Ehh, I think it’ll be a looong time before machine learning can make meaningful character interactions.
It may be able to make maps faster, slightly better versions of something like No Man’s Sky or Minecraft (both already sporting functionally “infinite” procedural generation), or fill a city like Cyberpunk 2077’s with slightly less mindless wandering NPCs, but I don’t think it’ll help make story-based RPGs bigger in a useful way
The NPCs that stand out in an RPG do so because they typically have a well-crafted, and finite, story arch which is incredibly difficult to do with machine learning and trying to make things more procedurally generated.
They’re going to holistically synergize the market capitalization to optimize a paradigm shift for shareholders.
They expect it to bomb and they’re going to flood it with microtransactions and vague “AI-enhanced fetch quests” or some bullshit.
They’re not trying to make a better user experience, squash bugs, or polish the story, they’re “extracting value” - I’d stay far away from this one folks.
Yeah, the billion dollar game developer doesn’t have the resources to test preview editions of the only PC OS their game is designed for. They’re just a small startup of ~20k employees. How are they supposed to allocated anyone to patching a game from their most popular franchise?
You’re right, it’s the consumers fault for being biased.
As someone who played a lot of U2:XMP back in the day, I can confirm this is the case. Honestly I’m not sure why Epic killed their master servers, since it seems like something that can run on a toaster in a supply closet, but good that it was relatively easy for the community to reverse engineer and adopt.
They were talking about Nova, not Lawnchair. Nova hasn’t officially been abandoned, but they were purchased by a big data broker a few years ago, and just a few months ago Branch (Nova’s owner) laid off almost all of the Nova Launcher development team.
Nova is not dead, but the writing is on the wall.
California Governor Gavin Newsom has signed a law, AB 2426, to address concerns over “disappearing” purchases of digital media, including games, movies, music, and ebooks.
Imagine you run a restaurant, and a handful of people offer to pay to wash your dishes for you. Great deal right? But then you notice they start posting reviews of your food on Yelp, but only from the kitchen:
“Steak from the fridge was unseasoned and undercooked - 0/5”
“Chow mein was dry and stuck to the plate like it was sitting on someone else’s table for an hour - 1/5”
“By the time the soda got here, it was flat and fries the waitress dropped off were cold and soggy”
At what point do you decide maybe this isn’t actually in your best interest in the long run? How much do these rubes need to pay you in order to put up with their complications?
User to me falls in a similar category to “client” or “customer”, none are derogatory, but they’re all very transactional. “Fan” or “gamer” feel more familiar, like a hotel “guest”. It’s a minor distinction, but it implies more of a two way relationship, and from personal experience, the language used by leadership tends to closely tie to how employees treat their customers.
This is the third or fourth time I’ve seen them apologize for nerfing the weapons that made the game fun for people and then play the “we’re reevaluating how we do weapon balance” card. This is a PvE game, why do weapons need nerfs? If you feel like your game isn’t difficult enough, add a higher difficulty tier for the best players, and let the other 90% live out their bug smashing dreams.
I work in a very adjacent industry, you don’t announce shit early to build hype, you announce it early to shut media the fuck up about “is (business) doing anything?”, “is (business) struggling? (small side project) is not nearly as impressive as (major project released like less than a year ago)”, and to keep investors (who read those garbage articles) happy.
Neither the project teams nor the fans like this system, but the issue is either we feed the news cycle with speculation on the Next Big Thing™️, or let them beat us with a stick until something new comes out.
Just want to add, not only is it a ridiculous number because of sales, there’s also free games that wreck the numbers.
Glancing at my unplayed library, sure there’s a bunch of leftovers from Humble Bundles I got ages ago for what amounted to a fraction of retail, but there’s also things like BioShock 1&2 Remastered - games that were given out FOR FREE to owners of the original. I’ve PLAYED the originals, but I assume the powers that be would tell you I have $60 worth of unplayed games sitting there since I haven’t opened the remasters.
I mean, it happens to all of us. Just the other day I was working on letting users change the font in an app and I accidentally made it so they needed to enter a valid credit card number to log in, complete with detailed instructions, and then accidentally charged them $20.
Not sure how any of that happened. I’ll definitely get around to disabling it soon though, I promise.
Updates will be made available on Steam, only $0.99 per patched minor bug, $2.99 per game breaking error, and just $9.99 per critical security vulnerability.
You can get a bug season pass with 3 months of fixes and an exclusive butterfly sprite at $119.95, a generous 1% discount off expected retail price.
For $229 you can unlock the super premium pass which gives you access to security updates 3 days before the details are published, and 30 days before non-super-premium pass holders (butterfly sprite not included).
EA account and premium subscription required for purchase.
Just wait a couple of years for their $700 Exclusivity Box 6 to come out with marginal graphics improvements, and oh by the way your old games are useless, but feel free to buy them again with sloppily upscaled textures.
If they time it right they can even release Overpriced Game Pt. 3 as an exclusive on the new box so you can never play them all on one system.
I love long complicated games, like breath of the wild, but I think the world also needs more concise games, those 20-40 hour masterpieces that keep you wrapped up without having to memorize 3600 pages of back story to remember where you left off.
What the studios (especially Nintendo) don’t understand is you can’t charge the same ~$60 for both games. People don’t hate shorter simpler games, they just hate paying the same price for less content.
Right now, Nintendo is selling the Switch version of Link’s Awakening for only $10 less than TOTK ($60 vs $70). That’s right, a remake of a 20+ year old game with a pretty limited story is selling for almost the same as the largest most complex and expansive game Nintendo has ever produced.
I don’t know why they’re so fixated on matching prices between games that took orders of magnitude different amounts of effort to produce.
The refunds may have hurt, but what hurt more was the fact that in the last week HD2 went from #1/2 on the Steam global top sellers to #11. The big red “Overwhelmingly Negative” next to a title is a huge turnoff to new buyers.
Some executive somewhere has a chart showing daily sales numbers and watched them fall off a cliff in the last week.
Waiting for the reviews to come in on this system’s N64 performance