Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

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161Y

Doesn’t STS run on Java, not Unity?

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141Y

Perhaps they were saying they started on unity and decided to migrate to Godot instead

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351Y

STS was Java running on libgdx.

STS2 will be C# on Godot.

Based on this: https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4

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91Y

Sorry, you have been blocked

You are unable to access medium.com

Great website.

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161Y

YOU KNOW WHAT YOU DID

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31Y

What the heck did you do to get blocked by Medium.com?!?

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21Y

I’m going to guess they’re skipping redirects - that’s what the issue was for me.

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-11Y

libgdx

Which is a game dev library for Java, so OP was right.

Jo Miran
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161Y

From the article:

At the time, it said it’d made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.

Redeven
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741Y

StS2 was being developed in Unity iirc, and they moved to Godot for that new game (and possibly also future games?).

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371Y

Don’t know what engine they used for STS, but apparently they were making STS 2 on Unity:

At the time, it said it’d made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.

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