Sorry for the late post, I moved this week and it’s been pretty hectic. I just realized now that I forgot to make a post on Wednesday.


A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it’s price, waiting for bugs/issues to be patched, DLC to be released, don’t meet the system requirements, or just haven’t had the time to keep up with the latest releases.
I’ve been making progress on my first playthrough of Bloodborne and am at the Witch of Hemwick. Aside from hearing so much general praise for the game over the years, I’ve gone in blind and it’s been a real treat. If the quality of the game remains constant, I can see this easily becoming my favorite From Software game, and probably one of my favorite games in general.
Still barely gaming as I’ve been spending my time on my mod making project instead. I’ve been playing Chaos Zero Nightmare a bit on my phone though and it continues to be a guilty pleasure. Can’t say I condone gacha monetisation, can’t say I love all the character designs, can’t say the story isn’t terrible and the English translation is amateurish. All that being said, the roguelike deckbuilder gameplay is actually just really good. The dopamine hits of unlocking rare card variations during runs and making new builds work just keep me coming back.
I did end up buying two new games for myself on the Steam Sale as a Christmas present: Chrono Ark and The Banner Saga. I’ve had my eye on them for a long time, and so I’m looking forward to getting to a point in the mod making where I can take a break from it and actually play some games.
Currently trying to give the ‘legacy of thieves’ collection a go. I’m not sure how long it will hold my interest, but it’s pretty good so far.
Hi fi rush has me enamoured!
Game’s awesome. I won’t say the combat is the deepest, but I’ve seen some unfair criticisms from action game fans.
Like, it’s not exactly a combo simulator, but you can absolutely do touch-of-death combos on most enemies, and there are ways to work through shields quicker.
Game’s mechanically deeper than most people think, I think. Definitely some replay value there.
To me it’s the animations, the whole world being on a beat and just how lively everyone is.
After the too many connection problems with poe2 this league, I fallback on Grim Dawn.
I need my arpg fix, and there is a new expansion cooking right now.
Playing Hitman World of Assassination! I love causing chaos as Santa
Make sure to check out the Peacock Project, a self-hosted Hitman server that, among other things, lets you replay any of the old timed content you want. No more FOMO in your single player game!
That’s awesome thanks!
Not the person you replied to but I’m definitely checking this out. Thanks for the comment!
Awesome pick! Easily one of my favourite games ever, and second most played game ever, but it doesn’t get talked about nearly enough on here. I try to mention it where I can, in hopes more people try it and love it, and then talk about it here. It’s definitely one of the most confusing games to try and buy, with all the different versions available, but once you figure it out, the game is excellent. It’s probably the only game I’ll actually buy all the small added content for.
Skyrim
Still relatively new to the game (started playing it in the last couple of years) and I’m trying my first run on survival mode, currently loving it!
Protect your knees.
Oh nice!
You know, after over 5k hours I still haven’t tried survival mode. Most of that playtime is before it was a thing but I’m guessing I probably have at least a few hundred hours after survival was introduced and I never bothered to try it. Maybe someday.
It was a little annoying at first, but now it feels very natural. Night is cold and dangerous and you get tired, so you sleep. You get hungry and food is found everywhere, so you eat. Wear warm clothes and don’t spend too much time in the cold without protection.
It kinda makes me realize that I’ve been looking for this exact thing in open world games, now I’m trying to think up some rulesets for BOTW/TOTK and RDR2 to make them similar. Maybe a survival mod exists for Red Dead?
I’ll probably give it a shot the next time I have an itch for Skyrim. I’m not usually one for survival games but it seems worth trying.
I played the intro campaign of Wildermyth, and not only is it great as the “fantasy XCOM” I was hoping for, but if you’re the type of person to headcanon little stories and relationships between your party in a tactics game, this game is for you.
Foundation - Probably the closest I’ve gotten to that pure bliss city building feeling of SimCity 4. That’s with 500+ hours of Cities Skylines 1 & 2 being the last CB games I really sank time into. It’s simple but deep. Bog standard colony building ala Banished. A trade system that’s fantastically responsive and again simple. Production chains that are sensible and responsive to change. It’s a little micro heavy but it’s fine. There’s always something to do and that’s what really had me into it. When you solved one problem you move to the next one and that keeps going and going. It’s wonderful.
Stardeus - Rimworld in space. I’m not the biggest Rimworld fan but this version of it has its hooks in me. The tutorial took almost 3 hours. 12 “chapters” with page after page of info thrown at you. Once you get beyond that and start a campaign it quickly falls into place. So far I’m loving it. I usually don’t like games that you spend hours building up a base for it to be blown to smithereens in minutes for God knows what, but this one makes sense. You’re set up with the knowledge that time is not on your side and the environment inside and out will kill you. Expectations are set in a way that’s better for a player to understand losing is a part of the process.
That being said it’s a lot. I’ve barely scrapped the surface. I’m already wanting to swap body parts and put human brains into robots. I just hope the space exploration is good because I haven’t even got that far yet and my mind is like let me set up a mining operation that can rob other ships and shit.
Two I’ve barely scrapped the surface with Mechabellum and Heroes of a science and Fiction. Mechabellum doesn’t have key rebinds but it’s kind of ok because 99% of the action is mouse based. I’m a wargamer and this game is basically lost building and testing in real time against other players. Fantastic concept. I need to dig deeper to see if execution is there. I will complain about the key bindings if it starts to effect the actual game play. In one brief match it didn’t. Verdict is out.
HoSF is HoMM. Not much to say about it besides it’s been enjoyable so far. If you like Heroes of Might and Magic you will like Heroes of Science and Fiction. It could probably use some faction diversity but if you really want that go play HoMM.
Just finished up The Last of Us 2 for the first time. Fixing to begin playing the story of GTA V for the first time ever as well- played it online at friends houses in high school but never owned it myself.
I never finished TLOU2. Once you reach halfway and have to do you know what, for like 15 hours, I noped out.
GTAV is a great sandbox and has a pretty fun main story too. Is it overrated? Probably. Is it still a ton of fun? Fuck yeah it is.
Still playing Factorio with a friend. We took a break over the holidays but are slowly getting back into it. Thank Fate for the new tag system, because otherwise I would have no clue what I was working on a month ago.
Also Pyanodon’s mods are more complex than difficult, so if you are interested and able to take your time, I would definitely recommend trying them out.
I think posting can wait when set against real life (still, nice to have the thread), hope things went well.
Shadowrun: Dragonfall
I finished the game. As a whole it’s a better experience than the previous title, with slightly more interesting writing (both are great), better balance and an expanded format of acting as a shadowrunner. There’s only one issue that really affected my enjoyment throughout and that’s the amount of large combat scenarios (waves or rooms with 10+ enemies attacking at the same time). They weren’t a majority thankfully, but they were common enough to get a little tiring, to say the least.
I like Shadowrun in its small scale and more personal form, anything big (important jobs with tons of enemies, epic stakes) and I lose interest pretty quickly. I don’t know why games feel the need to end with saving the world or equally important scenarios but it’s the most boring direction a story can go for me at this point. Dragonfall did manage to put a reasonably interesting spin on that at least and I think it did it slightly better than Returns so kudos for that at least.
I loved the side character story arcs - small, personal, some more tragic, other ending happily. Advancing them after every run was one of my favourite parts of the game. I wish such mundane and unimportant story beats played a bigger part in RPGs in general.
After finishing two games I think I’m ready to say I really like this series, WAY MORE than I ever expected to. I had some reservations initially, both due to the setting (not because the idea is bad, I just wasn’t feeling it) and jumping in after a long break from isometric RPGs but these games managed to win me over.
I just wish they had more unofficial content. All I have left is Hong-Kong (with its DLC campaign) and 2 user campaigns for Dragonfall (one of them being a remake of the SNES Shadowrun) - once that’s done I’m out of modules. Cant’s say I’m looking forward to that moment.
A.W.O.L.
It’s an indie tactical(ish) FPS made in EDuke32 engine. It has decently feeling and sounding weapons with really nice sprite work, nine levels (of varying quality) and unique hand drawn cutscenes.
Game aims for a more grounded approach, with relatively low health, reloading, aim-down-sights mechanic and 4 weapon limit. Oh, there’s also localised damage system for enemies (well… head shots), simple squad mechanic (with voice acting for combat barks!) and a stealth system.
Enemies are rather brain dead and have trouble aiming when approached from slightly elevated position - they can still tear through your health if you’re not careful though. Levels are a mixed bag, some parts look pretty good, some are a bit undercooked (simple design, broken lighting on certain models, occasional lack of skybox etc). Heck, one of them might cause some Max Payne’s nightmare level related PTSD flare ups due to its design and pixel perfect platforming. On a more positive note, various map elements have pretty cool damage effects, you can really see the your handiwork after more chaotic encounters.
Outside cutscenes some story segments are displayed as dialogue boxes at the bottom of the screen. Unfortunately, these disappear pretty quickly which paired with their tendency to show up in the middle of the action make them easy to miss. It might not be the best story ever but it would be nice to have a chance to enjoy it.
It’s a neat if amateurish project but it’s fun enough way to spend 3-4 hours with. If anyone’s curious about the game it’s free on Steam.
2025 Recap
It’s the final thread of the year so I thought I’d write a short recap. I managed to finish 16 games (that I properly remember) last year, 9 of which were bought this year - I was thinking this kinda puts a dent in the idea of backlog clearing but regardless of their tenure on my “to play” list, the end result is still better than the last few years combined. Backlog is shrinking, if only a little.
Anyway, here are the games I finished in 2025:
There were also other things like visual novels (if you’re interested in those feel free to join us in the [email protected] community) and some smaller indie titles whose names escape me at the moment. All in all a pretty decent number, I’d say.
Can I beat it next year? Probably not but I’ll give it a shot. There are still a lot of titles waiting for their turn so even this pace means a few years of work just to get through everything. I’ll be happy as long as I can finish the year with a slightly shorter backlog than I started it with.
Yeah, I couldn’t finish Dragonfall because of combat fatigue. Returns was nice though.
IIRC, I think Returns, Persona 1, and South Park: The Stick of Truth are the only turn-based RPGs I actually beat.
My problem wasn’t that serious (I enjoyed the combat and only dislike the large battles) but I can see how it can be a run killer. I’m not sure if that’s of any help but I saw mentions that Hong Kong has more reading than the two previous titles, I’m definitely looking forward to that.
It didn’t help my tolerance for turn-based combat and RNG is not very high.
Good to hear Hong Kong moved in another direction. The Shadowrun world is cool, so I may revisit at some point.
Just to be clear, I don’t know if it added more reading on top of combat or as a potential alternative since I didn’t play it yet. I just heard there’s more of it (though I wouldn’t say no to improving the ratio between peaceful and combat scenarios).
Nice recap! And thanks for the well wishes. It was a pretty rough move, lots of drama with the previous tenants, but it’s over now and we’re settling in. The cats were very stressed out, which stressed me out, but they love it here now, so I’m happy. My wife seems much happier now too, which makes me happy as well. My daughter is too young to understand what’s going on (still just a baby) so she was happy the whole time, which is really the only thing that kept my wife and I grounded. All in all, super stressful couple of days, but now we’re both very happy.
All’s well that ends well then. Congrats on the move!
Thank you!
Halo: Reach
I thought I’d start the year off by playing through the series using the MCC. Reach is my favourite but I haven’t actually finished any of the other so that might change.
Playing through the collection in order is it’s own fun, but Reach is another level.
Still getting my butt kicked by Dark Souls 3. The end is in sight though. I’ve already beaten the final boss of the base game, but I’m going through the DLCs. Finished Ashes, but still stuck on the M. boss fight in the Ringed City DLC. (I’m too stubborn to just skip it – or, well, I have been so far, at least…)
Edit: I did it! Finally beat DS3!
Good luck! One of my all time favourite games for sure. I much preferred Ashes of Ariendel over Ringed City but the latter is still a good DLC. The final boss of RC is one of my favourite bosses in the whole franchise. Good luck with M, that’s the only boss I’ve never beaten.
Thanks. I finally managed to get him this morning! Just barely won though. 23 HP left, Estus flask empty and used an Ember for healing late in the fight… One Ashen flask left. Used the Pestilent Mist strategy in combination with Sunlight Spears and Tears of Denial (which triggered twice, I think, during the fight) – cast using Crystal Chime+5 and unequipped my sword to stay under the 70% weight threshold. 8 Estus / 7 Ashen Estus split. SL143. Ring of the Sun’s First Born, Morne’s Ring, Sage Ring, Estus Ring. Dragoncrest shield (for fire defense) + Crest shield (for Dark defense) that I meant to switch to for the second phase, but didn’t. Armor was a random collection of whatever seemed like it might help – most significant piece was the Winged Knight Armor; I look really goofy. Started game as Deprived and played early game as Dex fighter before switching to mostly pyromancy mid-game. Highest stat is currently 40 Faith – I did some grinding to get there from 35 to free up a ring slot for an earlier strategy that didn’t work. (The 3 guys who drop down on top of the Archive are worth about ~21K souls each with my best grinding gear equipped and are vulnerable to Rapport – best grinding location I’ve found so far.)
I’m sure the guys who live and breath this game will be like “Lol, git gud scrub” but it’s my first playthrough and I’m just happy I managed to pull it off at all. :p
Nice job! Sounds like a good setup to me. I’m way too stubborn and refuse to do anything other than FUGS and Fallen Knight set, hopefully one day I can git gud and beat him with my favourite setup.
Tunic and Outer Wilds