With player numbers continuing to sag, this end was all but inevitable.

What a cluster.

lath
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115m

Wait, isn’t this the game where the company owner said “we don’t need a lot of players to keep us going” or am I misattributing the paraphrase?

@[email protected]
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21h

rip bozo

@[email protected]
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206h

The market is saturated with PVP shooters. Give me small, unique games, suitable for a more casual playerbase (not meaning dumbed down but just with less time investment needed). Feel free to keep them low budget to minimise risk for the studio.

I guess that would require actual creativity. And I get it, that is not an easy thing to get by, especially when so many games already exist.

Kronusdark
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35h

It’s been a great couple years to release your indie game out of early access.

@[email protected]
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54h

Never heard of it. That’s part of the problem I guess.

Hal-5700X
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427h

But gamers…

lol

DebatableRaccoon
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298h

The pitiable coughs of the GaaS market slowly realising the audience doesn’t have time for 1500 ‘forever games’.

@[email protected]
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21h

The Second Wind folks just out out a video about MMOs being a dying genre

https://youtu.be/L7tzcL4X2_s

@[email protected]
creator
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198h

Yup. And now due to GaaS only on the company owned server, this game will never be preserved and playable for those few that would like to play it.

@[email protected]
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78h

Forget other “forever games,” isn’t TikTok like the biggest competition for gamers time, attention, and money these days?

@[email protected]
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23h

Not this gamer. I don’t know what the rest of you savages are up to though

Hello_there
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107h

Stop killing games? Hard to believe that StarCraft had this issue solved and we still can’t figure it out for newer games

@[email protected]
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13h

Newer games rely a lot more on online features than StarCraft did. You could play that without access to the internet when it came out.

@[email protected]
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63h

Your comment is structured like a statement of disagreement but you are really just summarizing the problem that the person you responded to outlined.

@[email protected]
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22h

What I’m saying is that StarCraft didn’t so much “have that issue solved” as it just didn’t create that issue for itself. It’s also a lot easier to do things offline when your game is designed to be sold once instead of the micro transactions hellscape and constant “events” you see nowadays.

@[email protected]
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141m

So StarCraft had it figured out. Then companies unfigured it by adding things that maximize profit. Funnily enough very little of what they added real prevents self hosted multiplayer. It’s just more convenient the way they do it.

@[email protected]
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148h

Sad Geoff noises

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