Don’t make dying harder than it has to. I really hate the mechanic in Hollow Knight where you had to go back to the place you died and battle your shade. It’s extremely punishing and unfun (for me). Compare that with Ori where, when you die, there is no extra penalty and the reload is almost instant, so you immediately get to go again. It keeps me in the flow.
For that same reason, bosses should only have a grand entrance, cut scene, etc once. When I die and go again I want to immediately fight him, I don’t want to have to sit through the same scene 30 times just because I suck. Not even if it’s just 5 seconds long. So, second time make sure the boss is spawned and waiting.
I think I’ll love the time mechanic. Pentiment has something similar and it makes choices meaningful. I don’t like how in many games when an NPC says “meet me there tonight” they will just wait for you for weeks on end. They should wait the very next night and then be pissed off that you stood them up!
“Hardspace: Shipbreaker” is now on sale at steam. So far it feels like a mix between relaxing work like “Power Wash Simulator” and the story beats of “Papers, please!”. It’s been pretty fun so far!