That’s a transfer within the platform, very different from the scenarios I described. There is no method supported by GOG or Steam to transfer a game to a competing platform.
You can’t open a support case and tell them “sorry I actually wanted this game on GOG, can you transfer it to my account there?”. At best you could ask for a refund, obviously if you’ve played the game enough you wouldn’t even be able to ask for that.
But that wouldn’t give you a Steam copy, which is the scenario I was describing, along with the inverse mentioned in the original comment. There is no method supported by GOG or Steam to transfer a game to a competing platform.
Also in your case, the receiver would only have that one offline installer, the game wouldn’t be in their GOG library, and they wouldn’t get future updates.
There is none in the way of a transfer. Neither Steam nor GOG will give you a copy of the game in exchange for another platform’s copy, nor give you a copy on a competing platform in exchange for theirs.
provided the technical protections measures used by the Game support such transfer
This boils down to if your method of ownership supports it, you can do it. Neither Steam nor GOG support it. A physical disk copy would support it, for instance, so you’d be entirely allowed to transfer ownership of your physical disk copy of the game.
Also missing Steams regional pricing, which would be very hard to guesstimate but for reference in the LATAM/MENA regions, it’s like $13.
They still made a shitton of money mind you but yeah, a bit lower than estimated here.
EDIT: Also in some countries, the Xbox/MS price was like $1 so again, numbers could be lower.
Yeah if you’re going for a game that’s mostly Pokemon-based, this ain’t it.
It’s just ARK but pokemon instead of dinosaurs, and you don’t lose them when they’re killed, and it has some of that botw/genshin exploration/collectability sprinkled in. It’s fun, but it’s a survival first, mons are one of the gimmicks.
Steam’s price settings page already has a very convenient Recommended Prices button that sets your game’s price to what Valve estimates would be okay for that region. For most devs, that’s perfectly adequate. Valve already did the homework so devs don’t have to.
Publishers that would want to charge more would likely just set the USA price anyway and forgo regional pricing.
And if you want to charge less than the recommended price, while appreciated, why?
StS2 was being developed in Unity iirc, and they moved to Godot for that new game (and possibly also future games?).