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Joined 2Y ago
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Cake day: Jun 22, 2023

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I’ll get a steam deck as soon as I can detache the controller and put it on my TV like the Switch. While the Deck is probably amazing, it’s what I need to get one, additional to the gaming PC. I always feel chained in, when my controller is made from one part only.



I’ll never pay for mods unless they are as big as the base game. My issue is simply money vs amount of mods. I use so many of them and I’m not going to pay 90€ for the game and 5€ each for 1000 mods. (RimWorld I have even more than that. Skyrim about 700). You’d need to be insane to believe that paying this much is healthy. Of course someone who uses 3 mods will argue paying 20€ per month each, is fair.


Am I the only wondering about KCD2? Hopefully we get some news early next year.


Oh wow, a dlc and more content. I hope it’s good. I love the base game, it’s my personal hidden gem. The OST alone is one of the best ever made. I wish more people knew Eastward.


Maybe they do it because of an increasing risk of getting challenged in court and causing a patent law re-evaluation, which would hurt them for other patents. I don’t think EA does something because of good will.



I spend less than before. I used to not buy keys from third party stores, but now I do. I always bought on release, full prices, but now I don’t care any longer if they get my money. The few indie devs that care, sell for less and with less greedy tactics, they get the full money on release or early access.

Everything from Ubisoft/EA/Blizzard is pirated because they deserve no money anymore, they are shit companies that should go bankruptcy.

And even for the few I bought, I might go gamepass now. I regret that I bought a key for Starfield and Cities Skylines 2, should’ve not trusted them. I’ll not pay for their next games/dlcs as I first have to get my money back I spend on them.

I also started to give way more negative press to friends and online, now that games got more expensive I expect better quality. It’s an easy deal.


I’m totally not going to get hyped for that. GTA 5 is so long ago, we don’t know if they still know how to make good GTA games. The online part will be infested with grind and microtransactions, so I only care about singleplayer.


You forgot, DLC 1 is exclusive to Epic and DLC 2 only on Microsoft store. If you buy on Sony you however get the exclusive Marvel Quest which everyone says is the best in the whole game but only available if you bought the prequel on Sony store too.


Lisa the joyful. Broke me and people should just play it and not look up any spoiler.


You have roads? Sad, but I wish I could’ve enjoyed even from a rural place.




Man, what would I give for a remake/remastered of this great RTS…

Still holds strong, still is fun to play, even the graphics didn’t age that badly.


That would mean a really long dark age of gaming as Unity is struggling and everyone moving to Unreal. But they’d 100% destroy this good engine with monetization crap and then we’re left with nothing, or at least only one relatively new engine, which is yet to prove itself.



You can just ignore it, it didn’t have an impact on my city. Buildings didn’t get abandoned nor did the demand for business go lower.



Reduced loot but better quality and more iron, sounds great. The inventory management was a bit annoying at some point, so that change is welcome.




Gothic 2 Legend of Ahssun mod. Highly recommend.



And it’s a damn shame. It’s also very stupid, as I’d like to see them, the work is already done and it would be free publicity. Win-win


There are not just bugs. The game is also baby easy. All the fallback mechanism made it so you basically can’t fail, the game throws money at you. The whole economy is balanced around fallbacks instead of really balancing, because you can’t balance what isn’t working to begin with.




Man, now I even feel a bit bad for them. C:S2 needed that CPU issue fixed, else people would’ve never been happy, it was the biggest issue of the first game and they were right on prioritizing that.

Now with these issues, they simply should’ve got more time and fix them before release, because most consumer probably don’t care how much devs struggled. Their team isn’t that big, so it’s totally understandable that they didn’t switch engine.

A lot of features that would have helped, from say the recent Unreal Engine feature list, are also very new, people shouldn’t forgot that game development starts many years earlier. And you also don’t know if another engine could’ve handled the CPU issue side any better and then C:S2 would’ve been dead from the start.

At least now I’m looking forward to them fixing the LOD issues and this would show them they gambled correctly, although released too early.


Also as beta, they must be highly confident with their QA, if the patch only contains exactly what stated.


It’s going to be amazing, once they fix the bugs and performance. Right now it’s a full price early access. Almost every system of the game has at least one bug. A lot of the simulation currently is working with fall back scripts. I really really want to recommend the game, because it’s fun, but it’s also rushed out the gate.



The ones I know are already listed. Like Arc Survival, RimWorld, Eco.

But there’s also 7days2die which has a post apocalyptic zombie setting though.

Farthest Frontier, like Anno, they are strategy games though.

Modded Minecraft is probably your best bet, as so make you go from stone tools to scifi jetpacks with laser guns.


This patent is pretty bad, or the article is badly written, but it doesn’t sound like an innovation to me. More like spending more money, on an already existing feature of other games. Most RPGs I’ve played have some sort of exhausted, sweating or wet movement animation.



It’s recommend for everyone buying C:S2 to test with the 100k citizens save file (enable unlimited money to prevent achievement from triggering). In settings disable DoF, motion blur and Volumetric. Borderless window mode. Enable TAA, as that’s the only AA that I think usable.

On WQHD, RTX3080 10gb, 5900x, 32gb ram this will result in a mix out of playable and unplayable. Everything set to high. A small town will run >60fps, the 100k will be between 43fps and 10fps, depending on how many pedestrian walk around. Currently this is tanking my performance most.

I hope to see first performance fixes before I reach a 100k city. Also I still have the option to turn down level of details and global Illumination. Overall the game could use some more color, but is very playable on my small town.

The game has some other bugs, like difficulty placing roads/demolishing them. Quite a few shadow issues and other building/vehicle glitches. There’s also a lack of certain details that feel unfinished.

Some services don’t even work properly as they are bugged or hidden via bandaid strategies by the devs, for example early game city budget. Garbage trucks not moving out of building. Animation of npc visiting parks are missing. Bikes are yet to be announced (but somewhere on the roadmap).

Weird balancing decisions, like the milestone/money flow, while losing money. Lack of building variety and a lot of bad textures, like blurry roads, lacking grass, strange water surface style. There’s also bugs that textures don’t load properly. There’s some shadow/texture streaming issue going on.

Overall: I can’t recommend it, even though I currently play it and even have fun. The performance is too bad, the lacking details will needs a few months extra and some systems even longer before they’re fleshed out.

As fan, well of course I’ll swallow that and keep playing…

Edit: will report back after the latest patch today. I’ve heard +10fps for some.

Edit2: personally I believe the performance better now. Still lots of work to do but playable and stable.


Difference here is, Crysis had graphics never seen before. C:S2 on max settings is nothing groundbreaking, it doesn’t even have raytracing. In this case there’s performance issues, not futuristic technologies.


I think that’s actually some cool promotion. I’d love to have it. Well, US only. That’s sad.


Looks like we’d be faster now, creating a list for studios without layoffs.