DebatableRaccoon
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Joined 2Y ago
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Cake day: Jun 24, 2023

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You know books and games are different mediums, right? Or are games, films, books and music all the same thing in your mind?


Legally distinct is where things can get extremely murky already. A spiritual successor is in no way guaranteed to get the sales figures of the original IP. Sometimes fans go rabid, others not so much.

Now, in less general terms Dead Space is a horror game, a niche segment of the market that traditionally “doesn’t sell well”. In usual big game company fashion, it’s really difficult, if not impossible to get apples-to-apples numbers on sales and costs. I’m not claiming to be a DS fan, let alone expert but does spending $162M (Callisto Protocol’s reported cost) on the development of a niche game, that is a legally distinct game from a franchise that has been reported to not sell well sound like a good idea?

I couldn’t find a sales figure for DS3, a game that I remember being poorly received by fans at the time so the best I can do is use the 4 million copies from DS2, a game that was supposedly a commercial failure with a $60M budget. CP had a sales expectation of 5 million copies. At $60 per ideal sale, Krafton were apparently expecting to make $300M. Does 85% profit margin sound realistic?

Keeping in mind EA and other large publishers in the AAA and rolls eyes AAAA sphere have a history of over-estimating their sales numbers, begging the question of whether the people setting these numbers are doing so realistically or just because that much profit sounds nice?

Regarding your question of EA or IP (or market), I’d add on “Or is it due to project mismanagement?”. Are incompetence and greed making it so that fans will never see more of a franchise they love?


And yet they still won’t just sell off the IP, like many others they’re sitting on, doing nothing with. We need reform to the IP system. Make IP squatting both illegal and impossible by default.




SE1 is a game I’ve wanted to get into but the awkwardness and requirement to do homework for basically everything has always seen me bouncing off. Hopefully a sequel will iron out those issues. I don’t mind the potential complexity, just make the on-board less of a wall.


The manga and anime market is about to get real dystopian in the west.


Getting the full, but streamlined experience? There’s still a difference between watching a film and playing an interactive film.


So long as it’s a ban from the online portion instead of the singleplayer, that’s fine by me. I’ve already lost most of my interest in the next game from them due to their scummy practices so if their next move is to get rid of any true offline component, it’ll complete kill both the game and the company for me. We don’t need another Ubisoft or EA.


My shocked Pikachu face is starting to feel worn out with shit like this. No duh they’re going to milk online again. Obviously, there’s not likely to be singleplayer DLC again, and they’ll likely lie about not being able to add the multiplayer update stuff to singleplayer. Just like last time.


Where there’s money, the corpos will always try invade.


You can always shut up when people complain about known shitty practices by overstuffed companies.


Windows has ease on its side. I’ve never had to learn CMD to achieve basic tasks in Windows and that’s one of, if not the biggest point against Linux.




Don’t worry, I know. I just spotted a chance to get a jab at R* in and went for it.


Genuinely don’t know but it received their seal of approval somewhere along the line, otherwise it wouldn’t have been released.


Is that not what “Rockstar’s standards” translates to now, after The Defective Edition?


“The difference between a million and a billion is roughly a billion.”




As if this tool knows anything about creativity beyond being creative with numbers



Admittedly, me too. I wasn’t as taken with Paralives to begin with but after the inZoi demo ran poorly on my rig, not an insubstantial rig, I’ll add, it kinda put me off and I’m slightly worried about content. Paralives seems more the tried and true path of The Sims but minus the EA bullshittery.



Admittedly, that’s pretty good… but useless to families that live far from each. It’s difficult for those families to not feel robbed while everyone else now gets an even better experience.



I think givesomefucks is more explaining than defending the process in their comment.



There needs to be some kind of gold buried somewhere in this new version otherwise I can only see it as another step on the enshittification carousel for an app that has slowly been getting worse over the years.


What are the positives to the new one? I have family in a different country so this is a big loss for me.



It’ll be interesting to see the sales numbers on this. Surely it’s been long enough that it’ll only be the extra few stragglers and the few looking for a hit of nostalgia, right?


What’s the point? Anyone who’s vaguely interested in it is going to know about it, and there’s never going to be anything particularly game changing in a 20th iteration of a franchise. It’s still CoD at the end of the day.



“It’s the pirates’ fault because they prove we’re full of shit”


It doesn’t even make much sense in the PC sphere either. It’s physically possible but in regards to cost and performance, there’s not much to gain from a yearly upgrade cycle.


True but they didn’t say 2 in the above comment and with 2 years off, it’s easy to not realise the first wasn’t released in the 2020s without checking.