Patch 2.00 also changes the Point Gain/Loss System. Now, the higher your opponent’s rank is, the more points you will earn for a win. Moreover, the lower your opponent’s rank is, the more points you will lose for a defeat.
Matchmaking rankings are imprecise for the top players which can lead to big swings when weights are applied. Similar problem in Dota.
Also the change to grabs. If you react and push the correct command to cancel your opponents grab you’re still taking damage now. That’s the only complaint I’ve seen people complaining about online.
Kind of but at high ranking levels when there’s not enough players or matches it can make MMR changes a bit wild. The again Tekken is not a team game so maybe they can balance it out.
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It’s probably this?
Matchmaking rankings are imprecise for the top players which can lead to big swings when weights are applied. Similar problem in Dota.
Also the change to grabs. If you react and push the correct command to cancel your opponents grab you’re still taking damage now. That’s the only complaint I’ve seen people complaining about online.
Isn’t that relative. I.e. “higher” as in “higher than yours”? I.e. the way MMR works in most competitive games like chess?
Kind of but at high ranking levels when there’s not enough players or matches it can make MMR changes a bit wild. The again Tekken is not a team game so maybe they can balance it out.