
Valve gives you free steam keys for your game on request, which you can sell off steam, without paying Valve a cut. This has a specific rule that disallows selling those keys for a lower price. However, not sure if it’s this case, there was an email from a Valve employee submitted as evidence telling a game developer that selling their game for less in general would be undercutting steam, and something they wouldn’t want. If the email is real and not a misinterpretation, Valve indeed was/is pressuring developers to not sell games cheaper elsewhere.
Also, sales and giveaways are exempt from the steam key price parity rule, which I would assume epic’s free games would fall under, if you applied the rule to that despite not involving steam keys.

I don’t think the example at the end of your comment is relevant, since to my knowledge it’s the publisher deciding on pricing and doing sales, and steam is still taking the same cut.
I also think it’s generally not a great thing, since it basically puts the value of the game at $5, making it not worth getting off-sale, while also creating urgency to do so during a sale. I respect Factorio developers’ choice to just not do sales at all, and state so, so that buyers know exactly what the price is.

Yup, and this kind of stuff is why I support the lawsuits against Valve - in the sense that I do want oversight and fair judgement on the issues being raised, especially since one included an email from a Valve employee saying a developer isn’t allowed to sell their game cheaper than on steam.
I imagine if Valve isn’t doing anything wrong, it’ll just waste some time - but it could also do good for game developers and players, by reducing the cut, but also potentially by opening up Steam’s tools for networking, input, workshop to not be locked into their platform (since that can definitely keep devs on steam in cases where they might want to diversify)

modding support
As far as I know, terraria only supports resource packs, changing textures, sounds, text, that kinda stuff, right? tModLoader is a community project made by fans, and the game devs’ contributions to that are in the domain of being receptive, supporting it being on steam, and potentially answering questions or making small changes to facilitate mods.
But on the topic of changes, can’t forget how they added new content and put it behind a new difficulty, and then ended up doing that again. And then they added a special seed that has new content that bumps up the difficulty another level.

I’m on the fence about the topic, but you’ve gotta be dense to believe CSAM has nothing to do here. The accusation is one of CSAM, so the argument is whether the scene is CSAM or not.
In a perfect world the question would be simple, but in the reality we live in, you have to consider if the art will be misused - and that’s assuming the artist is honest about their intentions in the first place.
I’ll add Luck be a Landlord as a game that’s surprisingly fun, has no time pressure, and lets you save and quit anytime.
Also worth noting is that FTL has a great mod, Multiverse, adding new features and lots of new content. I’m not sure how well FTL works when you have little time, but if it works, there’s a lot of unique content to see.
This is certainly an odd suggestion, and not what you’re really asking for, but makes me think of Space Station 13. It’s a janky round-based multiplayer roleplay/social intrigue game. It’s free, and the game is opensource (though not the engine), which also leads to there being many servers with unique variations. It’s cheating to suggest a multiplayer game when talking about single player natural language processing games, but using actual players is probably the easiest way to pull it off.
The reason it reminds me is because on a roleplay server, you’ve got something like 20 people, each with their job to do, talking to each other, talking on common radio, etc. - and if you’re lucky, a player playing as the station AI, complete with a (modifiable) lawset they have to follow, Asimov’s laws style. And of course, a few antagonists that have objectives to do.
If you’re curious, I personally recommend BeeStation, though there are a lot of fine choices for the server, just maybe stay away from the 18+ ones.

I disagree, runbacks are as much difficulty as having to recover your currency after death, or even having to recover your items after dying in Minecraft. It’s a punishment for dying, and a way to make you treat it seriously.
It can incentivise the wrong things, punish experimentation and make players stick with what they know, even if better options exist. You’re free to dislike it, and it has downsides, but dismissing it as “not difficulty” is just dishonest.

I really hope not, that feels like crypto all over again, with inconsistent payouts and varying electricity prices… And on top of that probably awful service since people tend to have the weirdest internet connections.
Though if you remove the part where it’s used to stream games to other players, that sounds too niche to be viable, but could be cool. If going in that direction, I’d imagine it more likely to be gaming servers for businesses, like VR gaming spots, where they have multiple gaming computers hooked up to headsets.

I’m not a soulslike fan myself, but I don’t think hollow knight is very soulslike - the combat is very snappy, avoiding locking you into animations or making you consider your momentum, and I have the impression soulslikes also tend to be way more environmentally lethal, so to speak.
It might have some of that visual/lore/exploration vibe though.
I don’t know about making fun of a dialect, but it’s not quite utter nonsense - “oven” sounds like “of in”, so it can be interpreted to mean that it shouldn’t be called oven, because when you put the food in it’s cold, you only eat it when taking the food out, when it’s hot.
The sentence structure is so absurdly wrong it makes me wonder if somebody was genuinely trying to make a pun and ended up with that, or if it was intentionally butchered.

I’m not sure which puzzles you’re referring to - do you mean stuff to reach an ending, or the obscure, very much optional, deep secrets?
It’s been a while since I played it, but I don’t remember grindy puzzles in the main content, bar the big one, but that one felt exhilarating to figure out and solve.
As for combat, it is difficult, but I remember beating the whole game without turning down the difficulty (which I remember being a thing), so it seemed fine to me… But yeah, people misrepresenting a game is always a risk.

The steam version of trackmania is quite weird - I looked for a way to pay for it through steam for a while before resignedly going into the Ubisoft payment in the overlay… Only to be directed to steam for payment. I’m not sure if it’s even possible to pay through Ubisoft when launching it from steam.
Ah, seems you’re partially correct - steam has a command for downloading a specific depot version. You need to know the specific ID to download, and notably games can use multiple depots to form the game files, but I thought you needed to use something like SteamCMD or DepotDownloader for that.
I’m still upholding the fact that it’s not a “proper” feature, while I appreciate having those kind of utilities put in the user’s control, this isn’t something most people could figure out themselves.
It’s not like they have to create the compatibility layers from scratch; Valve did it for them.
I do just want to point out, Valve didn’t do that - Proton is mostly just pre-existing software that they packaged together into an officially supported feature. I love that they did it, and having it in the biggest PC game platform presumably did wonders for Linux gaming, but it was most certainly not made from scratch.
While it might not fit the vibe (and you might already know it), I feel like Songs of Conquest needs to be mentioned, being a Heroes spinoff. It’s an interesting twist on the formula, with lovely graphics, some things streamlined and some interesting new mechanics (like the essences for spellcasting).
I like Valve, but I will point out what’s been said before - Valve has a stake in making Linux gaming better, since it enables the Steam Deck to exist and prosper. They could’ve chosen other options that don’t help the community, but they didn’t choose this entirely selflessly, since they reap the benefits from not just their own work, but also that of the open source developers.
I generally agree, but I’m not gonna continue buying on steam just because they’re developing new tech - I happily buy games on steam because of the features steam provides.
That said, DRM-free games is something steam does not and probably will not provide - it’s a niche GOG is comfortable with, so many people who value freedom on software will choose it as their first platform of choice.
In that sense, the hardware is completely unrelated - it does nothing towards the goal of DRM-free games, and in case of the index, locks more games behind a platform.
What take even is that? I can understand some complaints about Linux support for how much people praise the deck, but why would they make their own handheld… And VR headset? I feel like hardware shouldn’t be locked to specific platforms, and I would rather blame Valve for not releasing steam-independent software for their headset.
That’s just the thing - the publicly visible rules are about the keys, but the email that’s part of evidence isn’t about the keys. (Also, steam isn’t just distributing the game, but providing other services for workshop, cloud saves, multiplayer, forums)