Valve on Monday said it has no plans for a macOS version of the recently released game Counter-Strike 2, the follow-up title replacing the hugely...
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-151Y

The article might as well be “Valve Says Counter-Strike 2 for macOS Not Happening Because We Have a Vested Interest In Selling Steam Decks” just as Apple isn’t porting iMessage (and other apps) to Android because they have a vested interest in selling iPhones.

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-91Y

Thank you

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91Y

I think its just a considerable effort to port it to arm and the metal api.

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221Y

not exactly?, Valve had mac:OS support before Linux, they just saw how much Apple don’t give a shit

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641Y

You know what? Valve gets a pass here. They tried really hard to make Mac gaming a viable thing and it just didn’t work out.

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1Y

They tried but I wouldn’t describe it as trying hard.

Steam client is still Intel only and runs via emulation on ARM Macs. They didn’t bother to update their games with 64-bit binaries so most of their catalogue stopped working years ago. Their only remaining “modern” game, Dota2, keeps going because it’s the only game to make that jump.

MentalEdge
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They’re not referring to any recent efforts. Valve’s push for gaming on mac happened years back, before the ARM transition was even a rumor. And even then, it was apple that stopped trying first, before valve did.

Valve DID try, but you’re referring to things from AFTER they decided to cut their losses. Of course it’s lackluster.

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Did Valve do anything after initial Steam and Source game ports? Steam client is in dire condition since forever and it’s been years since Catalina dropped support for 32-bit. If they provided 64-bit binaries their games would still be running through Rosetta2 on ARM Macs.

It’s also reasonable to expect that at least Steam client would get ARM update 3 years after first M1 Macs even if they didn’t support their games anymore since Valve makes money predominantly on their cut of sales.

MentalEdge
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171Y

Sales of what ARM games? Apple only just released a bodged together “porting” toolkit and still expects devs to put in the legwork.

Proton was originally intended to run on MacOS, too, but that was dropped as the workload was never gonna end. Apple pulling the rug out on stuff like openGL, and making it clear that vulcan on Mac was never happening.

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-31Y

Not sure what you’re getting at, there are Mac games released all the time on Steam and Valve keeps getting their cut. The bare minimum anyone expects is that Steam itself gets ported to ARM because it’s a web browser and those do horrendously when ran through Rosetta.

ARM Macs can still play 64-bit Intel games of which there is significant back catalogue and new games are released with ARM binaries even on Steam.

MentalEdge
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The point is that apple is expecting a chicken to hatch out of an egg that doesn’t exist.

Devs will use Metal and apples other proprietary systems on mobile, because a gaming market that has passed critical mass already exists there.

Apple is expecting devs to be willing to do the same on desktop and laptop, before the gaming market for those platforms have hit critical mass. Yes, there are “some” games, but right now, apple simply isn’t doing what’s necessary for it to take off for real. Devs, gamers, and Valve, know that.

Valve was willing to put in the resources back when apple was doing the same, but they stopped long ago and have only been doing the bare minimum of lip service, since. So, Valve packed up, and became re-focused on linux instead.

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01Y

I’m expecting Valve to keep Steam operational since I own plenty of Mac games there. Valve doesn’t require anything from Apple to deliver a working storefront.

Devil
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61Y

I’m thankful it’s Linux native (still not unproblematic to run tho), so I feel for the Mac people. It’s a bad feeling to be left out. I still want to play lost ark for example!

Granixo
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01Y

Ha! Got’em!

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removed by mod

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-41Y

If you make weed legal, the number of people breaking the law will go down.

If you don’t make any games for an OS, you won’t have any players on that OS.

war
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deleted by creator

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-111Y

I was making a play at the title of this post, TBH.

Do you need a hug? It sounds like it.

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1Y

BG3 on Mac has enough players? It’s a 🐔 and 🥚 problem.

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59
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I wonder if part of the reason is that apple deprecated opengl on mac os and replaced it with their property graphics api Metal. I image it would be a lot of work to port the source the engine to Metal just for a small amount of users.

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101Y

This is a big one. Another one is that developing software for Macs is a huge headache compared to Windows, Linux, and BSD. The tooling simply feels much more awkward to use than most things available on other platforms, and the application packaging is so easy to mess up (not that every developer doesn’t forget the occasional DLL…)

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111Y

CS2 uses Vulkan not opengl, apple still don’t support it tho

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221Y

Not just OpenGL, they also moved to ARM64 CPU architecture in 2020, which isn’t any longer out of the box compatible with x86_x64 software. It requires extra work and optimization. Using a Mac for gaming is like shooting yourself in the foot. This is also unlikely to change, as moving to ARM64 would lose us all backwards compatibility. I always considered this move of Apple to be a mistake.

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11Y

I’m both shocked that nobody’s glued together Unicorn Engine and Wine to make WinTel software run on anything, and obviously disinclined to dive into that deep dark hole myself.

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11Y

Yup. The only reason I play games on macOS is because work gives me a Mac and I want to play games occasionally on it. My main gaming rig is Linux, macOS is just there for the odd 30-min gaming break.

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removed by mod

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21Y

I have an m1 Mac and the Rosetta 2 layer is insanely performant. There is some performance loss but I’d hardly call it significant. It’s imperceptible to me.

fmstrat
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81Y

Gaming is far from their target market. ARM64 was a smart move for their market. The most commonly used apps are all faster with better battery life, and the transition was pretty smooth.

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11Y

Yeah, when I had a Mac it felt like a big smartphone, and it’s pretty good at being that.

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321Y

Macs are not for gaming, Apple made that very clear.

Only now that they’ve seen how much income they could have made, have they tried to backtrack.

Long live Linux Gaming.

MentalEdge
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91Y

TBF, they’d rather kill gaming on Macs entirely than not be the platform all those games are purchased through.

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-21Y

If you build it, they will come.

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no?, Valve tried, never gave any result, and linux surpasses it in a year of thet launch of steam deck, Apple also don’t help fucking with opengl,vulkan and switching to Arm

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51Y

My brother, the past twenty years, they’ve tried.

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Not enough people are playing my 20 year old game ?

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91Y

hey man, this is clearly a brand new game. have you seen the bugs?

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-71Y

I made an edit .

Point being, is it really fair to say not enough mac users are playing CSGO when it’s 10 years old and based on a game 10 years older than that ?

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11Y

oh i was just making a joke about modern games being buggy at launch, making this clearly a modern game.

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11Y

deleted by creator

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Ya? What does the age of the game have to do with the current measurements?

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-41Y

Maybe using a 10 year old game to measure the popularity of the the mac platform isn’t and accurate way to do it, because players might have moved on from a 10 year old game.

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51Y

If they have moved on then there is no point to port it to Mac

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wasn’t cs:go like always on top10 most playable games of all steam?

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21Y

deleted by creator

prorester
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131Y

Boohoo, won’t anybody invest in Mac :'(

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