I’ve seen a lot of people lately saying that upscaling (fsr, dlss, etc.) is a bad thing, including some calling it ‘fake frames’, which is probably due to them confusing it with frame generation.

What upscaling does is take an input (a frame rendered at 1080p, for example) and attempt to improve it by generating more information (bringing that 1080p frame to 1440p). this does make things a little fuzzy, but it also frees up resources to allow stuff like improved lighting to be rendered which makes games like cyberpunk able to be rendered at a decent framerate without a $5,000 gpu.

Frame generation is different. It takes an input as well (same 1080p frame, for example), but it doesn’t improve the frame. It makes a new one based on that frame, sometimes several. These actually are ‘fake frames’, and this is what the people who called upscaling fake frames were really talking about.

I won’t lie, upscaling is definitely a crutch and the goal should be to be able to render that cool stuff at native resolution. however, the tech that can render that stuff is too expensive to be worth buying unless you have money to throw away, which real people typically don’t. it’s up to you whether a little fuzziness in the graphics is worth it to you, but the fact is it’ll give you the leeway to choose between higher framerate and prettier lighting. without it most people are stuck just setting their graphics to ‘no’, because they can’t afford the kind of processing power making things look good at native resolution takes.

Part of why I am making this post is that I wanted to see what other people think of this take, and more importantly get feedback so I can improve the take later. I’m currently running a laptop with a 1650, and I’ve had it for years. I’m used to balancing frames and quality and making compromises, and upscaling tends to be one of them that’s worth making.

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Upscaling an old game on fixed hardware that can’t output at high resolutions is good.

Upscaling a new game as part of the graphics pipeline instead of optimizing it is terrible and shouldn’t be accepted by gamers that have to spend $1000+ on a GPU

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Yeah, taht is more or less where I come down. “AI” upscaling is spectacular. Frame gen is much more hit or miss

The main problem is that, as with most things, people are stupid. They don’t understand that an outlet like Digital Foundry or even Gamers Nexus are going to be harsh on upscaling/frame gen because it actively makes it hard for them to give you guidance on what performance you can expect. So “This is horrible for benchmarking” becomes “This is horrible”

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23M

I’m confused. Digital foundry clearly spells out the performance you will get with both FG and without. They’re not harsh on it at all?

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93M

I don’t think I’ve ever seen someone say that upscaling OPTIONS are bad but I’m worried about games like monster hunter where upscaling and frame gen is used to make the game playable in most cases.

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Upscaling is great for older games that don’t support modern resolutions. I’m not really a fan of using it in modern games because of the blurryness you mentioned.

Regarding frame gen… Optimise your damn games! Game optimisation is becoming a lost art and now people think they should spend thousands on new hardware too keep up :(

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If I really need upscaling, I just let my monitor do it with bilinear scaling or whatever. No fancy hardware required.

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Don’t pay attention to idiots who don’t know what they’re talking about. Lemmy and Reddit are full of tech misinformation. It’s not even worth replying to.

Coelacanth
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I’ve personally gotten a lot out of all the AI enhanced graphics technologies, and pretty much consider these applications the absolute perfect use case for the AI we have today. Yes, they shouldn’t be a substitute for optimisation, but overcorrecting the other way and attempting to claim that DLSS is garbage that ruins everything and looks like shit is also bad (and untrue).

Even frame generation has its uses, as long as you don’t play something fast paced where there is a lot of camera movement and/or you’ll feel the added input lag too much.

A special shout-out to the redheaded stepchild of the family too: DLDSR is a fantastic technology and once you’ve tried it you’ll never want to go back.

It’s actually good when the output is above 1080p

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13M

Okay, you convinced me to give it a shot with some future games

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Meh, I’d rather play at lower settings than upscale. DLSS just looks like muck and the rest of them are indistinguishable from just turning down the resolution to like 480p for funsies but also with added artifacts.

I don’t know any game my RTX 3090 can’t crush GPU wise at 1440p at decent settings. I even turned off path tracing in 2077 because I didn’t want to ever use DLSS until I found the mod that drops a few casts for enough performance to hit the mid 40 FPS mark.

But there is one situation where I support the brainrot and that’s on portables. Steam Deck did the right thing by having a nice OLED 1280x800 16:10 screen instead of chasing resolution, it looks great, but if they do up it as most g*mers seem to want them to for mostly nonsensical reasons, FSR could work there, and something like DL DSR could help for games with small details if they go for an 800p screen again which I certainly hope they do.

One thing I won’t miss for sure is TAA, fuck TAA so much all my homies hate that shit. DLAA is at least better but never forget they took SMAA and MSAA away from you for this absurd world where consoles advertise themselves as 4k, 8k while they run games at barely 720p via checkerboarding and what have you and have ray tracing comparisons that you’d swear are satire

Quazatron
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I think upscaling is a good idea. Most of the time I’m running around while dodging bullets, arrows or fireballs, so I don’t really have time to examine the details of the foliage around me at the pixel level. I also will not buy an overpowered space heater so that the grass in my game looks more realistic. I don’t want a triple fan monster sounding like a turbojet near me.

ZephyrXero
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I’m fine with the concept of upscaling tech. DLSS 4 with the transformer model looks excellent. And FSR 4 is looking pretty damn decent as well. The earlier attempts weren’t as good. Ideally it would be acting more like DLAA, but 8.3 million pixels is a lot to render (4K). And if 8K is going to be a thing one day, it makes even more sense there.

I think too many people focus on the now and can’t imagine what things will be in the future as they progress.

Now frame generation, that one I feel less optimistic about. Especially when I see people using it for 60fps or less. It should really only ever be used at 80fps or higher, where the lag is less of a problem. But one day inferred frames, where it only looks at the prior frames and does not wait for the next frame, might make it a better experience.

Lastly, it’s NVidia and AMD’s marketing departments fault for having them all conflated. DLFG & FFG is what the frame gen tools should have been called, rather than shoehorning them under their super sampling and super resolution branding.

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