@[email protected]
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101Y

I couldn’t enjoy this game. The world wasn’t very believable to me. The whole thing is “corporations dumb”, which to me got old very fast.

@[email protected]
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61Y

It’s either just “corporations bad” or “corporations are the only way to survive and thrive”

Which is also bullshit.

@[email protected]
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-61Y

Fuck Microsoft.

JokeDeity
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31Y

I wanted to like this game so much as NV is my favorite game of all time, but it was just so incredibly bland and lacking in so many ways.

@[email protected]
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351Y

The Outer Worlds is such a great experience. It’s so full of life and character, and it was the first time in a while that I felt attached to NPCs. Looking forward to the sequel.

Deceptichum
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1Y

It’ll remain the only game I ever started a new game the second after finishing the campaign I played through it 3 times within the first week.

Only complaint is it was short and obviously had some funding concerns.

It was the closest thing to Fallout since Bethesda ruined the series.

@[email protected]
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11Y

Knowing it’s not too long makes me want to pick it up again. I started it around the time I picked up BG3, and didn’t want to main 2 RPGs. I could do for a shorter one now though.

BolexForSoup
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1Y

Man I just found the writing and overall humor so unbelievably ham fisted/try hard. I like over the top satire but it felt incredibly one-note. I lost interest after about 5hrs or so

@[email protected]
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111Y

The satire really hit the mark for me. I can see how it’s not for everyone, though.

BolexForSoup
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31Y

Yeah, I am definitely not questioning people’s taste. A lot of people like it so there must be a reason. But it just didn’t click for me.

Hyperreality
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Yeah. It is/was free on epic. As you say, the story seems pretty boring.

I don’t know why, but it felt really dead and empty. Most of the missions are go fetch missions too.

Cyberpunk, (modded) Skyrim, Fallout 4 or New Vegas, I actually enjoyed walking to the destination. Outer Worlds I found myself using fast travel as much as possible because I wasn’t rewarded for taking in the scenery. Not truly open world.

I mean, one of the companions, IRC I simply fast travelled to and from the ship 4 times to advance the quest. Go fetch at point A, go to ship to discuss, go fetch at point B, go to ship to discuss, etc.

SSTF
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41Y

I actually compiled my thoughts into a review, but TLDR is that I found the setting and characters so good that they propped up a mechanically bland experience.

@[email protected]
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21Y

I liked your take. I enjoyed the setting and writing very much so I was willing to put up with fine but bland gameplay.

people_are_cute
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11Y

Huh? That game is among the least lively in its genre. Even Cyberpunk2077 NPCs were more immersive.

gradyp
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451Y

Since it was pretty much marketed as a Non-Fallout, Fallout game, I gave it a shot. I tempered my expectations though because let’s be honest, most of the time copycats fall flat. So, I was actually pretty impressed with the game and ultimately found myself wanting more. It certainly felt like a freshman attempt but a really damn good freshman who’s hopefully going places. The humor was good, if not a bit forced at times, the relationship system was fun although it being kinda 3rd party made the stakes a little lower, I enjoyed the gameplay and the story for the most part and IMHO it certainly looked good enough.

All in all, I’m a little excited for this now.

@[email protected]
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121Y

Outer world has a great start, but it has a lot of recycled content and really crappy areas after the 10+ hour mark. It was like they rushed it.

In spite of that, I am looking forward to the sequel! And I hope they keep all the good things about the first game!

gradyp
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31Y

Yeah, that’s kinda what I mean about being a copycat. Did feel rushed, and there was a lot borrowed; felt like fallout at times, bioshock others, even reminded me of some LucalArts SCUMM/GrimE games. But overall I think they accomplished what they set out to and managed to make a decent game. Hopefully this news means they are stepping up their game (literally).

JokeDeity
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31Y

The relationship system was good until I realized that it, like Cyberpunk, was really just forming really close friendships with characters. I want my space/future girlfriends!

@[email protected]
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20
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1Y

Obsidian is the studio that did New Vegas.

They got the rights because they were formed from the remains of Black Isle Studios, the developers of the original Fallout, and Bethesda had only been taken over by business majors enough to screw them on the performance bonus for what is widely recognized as the best Fallout game ever made, but not outright deny them the chance to make it at all.

They aren’t copycats. They are the OGs, who sadly can’t use the setting anymore.

Outer Worlds didn’t quite live up to my hopes, and based on their company history I feel fairly confident in saying they had to publish ASAP or go bankrupt (seriously, their history is tragic) but Fallout fans had better hope 2 does better because the reality is 76 has made it clear Bethesda has no more interest in making a good Fallout.

SSTF
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9
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1Y

The Outer Worlds was made under the direction of some Fallout OGs, but the connection between New Vegas and The Outer Worlds only exists in any meaningful way thanks to marketing.

New Vegas and Outer Worlds do not share main writers, leads, or game designers. The marketing for Outer Worlds pushed the connection, which was a detriment in some ways because it created certain expectations. I really wish people would stop thinking of it as “New Vegas In Space” because it’s not, and going in expecting that tints the experience.

JackbyDev
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11Y

I only remember it being marketed as fallout but better than 76.

SSTF
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31Y

This is my point. It was marketed as “New Vegas In Space” but it was developed by different people, with a different structure. It was not trying to be New Vegas.

This of course created disappointment for people who bought the game based on the marketing.

JackbyDev
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11Y

I get that’s your point, I’m just saying I don’t remember that. I’m not saying it didn’t happen. I just remember it being marketed as a Fallout like game after the flop of Fallout 76. 76 had a metric shit ton of hype and it crashed.

@[email protected]
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31Y

That’s exactly why I probably was soured on it when I first started playing. Al the hype was around this game being “the Bethesda Killer.” I knew it wasn’t going to be, but by then I had to check it out.

And like you said I was disappointed because of that. Thanks IGN

@[email protected]
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1
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1Y

The connection to Fallout was always puzzling to me. It’s more like the Baldur’s Gate/KotOR/Dragon Age/Mass Effect style of gameplay.

peopleproblems
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4
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1Y

The Outer Worlds 2: String Bean Thoery

@[email protected]
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23
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1Y

Damn. It really seems like people either freaking loved this game, or just thought it was pretty mid.

I don’t know what it is about the game, but it just didn’t really do it for me.

Edit: I think it has something to do with the game being extremely bleak (aside from some companion quests), even if you choose to all the good choices. The ending is basically “everyone lived happily ever after once you solved the mystery,” but it doesn’t really feel like you’re accomplishing anything throughout the game. Even vanilla Fallout 4 makes it feel like you’re actually making a difference in the game world as you progress through the story.

@[email protected]
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61Y

I remember being surprised at the end. Like it was just suddenly over and didn’t feel like that at all. I liked playing through the game but it didn’t leave much of an impression on me.

@[email protected]
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11Y

This is exactly it for me. Everything else was really enjoyable – but then it just suddenly ends. There’s no freeplay after completing the main story. They went so far as to show a text warning, stating the game is about to end, and you have to confirm to proceed. After that, the only way back in is to load a previous save. I really wanted that unstructured exploration time, like you get after finishing the main story in Skyrim/Fallout/etc.

!Also, I think the “slideshow” style presentation for the ending contributed to this problem. A nice cinematic ending would have had way more weight and felt less tacked-on for me.!<

@[email protected]
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41Y

The set and setting were nice. I kind of liked the story.

For me, ultimately, I had the same criticism of it as a lot of people have for starfield- it felt like a bunch of small rooms connected by a spaceship door. All of the planets were in this weird middle space where they were both too big to feel efficient and well crafted, but too small to feel truly open. So at the end of it, I was left feeling like it was a chore to get from point a to point b.

@[email protected]
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11Y

That’s a fair criticism and one that I agree with.

@[email protected]
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11Y

I noticed this too!! Some seem to really love it too.

It’s funny because I enjoy the premise but it’s just didn’t fullfill my need as a shooter, adventure or rpg, it got like 75 percent there though, so I’m really hoping the second one will be awesome.

@[email protected]
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71Y

For me it felt like it said all it had to say on the first planet, and kept singing the same note for the rest of the game. Low weapon variety, non existent stealth, and not much ambience to see on the way to locations like fallout. It’s the starfield before starfield, but at least I finished outer worlds.

Getting 2 a few months after release to see if they improved, this news makes me hopeful it’s closer to classic fallout.

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