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@Auster1

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Cake day: Oct 28, 2024

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Dunno when, but been using Android since around Android 2, and I remember it only worsening over the years.


Looking from another angle from Yoko Taro’s point, I’d say that, in fear of failing due to being too big, companies would rather play it safe, but that causes creations to grow sterile.

And as consequence, people allegedly “weird”, which I wouldn’t think are necessarily people with curious antiques as Yoko Taro himself, but simply people whose game ideas are far from a safe ground, go for making indie titles instead as then they can be free to do whatever they want.


In my opinion:

If memory serves me right (as I played the game a while back), Shantae and the Pirate’s Curse’s intro stage acts as a tutorial, but it’s so seamless to gameplay and story that it barely feels like so. Iirc, also same for Valkyria Chronicles 4’s first mission.

And that I remember better due to playing relatively recently, Final Fantasy VI and Catherine’s tutorials are well integrated to their games’ specific flows, the former being a series of NPCs you talk to, something you already do a lot in the game, and the latter being quick, straight to the point and given like it is a normal part of the narration and the increasingly frenetic (for a puzzler) gameplay.

And also if memory serves me right, Dirge of Cerberus and Outlive both have optional missions in their main menus that act as tutorials, that don’t feel like a chore, and that if you ignore them, the game is still sufficiently manageable.


I think there has never been a proper line separating indies from other games, rather being a loose perception of games made to show what the developer wants. And the impression growing stronger as bigger projects more and more seek to go for the lowest common denominator or go by what who gives the orders demands.

Even if a game is from a bigger company, but the company gave the thumbs up for doing whatever the team wanted, without conditions, handholding, etc., then I’d say the game is indeed independent enough.

Though, on a more negative view, I wonder if Dave the Diver getting nominated was a case of that meme of the older man trying to act as a cool kid.


Unironically, Dissidia 012 for the PSP, maybe? Been some years since I last played it, but I remember that graphics seemed pretty sharp, even on a PSP screen.


You’ll lose all your local data as the bootloader gets unlocked, so back them up.

Tutorials on modding phones, from my experience, are fairly obtuse despite the process itself usually being rather simple and straight forward.

If you want to go as privacy-oriented as possible, you’ll likely pick a vanilla system (that is, as close to AOSP, “Android Open Source Project”), and will often be on the lookout for software that is either DRM-free (no dependency on 3rd party software), or open source / FOSS (“Free and Open Source Software”). Also VPNs to mask your online usage may come with their own set of cobsiderations, like some sites breaking, some others considering it ban-worth, and others setting prices, languages, etc., to a given region.


Does Mbin count? =P

Jokes aside, imo, Skyrim, Starbound and Final Fantasy XII are great games to sink a long time. Of those, Skyrim I played the least due to life happening, but was enough to sink a few dozen hours already. Starbound easily surpassed the 600 hours for me, even if I barely use mods or played multiplayer. And Final Fantasy XII, on my first save I got to the final boss, I was nearing 300 hours already, and for a game originally on a 4.7 GB disc, it has a lot to do, so much so that, in that save, I was just starting to scratch past the surface.


Short version is that Blizzard’s removal of Warcraft I & II is the first case to be in the scope of GOG’s (re)commitment to game preservation since GOG published that commitment.


Regarding the question itself, Starbound and Minecraft. Maybe Final Fantasy XII if I was to play it multiple times, as I take at the very least 100+ hours to finished it, and 250+ if I’m not in a hurry.

But regarding gaming fatigue, perhaps it could be a symptom of playing too much of only a handful of game styles? If you wouldn’t mind, may I suggest to check some smaller games in length and scope, specially indies? Those tend to be rather diverse in their scopes and executions.