Giving it a replay on realistic mode, it’s good fun! I like not fast traveling, and having to figure out where you are by actually reading the map is fun.
It has its jank, and the silly macho-vibes suck, but it’s a really interesting and unique game. Try to lean into its oddities, they actually work quite well when you give them a chance. The saviour schnapps saving system is not that punishing, but it does mean you either have to commit your early economy to saving/stealing schnapps or accept that you will fail quests and die in combat without being able to quickly reload a recent save.
Ultimately, I enjoy games that force me to take failure seriously, but that’s a matter of taste. It does make riding through the woods pretty intense with the threat of getting ambushed.
Try to use the combat skills you’ve unlocked instead of spamming thrust.
General combat advice:
I’ve bought each of the three latest Hitman titles on Steam exactly once at regular video game price and gotten all the content of each game, plus freely received the collection of all that content in the “World of Assassination” consolidation. Plus the free and amazing rogue-like expansion taking place across all maps from all games.
Seems like a really good deal to me.
I found the lines poorly written, the narrators not very convincing, and the whole concept limited and simple. It’s likely that something better comes along further into the game, but it really didn’t pull me in.
It always fascinates me that people can have such different experiences. I’m really happy you found your perfect game, wish I could see it like you see it!
I’m somewhat nostalgic about parts of it. It clearly had a much wider impact on society than the AIDS outbreaks, and many people didn’t end up with anyone close to then dying or with any serious long term effects.
To lots of people it was just a time of staying home and trying to work that out. At least in the parts of the world I was.
I quite liked the vibe, but got frustrated about the artificial progress blocks. If you’re a competent deck builder it’s pretty easy to build a deck that beats the game master, but then you get to a point where he just throws infinite enemies at you and you are forced to lose.
I get it, the gameplay requires you to lose a number of times, but it just turned me off from finishing the game.
Calling HITMAN a crappy live service thing is hardly fair. True, the always online part feels really unnecessary, but beyond that it is a stellar single player game with the best Hitman gameplay of the last two decades, a large selection of excellent maps with variants and extra missions, as well as a really impressive rogue-like mode added later for free.
The elusive targets and seasonal content can be completely ignored, and the game would still be a major milestone in modern singleplayer games.
It’s for sure not the same as BioShock, with traversal and exploration the biggest difference, but it has similar vibes, at least as far as I have played. And at least in comparison with Dishonored.
You’re (mostly) alone in a giant, isolated station where a terrible disaster has happened, and must inject yourself with magic goo to be able to handle it’s warped former inhabitants. There’s definitely more of a stealth vibe than in Bioshock, but the feeling was similar for me.
In contrast, Dishonored takes place all over a crowded city with regular interactions between NPC’s which you can manipulate from the shadows. Most enemies can be killed or KO’d very straightforwardly, and there’s just much more of a revenge power fantasy about it.
But I digress. I can understand the comparisons to Dishonored, they just aren’t that similar in my mind.
What is this black magic?? How are these symbols a valid domain name???
The article mentions them as action RPGs