Just did a GOG survey that focused on the idea of a paid membership option on GOG. Seems they’re determining what people would be willing to pay extra for. Some of the options were

  • a tool for backing up offline installers
  • ability to install previous versions of a game
  • extra insight into the preservation work they’re doing.
  • voting rights on games to bring into the preservation program.

And others that I can’t remember.

trevor (he/they)
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1623d

Anything but properly supporting the Linux community 🤡

How have they still not learned that the largest intersection of the people that care about their core value proposition (game preservation, DRM-free, etc.) are Linux users?? It’s not like they have to create the compatibility layers from scratch; Valve did it for them.

If they provided a launcher for Linux users, I’d actually buy shit from them. Yes, Heroic Launcher exists, but I’m not paying GOG for the work that the Heroic dev did. I want first-party support.

UnfortunateShort
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493d

What if I told you that the intersection between people who care and the 5% of their potential audience that are Linux users is very small either way?

I’m not saying Linux isn’t a chance for them, but it’s also an investment and very like not a profitable one for quite a while.

@[email protected]
creator
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303d

I’d love a gog galaxy client for Linux with proton support. I also agree though, that it probably wouldn’t help them become more profitable.

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3d

You do know Heroic exists, right? It works perfectly fine.

And I prefer an open source solution integrating multiple platforms to a single closed solution per platform.

CodexArcanum
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143d

What if I told you that there are roughly 4 million steamdecks in existence. Ref

And that this is about 1\3 of the Steam Linux market. Ref and about half of the entire handheld PC market. Ref

Of course, we dont know how many MAU GOG has so maybe 4 million new customers is baby numbers, but Steam seems enamored enough of that market segment to commit huge new UI and store features (deck verification, “Runs on Deck” filters, other deck specific stuff) including the game controller mappings which do help with non-deck also but were clearly a necessary element for handhelds. Maybe deck users, it being a committed gaming platform, spend more on games?

Anyway, trying to get subscribers (always a teeny fraction of your free users) ahead of converting new non-customers into customers, seems like bad econ to me.

If GOG is so hot for game preservation why not see if they can score an emulation deal to bring lost handheld titles to PC\deck? Sega might be down, NeoGeo is owned by the Saudi’s, I’m sure they’d love some free money for their back catalog. That’s in line with Lutris’ mission of being the one game launcher for your entire library. A few strategic investments and partnerships could open up GOG as the gateway to classic gaming across devices, but that would require some vision to carry through.

UnfortunateShort
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1/3 of the Steam + Linux market, that accounted for an incredible 1.45% of Steam installs in February. This means there were roughly 67 Windows gamers for every Linux gamer (using Steam) that month.

So even if Linux gamers are 10 times more likely to care (and pay for) for game preservation, you are not even approaching the number of Windows users that might. Suppose 90% of Linux gamers care, while only 9% on Windows do, you still have roughly 9 Windows users for every Linux one. And this is a very generous assumption to make.

Maybe, eventually, at some point, this makes sense financially. But if your goal is to be profitable, you grab the low hanging fruits first, not invest in maybe 10% more potential users.

@[email protected]
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13d

Steam’s investment in UI and store features are part of the onus of hardware platform growth. Steam isn’t just a storefront anymore. GOG has no such interest.

I do think indicators are good for the future of Linux gaming, but it’s just not good business right now to go chasing it.

flamingos-cant
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313d

At this point they should just hire the Heroic devs, I doubt anything they could build themselves would compare in terms of quality.

trevor (he/they)
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223d

I’d be happy if they did and adopted Heroic as an official launcher. However, if that happens, I’d still want proper controller support to be added so that browsing the GOG store in Heroic doesn’t require mouse and keyboard bindings on something like a Steam Deck.

KubeRoot
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23d

It’s not like they have to create the compatibility layers from scratch; Valve did it for them.

I do just want to point out, Valve didn’t do that - Proton is mostly just pre-existing software that they packaged together into an officially supported feature. I love that they did it, and having it in the biggest PC game platform presumably did wonders for Linux gaming, but it was most certainly not made from scratch.

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32d

I agree with you for the most part, but valve also is funding the developers behind the most important things out of proton. DXVK and vkd3d-proton were almost non-existent before Valve employed them.

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113d

Why do you want a launcher? I have a few GoG games and I don’t really feel like a launcher is something I need.

What I do want is games to actually update on GoG at the same time as steam, not over a week later. X4 7.0 came out and it was over a week longer for the GoG version to update, in the end I refunded and bought it on steam instead.

@[email protected]
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533d

Cloud saves, achievements, and tracking hours is something I do like. I have over a 100 GOG games, so individually managing exe files isn’t something I really want to do.

Ricky Rigatoni
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12d

Because there is no linix client some games that use these features do not release their linux version on gog due to their company’s feature parity policies.

@[email protected]
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-103d

I backup my own saves, don’t really trust someone elses computer to do as good of a job as I can myself. Wrote a script to automate it.

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3d

That’s great, but maybe we should stop talking about you. People pay for Steam, Netflix and many other services because they don’t want to write scripts. They want something convenient and easy to use. They also want additional functionality. You said how you back up save files, but nothing about achievements, time tracking, friends, screenshots sharing, guides, parties, etc.

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163d

Do you not have to update that script every time you play a new game? Cloud saves are pretty automatic, and regardless of platform, they’ve been pretty reliable too. It also fits that use case that you go to a friend’s place and want to show them something in your save file on a whim.

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23d

Syncthing?

@[email protected]
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73d

Yes, that’s what I use when I need it for GOG saves. But typically, every game puts their save file in a different spot, so you do need to do a one-time setup for each individual game.

@[email protected]
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-23d

Typing backup "Game" "/path/to/files" is pretty simple though. I wouldn’t complain about cloud saves existing, but I won’t rely on them and absolutely wouldn’t pay for them.

M137
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73d

And you just ignored the rest of the reasons, and to add to those: automatic updates.

@[email protected]
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53d

I’m fairly sure the update cadence is set by the game dev/publisher, not GoG.

@[email protected]
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33d

… and Steam is more important to them than GOG

@[email protected]
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33d

They might have to grease some wheels somehow then. Some kind of incentive structure to make sure they do it.

trevor (he/they)
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23d

Because I use a Steam Deck and having a launcher for third-party stores is the easiest way to install games.

Additionally, the reasons mentioned in the other comments.

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