I have a small gaming group of 3-4 ppl where we love proper progression based multiplayer games. We’ve been playing Barotrauma for ages, a fair share of voidcrew, multiplayer modded RimWorld, and we rode the Lethal Company Wave of crew based mission collecting games, but we’re looking for more games in the same vein with a good mix of progression, asymmetry and replayability. Please suggest any games that you feel may fit!
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Warhammer Vermintide 2, the borderlands games, the newer Space Marine 2, factorio, deep rock galactic
Darktide too.
Content Warning is easy to compare to Lethal Company. I want to say it’s better but your mileage may vary.
Deep Rock Galactic.
There is a huge amount of loadout progression for each class, and a seemingly infinite amount of cosmetics to acquire. While there are only a limited number of mission types, the randomized nature of the level population and all of the various modifiers and enemy types that have been added keeps the game fresh. The game is entirely co-op with no PVP element, which keeps the tone more focused on helping other players instead of ever seeing them as competition.
I didn’t play it in a group, but you guys might like Grounded. You’re tiny people exploring a backyard, and you’ve gotta harvest stuff like blades of grass, pebbles, and bits of candy/leftover food. Has a decent progression to it, I think.
Stardew Valley.
Honestly I want suggest a fair few but I have difficulty grasping what you mean by progression based on your examples. I would argue nearly all games, ever, are “progression based”.
Many multiplayer games and roguelikes are based on repeating a loop where you start from zero every time.
If I was looking to describe a kind of game, I would not use “progression based” to describe a game where you start from zero every time. I’m well aware that many rogue likes have permanent unlocks which facilitate progression, but then I’m back to my original point in that is not a very helpful descriptor because almost every game is progression based in that sense.
That first part is exactly what I’m saying. Many multiplayer games involve starting from zero every time, so that didn’t seem to be what OP is looking for. I wouldn’t recommend Vagante, for instance. It has a small handful of unlocks, but the lack of other progression is a feature, not a bug. Meanwhile, a loot game like Borderlands will have you continually upgrading your character and gear over many sessions, and that’s likely what OP is asking for.
Aaah, got ya, sorry about that I misunderstood you.
V Rising might be the best game my gaming buddy and I have played in the past year. It’s really well made with lots of stuff to do for a group. Plus there’s a big update right about to drop in a couple days.
Sketchy’s Contract is really great!
Me and my friends really liked Valheim, Deep Rock Galactic and Sea of Thieves
I really liked running a server for 7 days to die once in a while, helldivers 2, Warhammer darktide and Warframe are my go to’s, Warframe might be too much investment though.
I’d suggest Helldivers 2, Darktide or Vermintide 2, World War Z
I haven’t played Space Marines 2 (yet) but it’s definitely on our backlog with some friends
Dying Light is good fun too in coop
Grim Dawn
Pokeforce
its like a runescapey pokemon mmo its not out but an alpha playtest is on 29 apr
R.E.P.O is a better Lethal Company in almost every way. I would highly recommend it.
Lethal Company is also great and they’re both worth anyone’s time but I would recommend playing them LC -> Repo because I struggle to imagine going back to LC after Repo.
I’m the opposite. I find LC much more interesting, plus REPO’s camera inertia gives me terrible motion sickness, even when the animation speed is reduced and all the other settings are changed. I can’t even watch someone stream it, the inertia is so extreme.
I think they’re fundamentally different games. The limited day length in LC gives a much more tense vibe, where repo is a bit more laid back and lets you really scour every level. LC also doesn’t have the upgrade system present in REPO, meaning doing well on the harder moons is entirely skill based. I prefer skill over upgrades, but I know others don’t. I’ve heard from people who are really into REPO that past level 6 or 8, the difficulty doesn’t really increase, and getting too many strength upgrades can trivialize the game.
They both have their merits. You find REPO to be more enjoyable which is totally fair and valid.
Totally valid take. I just think the text to voice system is hilarious, the animations/models are more enjoyable, the actual item gameplay loop has more fun and interactive components in repo, I like the items in repo more although shout-out to the boom box in LC, and the monsters in repo are way more interactive imo - I miss the coil head and the turrets and the teleporting randomly into base but otherwise the monsters are really fun in repo. I agree that Repo’s difficulty doesn’t scale too well currently but I expect them to balance things as it goes on.
I think LC is a great game and I hope everyone tries it out as well. Repo just feels like a more polished iteration on the concept and I’m happy to see the genre expand.
Sorry about the motion sickness, that’s rough.
Monster Hunter Rise. World and Wilds are great too, but the multiplayer just isn’t as seamless when going through the main story.