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Cake day: Jul 08, 2023

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Tunic has an incredible mystery element, with many layers and a very satisfying conclusion. The combat is juicy enough but still pretty forgiving, and the meta-narrative of playing that’s “already been played” is very interesting and nostalgic. Highly recommended!




TBF, upgrading from Windows 10 to Windows 11 is free, so it can reasonably be called a rolling release.




I found the lines poorly written, the narrators not very convincing, and the whole concept limited and simple. It’s likely that something better comes along further into the game, but it really didn’t pull me in.

It always fascinates me that people can have such different experiences. I’m really happy you found your perfect game, wish I could see it like you see it!


I’m somewhat nostalgic about parts of it. It clearly had a much wider impact on society than the AIDS outbreaks, and many people didn’t end up with anyone close to then dying or with any serious long term effects.

To lots of people it was just a time of staying home and trying to work that out. At least in the parts of the world I was.


I quite liked the vibe, but got frustrated about the artificial progress blocks. If you’re a competent deck builder it’s pretty easy to build a deck that beats the game master, but then you get to a point where he just throws infinite enemies at you and you are forced to lose.

I get it, the gameplay requires you to lose a number of times, but it just turned me off from finishing the game.


Replaying Kingdom Come: Deliverance, but this time no save scumming and on the Steam Deck. It’s really good, but the slight vibe of sexism bugs me.

Also playing the excellent Tactical Breach Wizards.


It’s incredible, feels like such a perfect addition to an already excellent game.


I had a similar experience. I think it was mainly the small combat encounters that dragged out, as well as there being something off about the tone. But it’s hard to put my finger on exactly.


Calling HITMAN a crappy live service thing is hardly fair. True, the always online part feels really unnecessary, but beyond that it is a stellar single player game with the best Hitman gameplay of the last two decades, a large selection of excellent maps with variants and extra missions, as well as a really impressive rogue-like mode added later for free.

The elusive targets and seasonal content can be completely ignored, and the game would still be a major milestone in modern singleplayer games.



It’s for sure not the same as BioShock, with traversal and exploration the biggest difference, but it has similar vibes, at least as far as I have played. And at least in comparison with Dishonored.

You’re (mostly) alone in a giant, isolated station where a terrible disaster has happened, and must inject yourself with magic goo to be able to handle it’s warped former inhabitants. There’s definitely more of a stealth vibe than in Bioshock, but the feeling was similar for me.

In contrast, Dishonored takes place all over a crowded city with regular interactions between NPC’s which you can manipulate from the shadows. Most enemies can be killed or KO’d very straightforwardly, and there’s just much more of a revenge power fantasy about it.

But I digress. I can understand the comparisons to Dishonored, they just aren’t that similar in my mind.




Technically ready and available now, just not ready to compete with classical computers.

Which, sadly, is a step above what fusion has achieved so far.