Slay the spire, FTL, and Into the Breach probably have the most hours from me because the controls are entirely cursor driven and can be paused indefinitely.
Balatro is quickly taking the space that the built-in Windows solitaire game used to.
Those are the ones that I open when my brain can’t brain.
At least one idle game. I just finished antimatter dimensions after a year or so. Starting on NGU idle next.
And one “100% attention” game like outer wilds or hollow knight.
The game was done at launch. I played through the campaign the first month after it was released. I would have been happy with what was in the game a year ago
People bought the game and that enabled larian to keep working on it. So they got to polish and add in the stuff that had been left on the cutting room floor we’d have never otherwise seen due to that pesky reality of not being able to ship a finished product if the scope kept growing.
So now, a year after release, there’s a whole DLC’s worth of content in the game that we just get for free.
It’s not like the value added for that 30% tax isn’t there. Steam has made so many things so easy that it’s easy to forget what things were like decades ago.
If you were an independent game publisher, you had to figure out how to set up a web storefront, a content delivery network hosted in perpetuity, take payments, do multiplayer, add in-game chat, map every weird joystick and gamepad in the universe to your control scheme, achievements, friend lists… And every game developer had to do that independently because there was no public solution, really. The friction to enter the indie dev space was so much higher.
Also, steam does not force you to use their store- you can generate steam keys and sell your game away from the steam platform. The only thing that they enforce is if you sell it for a lower price elsewhere, they’ll de-list your game. Which I think is reasonable.
Assume someone is already going to buy a Chromebook for $200-300. Why not spend $900-1000 on a nicer laptop or desktop and need a console at all?
And if you’re a certain age, why invest in an ecosystem that will die with the next hardware iteration, when you’ve seen it happen over and over? I bought a cartridge of Super Mario Bros 3 in 1993 with my birthday money. Why should I have to buy it again, ever, if I still own the cart? Why not invest in an ecosystem that’s by and large always backwards compatible?
I made a point a few years ago to play through every single unplayed game in my steam library. I’d picked up over a hundred games from random sales and humble bundles, And thought it was a disservice to myself to have unplayed games while buying new ones. This was one of them. I think this game had one of my favorite stories of any RPG I’ve ever played; it was number one until Baldur’s gate came out. I later learned it was a spiritual successor to planescape torment.
If you liked this one, another gem that I played during that time was Tyranny. I’m currently working my way through pillars of eternity; I’m really liking it as well so far.
The set and setting were nice. I kind of liked the story.
For me, ultimately, I had the same criticism of it as a lot of people have for starfield- it felt like a bunch of small rooms connected by a spaceship door. All of the planets were in this weird middle space where they were both too big to feel efficient and well crafted, but too small to feel truly open. So at the end of it, I was left feeling like it was a chore to get from point a to point b.
Killing Vivec and then getting the message about being doomed was probably my favorite “oh shit” moment of all time.