I don’t think we are going to convince each other, I am glad that you find value in being able to sell skins that you don’t want on the marketplace for credit. That is why the system was designed, not for it to be abused by others for gambling.
I more-so have problems with how the system is rife for abuse, and I think that it should be up for debate whether valve should have to do anything about it.
I actually don’t think they should have too, I think more responsibility should be on the individual and responsibility on the parents for minors.
I do think that we should expect easier parental controls with more granular settings to be able to allow parents to protect their kids from risky trades rather than basically just enable or disable the entire social features.
You can’t convert steam credits to cash directly, that’s true. But if you put all the necessary systems in place to be a casino, but then just rely on 3rd parties to launder the credits to cash/crypto, I don’t consider that an real distinction even if it is a legal loophole. It’s just the same as a pachinko parlor.
I guess that makes it more on the level of Dave and Busters or Chuck E. Cheese, except nobody is really serious about exchanging prize tickets from those places to cash/crypto like they are on steam. I suspect if they had a black market like skin gambling in CS:GO does though, there would be a similar push back as there is vs Valve in this scenario.
I do agree with your point about TCGs, they get by on the fact that commons technically allow you to play the game but they are similarly exploitative.
Lootboxes are literally gambling and redeeming them even look like slots.
Allowing the selling/trading of skins allows for a black market to emerge to convert them to currency. Valve created the conditions for this exploitive system to emerge and does nothing to stop it. You can debate whether valve has a duty to stop it but they are forever a black eye on gaming in my eyes. Just because they sell cheap games twice a year doesn’t white wash them
I don’t know if I’ve seen split opinions on Naughty Dog Crash games. It’s pretty much always been praised. Post Naughty Dog is a different story as well.
I think I like the author’s point of comparing the nostalgia most gamers feel for series like Crash Bandicoot compared to the nostalgia that modern day viral games will bring Zoomers and Gen Alpha but I also can’t help but be deeply offended by it.
If Apple wants to compete in the gaming market they need to release an Apple TV powered by the Apple Silicon M series processor and a big SSD.
Only the $1000 latest pro phone can play the AAA games. No one is buying a thousand dollar phone for Resident Evil when it’s $70 for the console they probably already have.
If you can convince people to get a $300 Apple TV whose games you can also natively play on your phone you might have a chance
The RPG mechanics didn’t ruin the genre although I did prefer the mechanics of earlier CoDs where in multiplayer everything is unlocked and you just use whatever you want.
What ruined the genre was the free-to-play style monetization and season pass paid update model.
Black Ops 2 was the first CoD to have paid skins, but we would have no idea how bad things would become. By the time Fortnite came along the multiplayer FPS genre was already long ruined
I think it’s really hard to quantify. They are both masterpieces even if you just consider the state they are today and not just the era they are made in.
Sure Red Dead Redemption 2 has “better graphics” but Link to the Past looks great in its 16 bit art style. I wouldn’t want to change the graphics. I don’t think A Link Between Worlds or the switch remake of Link’s Awakening improved the graphics for instance.
Red Dead Redemption 2 might have “deeper” gameplay mechanics but I don’t actually care for them very much. The cores system I think distract from the game, and Arthur is honestly a bit slow and clunky to control during fights; unlike A Link to the Past where fighting with the sword is smooth, blocking with the shield is easy to understand and the items add a element of strategy to the combat.
Ultimately I think that red dead redemption 2 is the better game and part of it is because the modern era it is in allowed the developers to tell an story and create a character that I was invested in more than any other in gaming. But ultimately I think it comes down to personal taste. Earthbound is another game that made me feel similar to RDR2 as far as story beats go. And if I had to pick one game to play for the rest of eternity, I’d be fine with either choice.
Good games are good games no matter the era. I don’t think you can find many serious people claim that Barbie’s Horse Adventures is better than Red Dead Redemption 2 just because it’s retro. And No serious person is going to claim that Suicide Squad is better than A Link to the Past, just because it’s a modern game
I don’t think steam has been this boon for gamers either. In fact I no longer PC game because I can’t hardly get access to AAA games anymore without DRM. Of course now consoles are heading that way with requiring installs to on board storage and neglecting to include the game on disc in a playable state.
In my use case, Steam is basically bloatware. I download mods from outside sources, don’t play online with friends, and use better 3rd party platforms for chat and VOIP. It’s a frankenstein’s monster whose primary use case is DRM. That being said, it does provide value that other people care about. We are in the niche segment that cares about game licenses and ownership rather than conveniences.
There just isn’t enough games so there isn’t enough players so there isn’t enough games.
People want full AAA titles, not just 50 minute “experiences”. If PSVR had Skyrim VR, GTA VR, and a real FPS with a full length campaign I’d probably finally get it.
I’m not paying $600 for mini golf and horizon call of the mountain
I really want a real explanation on how I’ve caused Nintendo financial harm by format shifting my legally owned games. Especially considering I pay for NSO. At some point there has to be precedent that a pirated download does not equal a lost sale and that the individuals are responsible for the infringement and not the tools.
I’m not a fan of digital only or a fan of Steam in general. You could use a steam deck as a GOG deck and only play DRM free games. You also won’t get access to AAA games from big publishers without DRM but those games either don’t come to switch or are heavily nerfed anyway.
To me thats missing the point of the thing being a a handheld console with SteamOS rather a PC. If you use it as a PC instead of a console it IS a pretty open ecosystem. But then it loses its main advantage over a normal PC or the other handhelds in the market which is its tight integration with SteamOS and the ability to be a handheld PC gaming console. It does keep its secondary advantage of price though. The Steam Deck is a good piece of hardware but I don’t prefer its form factor for what I see as its niche as a Switch competitor.
On the contrast, the switch is made to play switch games and I’m able to play any physical cart on any switch with a working cartridge reader without ever connecting the system online. That’s the advantage the Switch has over the Steam Deck when it comes to games and DRM
I have no idea about the game and whether it actually contains gambling content or is just being auto flagged due to the title but this kind of crap is why I hate big tech and is why I hope we eventually have a future where decentralized services rule over big tech.