I genuinely can’t believe Half Life Alyx is five years old.

No other video game has felt the way Alyx felt. No one else has taken such a bold swing in what a video game can be. It’s burned into my mind as my Half Life game, the one that came out at just the right time for me.

It was also my “pandemic” game. While everyone else was playing Animal Crossing or Doom Eternal, I was playing and replaying Half Life Alyx.

It definitely feels like it’s somewhat doomed to be less remembered in the popular consciousness than most big games that come out, and indeed the rest of the games in the Half Life lineage. Cries of “Half Life 3 when?” still abound in spite of the very clear effort Alyx made to move the story forward. But to me it feels like a game that still hasn’t been topped in the five years since it came out, not by a long shot.

Half Life Alyx received a Game of the Year win from GameSpot, and nominations from a few other publications. When it came to events like The Game Awards with a dedicated “Best VR Game” category, it won handily.

gonzo-rand19
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3811d

The idea of sinking $500 into a headset and then another $80 for one game is pretty crazy. Not like Valve doesn’t have the ownership numbers from the hardware survey. It was never going to sell like HL2.

@[email protected]
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1311d

I mean it‘s 5 years old now and what has Valve released for VR since? A single game isn‘t gonna make a hardware and they know that. It was a failure in the end of the day.

@[email protected]
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510d

5 years old now and what has Valve released for VR since?

You know Valve has released a whopping 3 things total in that timespan (didn’t include deadlock cuz I’m not sure that’s officially released yet), right? A free steam deck teaser, the card game they’ve been working on for a while, and the CSGO 2 update

Valve works slow, my guy

A single game isn‘t gonna make a hardware

Good thing there are a shit ton of other games, then

It was a failure in the end of the day

No it wasn’t, you high? They sold out of Indexes around the games launch. Would have sold more if not for COVID, too

@[email protected]
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9d

Hold on. Why are you replying with unrelated things that Valve did instead of focusing on VR to get people onto that platform? Kind of proves my point, doesn‘t it? Also Covid? Seriously? If anything Covid should‘ve accelerated development on VR games.

@[email protected]
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19d

Also Covid? Seriously? If anything Covid should‘ve accelerated development on VR games

Your claim was that the game was a failure, my point with COVID was that you would have been extra wrong about that had there not been a pandemic limiting how many headsets they could actually sell, which was the point of the game. In the world that we got they sold out and had Back-orders for a year, had there not been a global pandemic those Back-orders would have been sales, and likely many who couldn’t buy one would have been able to as well

The rest of your comment shows you have 0 idea how Valve works internally. The whole studio doesn’t just work on one project, there are smaller teams that pick and choose what they do. This is why Valve tends to release shit a couple years apart that are wildly different (Alyx and Artefact), but 5-8 years between similar products (Portal 2 and Alyx). It being 5 years or more since their last major VR release is to be expected from them, not a sign of failing at anything

circuitfarmer
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210d

It’s also way different from the goal of HL2. Downloading a launcher called Steam for free is not the same thing as buying specific hardware to play one game.

@[email protected]
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511d

Plenty of people do that to play a single game.

Given how different it is to other, normal 3d games, I don’t think the comparison is fair. Additionally there are a lot of other, really great games in VR too.

Regardless, I don’t think the problem is financial anymore. Rather that VR requires a sort of “commitment to inconvenience” where you feel cut off from the outside world (among other things) that I don’t think a lot of people are comfortable with.

gonzo-rand19
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1311d

Are “plenty of people” enough to make a game commercially viable? And not in an indie way.

I zone out, completely cut off from others, while playing games all the time. What I don’t want to do is fork over more cash for things that will collect dust (like a headset for a single game).

Given how different it is to other, normal 3D games, I think it’s a bit much to stake your franchise on something most people will never have. It’s obvious Valve knew that, they’re not idiots and have put out good hardware that didn’t see mass adoption in the past (Steam Controller, Steam Link, etc.); it’s clear they wanted to try out something new even if it wasn’t a huge blockbuster. They have lots of revenue from other sources to fall back on.

They probably hoped that some people would take a chance and get the hardware to play the game, and some people did. But to expect that most would do that? Lol. They’re not that dumb.

“The idea” was to do something no one had done before with a beloved franchise. Not to sell headsets.

@[email protected]
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511d

I don’t think they particularly cared if you bought their headset, but they had the premium offering if you were interested. I think they wanted Alyx to be the Mario 64 of VR.

Quazatron
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911d

It’s both financial (huge investment for a single game) and not. Playing with a thing strapped to your face does not sound fun. Especially with glasses. Or in the summertime. Plus I’m a Linux gamer, so I’d probably run into a lot of issues before I could run it.

Antithetical
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11d

I also run on Linux exclusively and I could play Half-Life Alex almost flawlessy on the Steam Index. And other VR games as well, including Beatsaber, Gorn, Walkabout Golf and many others. I’m really grateful to Valve and their Proton.

Quazatron
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310d

Thanks, that’s nice to know in case I decide to get a VR headset in the future.

@[email protected]
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611d

Its $500 today but at the time it was $1500 and required cable and beacons.

@[email protected]
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310d

True in regards to the index kit but WMR has been around for a long time as well and that was a fraction of the price without base stations.

Also nobody has missed out on playing it yet! There’s still time before half life 3! 😅

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310d

True

it’s doomed now, but I love my Reverb G2, I got it for the same price as a Quest 2 (before the q3 released) and, having used both, its a lot better.

@[email protected]
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29d

You could buy a quest 2, connect it to your 5 year old PC and play it just fine. I ran it off a gtx 1070ti with that headset just fine.

@[email protected]
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410d

The game starts at 60 USD and goes down to 30 pretty often. If you have VR already, it’s not very expensive.

@[email protected]
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19d

I’m showing it as $18 right now.

@[email protected]
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110d

It’s free if you buy an Index

lime!
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010d

not any more.

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9d

Maybe not in your country. I literally just checked on the American store and it’s still included with the Valve Index.

They even give you a free copy of Half-Life Alyx if you buy a pair of knuckles controllers for $279.

lime!
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19d

that’s annoying, i certainly didn’t get a copy.

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