Final Fantasy 8

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11h

It’s my favourite one actually.

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12h

It was unforgettable the way it released but it would’ve been even better if the devs had more time to complete the whole story. We didn’t get enough of Laguna because of it.

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13m

Asura’s Wrath, the button masher QTE on rail drew a lot of hate at the time, but I loved the storytelling and the visceral characterization.

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220m

The Mount and Blade games feel like such a janky mess, and I don’t know anyone else that likes or plays them. But I absolutely adore the combat gameplay, nowhere else do I feel that merge between tactical medieval warfare and intense personal combat.

All the strategy/diplomacy/trading/RPG stuff on top is fine, but only as a context for the combat gameplay.

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1h

I liked Watch Dogs 1 mainly because I didn’t consume any pre-release media about it. Whatever downgrade there may have been, I was unaffected. The game and its story are about as Ubisoft as they come (and I don’t mean that in a particularly good way), but it was great for fucking around.

I also liked Cyberpunk 2077’s launch version, but at the same time, I think the people who are trying to memory hole the objectively dogshit launch state of both 2077 and The Witcher 3 are perpetuating the problem.

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11h

Sonic Blast

M137
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1h

I absolutely loved Star Wars: Outlaws and Avatar: Frontiers of Pandora. Two of the most gorgeous games ever made along with being fun and not too long. They nailed the feeling of being a Na’vi, you really feel very tall and nimble. And I love not having super powers and a light saber in a star wars game, you’re just an average human and need to be real sneaky and creative to succeed.

CaptainBasculin
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11h

Splitgate AR. The game experience is unmatched compared to any FPS I’ve ever played. Sure, the gunplay feels close to Halo, but you need to be very aware of portals you can use, and possible enemy flanks. Races can teach even beginners how to use portal play to move all around the map really fast

I sort of get why most people couldn’t get used to it. When players are zooping around everywhere and you play like a sitting duck especially when you first step into the game, it probably feels like a tryhard game, and it’s really difficult to step into that kind of game given the current era of fps games with skill based matchmaking all around. But once you learn playing around portals, there’s no other fps that become as intense as it.

Oascany
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12h

I mostly just hear negativity towards NFS Heat and Unbound, but I found both of them to be incredibly fun and engaging. Grab a friend and make stupid builds like offroad supercars or spongebob VWs. Or try to make actually good builds, either way they’re really fun games. On the other hand, I never enjoyed Forza.

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32h

I was a fan of No Man’s Sky on release. It played a lot like a 3D version of Out There, which was a game that I liked, so I found it fun.

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22h

Rayman M or Rayman Arena in North America. A PS2 era multiplayer 3D Rayman game with only 2 game modes, battle and racing. Most people hate one of the game modes, so half the game and are disappinted but the lack a content. Some critic said that the senses of speed is dull and the level design can be flat-out horrible.

I guess like all multiplayer games it’s easier to have fun with friends, but I liked the challenging and sometimes cruel level design that forced skill and reflexes in rcing mode.

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11h

Played so much of this as a kid, one of my favorites. Tried it again recently and it didn’t hold up as well but I’ll always love this game

Infrapink
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22h

I genuinely think Daikatana is a decent (but flawed) game.

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143m

I think John Romero’s Daikatana had a lot of amazing ideas that just couldn’t be realized in the final release of the game due to circumstances during its development.

It is objectively a bad game, one of the worst actually, but I sure do see a lot of potential in it.

Auster
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33h

Ah, another game that comes to mind: Persona 3 FES

Dunno how not liked it is, but I always see people getting scared away because of the difficulty, and that trying to convince people to play that version for the good part of a decade now.

But just saying, learning the ins and outs of the game makes it far more manageable, and even gets mechanics of P4G and Persona 5 to make sense.

Also, pinning a god-like being to the ground for ~50 turns thanks to Thunder Reign and making another god-like being slap itself to death thanks to Marakarn and Tetrakarn, both due to exploiting mechanics to my benefit, were certainly high points of the game. =D

Even Mitsuru was useful for a single battle in my whole 170h save because of having to exploit the game’s mechanics

🍞🔥
(“burn by bread” reference)

spicy pancake
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12h

GBA port of Munch’s Oddysee

it’s an objectively very meh game, so compared to the rest of the rockstars that make up Oddworld it’s crap lol.

but it was one of the first video games I ever played and completed, so I love it unconditionally

ThoGot
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33h

Dark Souls 2 at its release
(even before the “Scholar of the First Sin” Remake)

I just liked the more fluid combat mechanics compared to Dark Souls 1 and as far as I remember it didn’t have this weird Windows Live thing

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12h

Salt & Sanctuary

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12h

And also SMTV

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