I think I’ll love the time mechanic. Pentiment has something similar and it makes choices meaningful. I don’t like how in many games when an NPC says “meet me there tonight” they will just wait for you for weeks on end. They should wait the very next night and then be pissed off that you stood them up!
I play at most 2-3 games at the same time. 1 story game that requires concentration (currently “Pentiment”), one game I play online with friends (currently “Return to Moria”) and one simple game when I don’t want to think too much (currently nothing, I just finished “Vampire Survivors”)
I’m also a dad with a full time job. As for how I pick my games, if I do the same thing too long I get bored and don’t finish the game. And I like finishing games. So I don’t do two horror games back-to-back, or two survival games, or two FPS, etc. I like to switch up. Before “Pentiment” my focus games were “SOMA”, “Astroneer”, “Conarium”, “Green Hell”, “The Talos Principle” and “Prey”. So, quite varied I think.
I do love the carnage, though… When my level 5 or 6 fighter guy swung a regular white text sword for a regular non skill attack and it took out like 5 zombies at once, that was really nice. Never did that in Diablo.
If you think that is carnage, you should see what the end game has in store. You’ll be blasting through hordes and hordes of enemies. You can clear entire maps in a few minutes. It’s a blast!
I’ve been having a lot is f fun with Green Hell, which was on sale recently. It has a surprisingly good story for a survival game that gets better the further along the game.
There’s one very annoying bug though. If you save, harvest something, die and reload, the resource does not respawn. This can really screw you over if you get an infection, you find and harvest some medicinal plant and then still die because it took you too long to find. Because when you reload, the plant you finally found is gone and now you need to find another, even further away!
After the OGL debacle, nobody should trust WotC or Hasbro