Not in niche games. Rimworld and Stellaris (for instance) are dramatically faster on Windows, hence I keep a partition around. I’m talking 40%ish better simulation speeds vs Linux native (and still a hit with Proton, though much less).
Minecraft and Starsector, on the other hand, freaking love Linux. They’re dramatically faster.
These are kinda extreme scenarios, but the point is AAA benchmarks don’t necessarily apply to the spectrum of games across hardware, especially once you start looking at simulation heavy ones.
Minecraft and Starsector, on the other hand, freaking love Linux. They’re dramatically faster.
Vanilla Minecraft, maybe, but vanilla Minecraft can run on two potatoes and a rusty spoon.
Running with shaders, there’s a noticeable performance hit on Linux - I drop 20-30 FPS in Mint with the latest Nvidia drivers. Going from ~80 FPS to ~50 is noticeable.
In vanilla Minecraft, going from 300 FPS to 350 FPS is kinda moot.
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Not in niche games. Rimworld and Stellaris (for instance) are dramatically faster on Windows, hence I keep a partition around. I’m talking 40%ish better simulation speeds vs Linux native (and still a hit with Proton, though much less).
Minecraft and Starsector, on the other hand, freaking love Linux. They’re dramatically faster.
These are kinda extreme scenarios, but the point is AAA benchmarks don’t necessarily apply to the spectrum of games across hardware, especially once you start looking at simulation heavy ones.
Vanilla Minecraft, maybe, but vanilla Minecraft can run on two potatoes and a rusty spoon.
Running with shaders, there’s a noticeable performance hit on Linux - I drop 20-30 FPS in Mint with the latest Nvidia drivers. Going from ~80 FPS to ~50 is noticeable.
In vanilla Minecraft, going from 300 FPS to 350 FPS is kinda moot.
I was testing heavily modded Minecraft, specifically Enigmatica, which chugs even on beefy PCs.
Out of curiosity, what mod are you running for shaders, specifically? That may have an effect.