From the article:
On the whole, Bloober’s Silent Hill 2 sometimes seems more… visually led than it should. There’s an innocent airiness and spaciousness to it, for all the shadows and grime, with puddles that grandly reflect the clouds and sumptuously imagined interiors that speak to an antiquated fixation with extravagant lighting effects and photorealistic fine-detailing for its own sake.
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Submissions have to be related to games
No bigotry or harassment, be civil
No excessive self-promotion
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
Mark Spoilers and NSFW
No linking to piracy
More information about the community rules can be found here.
I was super excited for this game until I heard about the free cam… Really hoping it’s something that can be turned off. A core piece of the original horror was hearing something coming but not being able to see it.
I don’t know if I can agree - there’s enough friction just in being able to explore the world from workings like that, I don’t blame them for changing it. At best it can feel cheap. There’s still plenty of ways to apply vulnerability of the unseen.
Did an AI write this? Completely mixing up history and the present in the same sentence
Later in the article:
This is a news article, not an art project. Really poor decision for the writer
This is RPS’s style, you don’t have to like it but it definitely fits in.
*whom
‘Who’ is for subject and ‘whom’ is for object, right?
Correct.