flamingos-cant

An interactive tragedy.

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Joined 2Y ago
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Cake day: Jun 12, 2023

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[Archive](https://archive.is/HDEJa) > Some video games have been trying to use generative AI for years now, and for the most part people simply have not been having it. Why would we? It's lazy, it's ugly, it's an ethical black hole and it's being driven by an executive class desperate to lay off even more workers. While earlier and more brazen attempts at employing the tech were obvious, lately it's becoming more common for studios to slide a little AI-generated content in without drawing attention to it. > > *Jurassic World Evolution 3* launched with some AI-generated character portraits, then got bullied into removing them. *Clair Obscur*, which will be a lot of people's game of the year, appeared to quietly launch with some AI-generated art then just as quietly patch it out. I was going to review the city-building grand strategy game *Kaiserpunk* until I saw they were using AI-generated images for their dialogue sections, after which I promptly uninstalled it. > > The latest culprit is *The Alters*, which has found to have shipped not only with AI-generated placeholder text in-game, but also employed AI-generated translations in some of its side content as well. None of this was disclosed prior to the game's release; it was all discovered later, by players, and has prompted an explanation of sorts from the developers which tries to calm everyone down, but which has just made things worse, because if it took people discovering these specific instances to find that 11 Bit had used AI-generated content in the game's development, how do we know there's not more of it?
fedilink

Oh for sure, Fallout 3 Geoguesser would be hard. Idk, I just never had a problem navigating them, even if they were a bit samey.


Fallout 3. The criticism is absolutely fair*, but it was the first RPG I ever played and I’m still very fond of it.

* I never got the ‘metros are hard to navigate’ criticism, I never had that issues. Most of them are pretty linear.


At this point they should just hire the Heroic devs, I doubt anything they could build themselves would compare in terms of quality.


You should be a Luddite because they were right. My point wasn’t that we should embrace AI (trust me, I’m one of its most dedicated haters), but that just because technology produces lower quality goods doesn’t mean it won’t catch on. It’s going to take more than jeering mockery to stop capitalist embracing something that lets them deskill workers.


I’m about half way through Blood in the Machine by Brian Merchant, a book about the Luddites, and one of the things he’s emphasised quite a lot is the complaints of people at the time about the lower quality of automated textiles compared to artisan-made ones.


He bought the company to bolster his lawsuits against Apple and Google, only to fob it off to Songtradr a few years later in the middle of the staff unionising. Songtradr then sacked half the staff (coincidentally all the ones who were part of the union) and still refuse to recognise the union to this day.







> Tango makes a great game
> Put it day one on Game Pass
> Close the studio when it doesn’t meet sale targets

Corp. logic truly is something else.



True. I need to go back and replay NV again, but I do remember Lonesome Road being one of DLCs I enjoyed the least.


I really enjoyed the show, it was good. I just wish it didn’t take place in California. I hate that Bethesda’s idea of Fallout is a wasteland in never-ending strife, one that can never move past the scrappy survivor stage of the post-apocalypse.


I’m not saying that these, or remakes generally, are bad(I’ve even been thinking of picking up the DS remake). I just don’t think they should be contenders for GOTY.


Why are two remakes on this? It’s not like this year has been short on good releases.