Square Enix and Google are teaming up to deploy the Gemini chatbot on Dragon Quest X through a "Chatty Slimey" companion.
coreray00
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239m

Just what I wanted in my video games, clippy! /s

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Google: please, we have to prove to our investors that the AI gamble will pay off. We’ll license you Gemini for almost nothing and your customers will love it!

Slime companion: Adding a small amount of bleach to your sibling’s bottle would be a funny prank

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54h

… SquareEnix still managed to exist after FF13?

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113h

Mate, it’s been 17 years. Let it go

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54h

They are still riding the FF7 wave. They will continue to do so until the end.

Albbi
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12h

Starting a new FF9 wave with that animated series that’s coming up.

https://finalfantasy.fandom.com/wiki/Final_Fantasy_IX:_The_Black_Mages'_Legacy

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33h

I’m thinking a lot of them ride off of FFXIV, though it’s less visible much of the time. That game has a lot of real loyalists.

iamthetot
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23h

I grew up with them when they were still two different companies and contrary to most fans, I still like their games.

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697h

So they don’t want to me not buy any more DQ games. That’s a bold strategy, let’s see how it plays out.

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-346h

I imagine it will play out just fine. Most gamers and the younger generation are pro AI.

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225h

Most gamers hate AI, games are freaking out of they have to put they use ai in their game for a reason. Young kids are using “That’s AI” as a way to say something is a lie. I don’t know what hole you’re sticking your head in but you might want to wake up.

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356h

That doesn’t align with any that I know, but anecdotes are just that I suppose.

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115h

Cant wait to ask the slime whats the best way to make meth

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227h

Honestly, a small llm in these situations would be great idea, but it should be a very small local or hosted by the company itself (with a setting to turn off)

A small AI in games is the stuff I do want. But there is no reason gemni needs to be involved in a game at all

MyNameIsAtticus
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167h

Make it a downloadable package that runs a local model and I think I’d be far more fine. Like, I think it’s a tacky gimmick, but at least on device it’s not hurting the environment

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106h

AI-powered NPCs is like a childhood dream come true. But I agree it would be better for them to use a model running on the user’s system or at the very least host their own.

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95h

I don’t think they solved for the LLM breaking character yet. Like, as a kid I wanted to be able to have whole real conversations with NPCs, and get them to be more life-like. But with the technology now, there’s too much “forget all previous instructions” and “you are absolutely right”.

If the LLM is locked down, then you might as well just used a static script.

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233m

I mean there might be a way, but it’s not easy.

The laziest and worst method is to use ChatGPT and have it “pretend to be some character” with a system prompt.

If you want something really good, you would need to train the model from scratch based only on knowledge that one particular character would learn from their world up until that point. However this is going to be a ton of work just for one character.

For a middle ground you could probably cheat a little and start with a model that’s close to the knowledge base you would want most characters to have. Then you would use something like a LoRA, or RAG on top of it for each individual character.

For instance, if you wanted to make a game in a Victorian Era setting, you could start with this model that’s only trained on text from the 1800’s: https://github.com/haykgrigo3/TimeCapsuleLLM

To make it better you would have multiple base models that are trained on various backgrounds that NPCs could have (Farmers vs Merchants vs Soldiers vs Nobility, etc).

Even then, this would not work well for certain games. For example, if you’re trying to tell a specific story, you don’t want a character that will go off script or give away some information that spoils an intended plot twist.

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25h

We need some kind of giant regex to filter out user input that would try to hack the NPC’s instructions /s

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I thought I was in the minority with this opinion. I hate all the known issues with AI and the ethics in how they train, but I have to say having an LLM in a game is really really cool.

There was a time when (I think it was chatgpt) had free API access and this game spacebourne 2 integrated it into your ships computer so you could interact with it. It was very cool, very wrong at times, but still very cool. My favorite interaction was unfortunately a hallucination. I asked it what system I was in and it gave me a name of a system that does exist in the game, it just wasn’t where I was. I asked why my map said I was somewhere else and it says “your map must be incorrect” lol

Around the same time another game Craftopia integrated it as well into their NPCs so you can just target one and talk to it. I ran towards an enemy and asked why it was attacking me and of course because of the guardrails put on the AI to always be friendly it says “oh no I would never attack you! I’m here to help!” as it’s swinging at me lmao

missingno
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In theory, if the technology worked very differently from the way it does now, I could envision a world in which AI NPCs could have potential. But knowing how LLMs actually work, knowing that a lot of the hype behind them is smoke and mirrors, I can’t see it being viable. And with the trajectory that the LLM bubble is going, I just don’t think it will ever reach a point where I’d trust it.

NoForwadSlashS
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388h

At least it kind of looks how I imagine a personification of a chatbot should look

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297h

Blue poop with braindead stare?

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14h

Hey! Listen! Look! Watch out!

Devolution
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247h

Well this will go well.

Moogles powered by Claude.

Claptrap, powered by ChatGPT. 🙃

Albbi
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13h

Claptrap seems more like a Grok.

Skyline969
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217h

ClapGPT

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17h

Moode the Moogle

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35h

If only there were other games available. Oh wait, there are, I’ll go play those instead.

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67h

“Malroth did nothing wrong.”

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