


Someone on Lemmy gifted me “Beyond the Edge of Owlsgard”, an old school point & click adventure. I’ve been having a lot of fun with it. The voice acting is great!
I’m also almost half way through “Black Mesa” a.k.a. the Half-life 1 fan remaster. It’s pretty good, but a bit unintuitive at times.
There’s also a not-patient game I’m playing: “StarRupture” released in early access a few days ago. It’s made by the developers of “Green Hell” which I really liked. It’s like Satisfactory with much more combat and base defense. I’m only a few hours in bur so far I like it!


Not only do they feel isolated, they also feel the same. NMS technically has billions of unique planets. In practice it has about 10 or so because they all feel the same. And even those look alike because they’re all sparsely populated worlds. Big stretches of emptiness filled with the occasional POI. Where are the mega city planets? The forge worlds with heavy industry? Any city with more than 100 inhabitants?


Pretty much all games, even online MMO, live service and other games already have the capability to spin up a custom server or run solo and offline. How do you think the developers run the game while coding and testing? They just spin up a container on their machine. The added cost of polishing that or wrapping an installer around it should not be high.
mIRC with gifs? Some people thought it was a good idea to use it as a game engine! It was used for e.g. Shapez