hasn’t really caught up over what it means to distribute a game. Does hosting a download for the client side of a game count as distribution? What happens if a company is obligated to stop distribution, but obligated to provide the community a way to keep playing? What if a member of leadership keeps providing a way to download the client-side, it might not contain copyright content, but maybe the server side does, which is actually distribution, is either?

We live in a world where 'I want to remaster <game> and I’m willing to buy the licenses and IP" can end with nothing happening because it’s too complicated.

So forgive me if “We want to continue playing games we bought =(” feels like too vague a direction for something this complicated and I can see far more concepts of terrible consequences for bad implementations than just having to click a popup box on every single website I visit and needing a VPN to visit the sites that try to block EU traffic because they don’t want to have to adhere to GDPR.


True, but it only got so popular because they had convinced both groups, hard and soft. I have no idea how they managed to convince people that Northern Ireland wouldn’t be an issue.

But back to the real point. Yeah, I thought GDPR would be good, but in practice it’s not changed the cookie/tracking landscape at all. Most places you’d have to send a letter to to get them to removed your data, and most would probably not be able to comply. Meanwhile we now have options that are subscribe (meaning they have legitimate reason to track and monitor you) or accept their ads and tracking cookies.

I think you have too much faith in them.


I didn’t say it was, but a lot of people are wanting offline access.

Point is it’s not inherently clear with one vision what SKG is. Just like Brexit and any number of dumb things it’s been marketed in a shotgun approach to get as many people on board as possible and coasting on a “well the EU politicians will just figure out what we want”


That’s not specific “the way we bought it” could be argued to require servers to be kept running and no company will take actions to put themselves in a position to get sued.


It’s not deep that Stripe uses whatever card network your card is on. Visa and Mastercard don’t actually do payment processing themselves, they have processors that do it for them. It’s those that they’ve told to put pressure on itch and Steam.

Stripe is just another 3rd party between Visa/mastercard and itch.


Mainstream betting has already gone too far even within the betting laws. There is no way to do it responsibly


That’s just how Steam bundles work. It decreases the cost by the undiscounted price of the parts you own to some minimum (I think it’s £1). Most likely they only thought as far as bundling the Rebuild edition and SnowRunner and giving it a cost of £60 and didn’t consider this.

Or maybe they did it deliberately given the name. Who knows


Now they’re having issues because sequels are the same game, better engine, but less content, but the old version is still fine.


Console updates and game updates are a thing. It will work, true, it just might be downloading and installing updates for a day before it does.


Didn’t one of the ea sport games have a literal slot machine you buy tokens to spin as part of their MTX?


I will say, going back to it I appreciate how light it is in comparison. It’s a shame the games feel overpriced compared to PC and rarely get discounted



The issue is doing DLC for an open world game is hard. The way it’s been done in the past is broadly one of the following:

  • add a new zone that doesn’t interact with the rest of the world
  • add a new location, a few new maps that link to the original zone and some quests The issue is that that’s not enough to necessarily make an entirely new playthrough worthwhile, but also an existing near-end save might trivialise loot and content.

The solution is so some combination of the following:

  • Make the content spread throughout the world
  • Balance the game so that new gear are choices rather than straight upgrades.
  • Add new systems to engage with.

Fundamentally Bethesda as discounted the latter. It’s done with classes, it’s not added races, or new systems or new skills in years. They can’t add content throughout, that would require creating the space for the content to exist in ahead of time.

Not that it can’t be done, but that they don’t have the future awareness to make room for it.



Except the complaints about Veilguard are about the pixar-like characters with very little expressiveness. So even if that were what he meant he’s still actually not addressing the real issues


The mantra from the devs is basically sub when you want and stop if/when it’s not worth it. They’ve never been really fighting to keep subs there’s plenty for people to do on an ongoing basis and they’re fine with people seasonally subbing for the updates. I don’t think they’re concerned about monthly value.



The issue is you provide production/team lead more artists and they can dedicate them to cinematics, environment, character and costume design and have them improve and make the process behind the stuff that already exists better, or put them into a fan-requested feature that’s a potential time sink that won’t really gain them any subs.

Alternatively you can end up in a too many cooks situation. For instance if you have 30 new armour designs putting more than 30 artists on the task sees diminishing returns.

The financial side can also be an issue. If your budget equates to having 6 months for the next patch, hiring more people reduces the time available, but might not speed up the process significantly enough to make the effective time loss worth it.


The problem is that DA:O was promised to be the spiritual successor to BG 1 & 2. They then immediately threw that away in the sequels because they realised the experience in console suited action combat better.

I’ve never been more disappointed than the point where I realised nothing I did affected the story in DA2 and again when I realised that not only was it not a return to form, but it doubled down with time gates mechanics and a level of grind that would make a subscription game proud.

That’s on top of the fact that DA:O wasn’t even that great in the first place. It was decent for its time, but is still incredibly linear and binary in its execution.

They’re all deeply flawed games in the way they strayed from their supposed roots. They might be good when each considered alone, but as a journey as a fan they burned me at each step to the degree that nothing can convince me to buy DA4.