I don’t know about Xbox but I’m still seeing reports about PS5 games being optimized for the physical architecture and requiring some degree of overhaul for the PC port; even FF7Remake on PS4 talked about it for the PC port. Though I imagine that only applies to specific high end games, not for 99.99% of games. Just put it on Java or Unreal 4.
Rebirth is already out, but it’s still exclusive to the PS5. The PC port was announced for early 2025 I think. so OP is either making a jab at Rebirth not being available on PC because PC players hate exclusives, or they’re just saying they’re waiting for the 3rd part of the remake trilogy (probably to be expected some time in 2027), which is what a number of players are doing.
Exactly, they announced earlier this year that they were working on reviving a bunch of licences, including Crazy Taxi, Jet Set Radio, Shinobi, Golden Axe, Streets of Rage, and hinting at a longer list. We don’t know yet eactly how many titles that includes, and which of them will get remakes, remasters, or brand new games, but it was hinting brand new. Early dev footage was leaked at some point for Crazy Taxi and Shinobi.
I can’t believe we haven’t learned anything since “it’s about ethics in games journalism”. “It’s about monetization in AAA games” now, apparently.
I totally agree that there has been a hate campaign about DEI right-wing complains, but there’s two subjects that came to head at the same time here because it was on the same big title:
Star Wars Outlaw and AC Shadows had the same business model, Star Wars showed that it failed, and Ubisoft got spooked and said they’d have another look at the monetization model for AC. People did get pissed at both games when their business models with passes and editions everywhere were revealed.
It’s just that AC also had at the same time the matter of racist and misogynist hate because of the protagonists. I don’t think this happened on Star Wars, and the fact that it failed too shows that it isn’t the only complain people are having against Ubisoft.
Apparently the monetization guy is stepping on the minority hate campaign subject, he’s the one conflating the two problems here just because his job title. We shouldn’t forget that Ubisoft did pull an infuriating and deplorable stunt with that monetization model.
I’m on the side that a remaster of a PS4 gen game dumb, but HZD was always the butt of the joke in regard to those awful generic bobblehead animations during every single dialog. It was laughably bad. With the reveal trailer, it does make a pretty big difference. Everything else? Not so much.
If this had been a PC game all along, these animation overhaul would have been a patch of the original game, but since the trailer insists that they re-recorded all motion captures for the dialogs of the whole game, they get to sell it full price again.
Sales expectations here don’t mean “we think this game is so good it will move x million units,” that thinking doesn’t exist anymore. It starts from the money they put in it, and they deduce “we’ll need to sell x million copies to get the money back with the profit we want.” There have been a few interviews specifically about these two games saying that.
It’s the same old idea that AAA products (movies, games, same excuse) cost more to make than they bring money back - although we never know exactly how much of that is actually “investors expect an x% return by week y” where x is just too high and y too short and they never want to think longer term, and we never know how far an investment actually goes. Especially in the case of the Remake trilogy where keeping the same engine and world is supposed to drastically reduce the cost of the last game compared to if they had started a new game from scratch with the same content - except part 3 is unlikely to sell more than part 2 given that it’s a sequel.
At any rate, we all know it’s true that development time and costs keep going up exponentially, and no one likes it (and yet everyone wants 4k 60fps somehow).
There’s giving a different importance to something that is, in fact, present in the art piece because it touches you more importantly than it did the author, and then there’s making shit up whole cloth. But like I said, the words you chose, and also the things you chose to defend, say more about you than the art
You can also replace woke with another word and it is indeed true that this hypothetical game has a message of female empowerment by having a strong female lead yes. Fallout can have an anti-capitalist message whether you’re pro or anti capitalist yourself and use your own word of choice to denigrate or praise the message. The word you chose says more about you than the message.
What was your point already?
I’ve been playing the series since LttP. Twilight Princess is my top, for presentation and storytelling.
I feel like Skyward Sword tried to repeat that, but the dungeons and style / atmosphere of the world of TP still come out on top (even though I’m not very much into gothic style and furries). I think SS is way too cartoonish and happy-go-lucky for a world where the surface has been abandoned to the demons and yet everyone who lives there is cool (gorons, kiwis, moles, proto-Zora), that’s a massive tonal dissonance between the narration and the actual environment and it just takes me out.
The next ones on my top list are Minish Cap and Link Between Worlds.
I know what you mean, but Nintendo is a pretty bad example to illustrate that sentiment. I mean, they totally do corporate crap to benefit them and not the players obviously, but the Zelda series is literally built around the gimmicks of the console. They start thinking about a gimmick, either on the console and / or how to turn that into a gameplay gimmick, and then they make a Zelda game around that. OoT had the rumble pack and then tried to do Ura Zelda that was supposed to be the system seller for the DD64 - but that blew up and was salvaged between Master Mode and Majora’s Mask. The GameCube had Four Swords with the connection to the GBA and the multiplayer. The Wii had Skyward Sword with the motion thing, the Wii U had the separate tablet. The DS then the 3DS weren’t too relevant for Zelda but they tried, and other games did rely on it.
I’m not saying it’s a fact for the whole series, but Nintendo is particularly famous for developing a gimmick console and then building games around that, so yes, the physical console is actually relevant to the game you want to play it on, you’d be hard pressed to port that elsewhere and emulators are always weird and have a lot of work to adapt into something that makes sense on a single screen with a basic gamepad.
Brb gonna test those old 1995 games and if they don’t run on Windows 11 I’ll review bomb Eidos.