Mechabellum - Mechabellum 1.0 Update - Patchnotes - Steam News
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Hello everyone! While the servers are down for scheduled maintenance, we wanted to share the full Mechabellum 1.0 patchnotes with you! As a reminder, most of the features will become available right after the maintenance, currently planned to end at 13:00 UTC, September 23rd. At the time of the game's full release, on September 26th, 3p.m. UTC, we'll also enable the Competitive Seasons, Rank System and Early Access Rewards.

cross-posted from: https://lemmy.dbzer0.com/post/28321969

My notes

  • Warfactory got nerfed hard! Were people using that much? I almost never see it outside of FFA drops. ~1500 MMR btw.
  • Looks like they’re trying to discourage giant spam, and just getting rolled by them late game in one round (e.g. random overlord flank)
  • Stormies best anti-chaff tech got nerfed, but secondary one got a bit buffed and I’ve been using it already!
  • Generally so much anti-chaff tech has been slightly nerfed. Bring on the crawlers!

Can’t wait for my new skins! But 480mins downtime? Big oof!

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4M

Been playing so many hundreds of hours of this.

db0
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24M

It’s like fucking crack to me. It’s bad…

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04M

What mode do you play? I’m all about the 4v4, love the dynamic.

db0
creator
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4M

I play all actually. 1v1 when alone. 2v2 when I can get my buddy. FFA when I want to do it for the memes. I had like 8 hours in FFA last weekend, but got a bit disappointed in it because who tends to win is the one with the meme build sitting on the other side of me that their neighbours never try to counter. Like someone won with 16 hackers in my last game. Cmon.

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