I’ll never pay for mods unless they are as big as the base game. My issue is simply money vs amount of mods. I use so many of them and I’m not going to pay 90€ for the game and 5€ each for 1000 mods. (RimWorld I have even more than that. Skyrim about 700). You’d need to be insane to believe that paying this much is healthy. Of course someone who uses 3 mods will argue paying 20€ per month each, is fair.
I spend less than before. I used to not buy keys from third party stores, but now I do. I always bought on release, full prices, but now I don’t care any longer if they get my money. The few indie devs that care, sell for less and with less greedy tactics, they get the full money on release or early access.
Everything from Ubisoft/EA/Blizzard is pirated because they deserve no money anymore, they are shit companies that should go bankruptcy.
And even for the few I bought, I might go gamepass now. I regret that I bought a key for Starfield and Cities Skylines 2, should’ve not trusted them. I’ll not pay for their next games/dlcs as I first have to get my money back I spend on them.
I also started to give way more negative press to friends and online, now that games got more expensive I expect better quality. It’s an easy deal.
Man, now I even feel a bit bad for them. C:S2 needed that CPU issue fixed, else people would’ve never been happy, it was the biggest issue of the first game and they were right on prioritizing that.
Now with these issues, they simply should’ve got more time and fix them before release, because most consumer probably don’t care how much devs struggled. Their team isn’t that big, so it’s totally understandable that they didn’t switch engine.
A lot of features that would have helped, from say the recent Unreal Engine feature list, are also very new, people shouldn’t forgot that game development starts many years earlier. And you also don’t know if another engine could’ve handled the CPU issue side any better and then C:S2 would’ve been dead from the start.
At least now I’m looking forward to them fixing the LOD issues and this would show them they gambled correctly, although released too early.
It’s going to be amazing, once they fix the bugs and performance. Right now it’s a full price early access. Almost every system of the game has at least one bug. A lot of the simulation currently is working with fall back scripts. I really really want to recommend the game, because it’s fun, but it’s also rushed out the gate.
The ones I know are already listed. Like Arc Survival, RimWorld, Eco.
But there’s also 7days2die which has a post apocalyptic zombie setting though.
Farthest Frontier, like Anno, they are strategy games though.
Modded Minecraft is probably your best bet, as so make you go from stone tools to scifi jetpacks with laser guns.
It’s recommend for everyone buying C:S2 to test with the 100k citizens save file (enable unlimited money to prevent achievement from triggering). In settings disable DoF, motion blur and Volumetric. Borderless window mode. Enable TAA, as that’s the only AA that I think usable.
On WQHD, RTX3080 10gb, 5900x, 32gb ram this will result in a mix out of playable and unplayable. Everything set to high. A small town will run >60fps, the 100k will be between 43fps and 10fps, depending on how many pedestrian walk around. Currently this is tanking my performance most.
I hope to see first performance fixes before I reach a 100k city. Also I still have the option to turn down level of details and global Illumination. Overall the game could use some more color, but is very playable on my small town.
The game has some other bugs, like difficulty placing roads/demolishing them. Quite a few shadow issues and other building/vehicle glitches. There’s also a lack of certain details that feel unfinished.
Some services don’t even work properly as they are bugged or hidden via bandaid strategies by the devs, for example early game city budget. Garbage trucks not moving out of building. Animation of npc visiting parks are missing. Bikes are yet to be announced (but somewhere on the roadmap).
Weird balancing decisions, like the milestone/money flow, while losing money. Lack of building variety and a lot of bad textures, like blurry roads, lacking grass, strange water surface style. There’s also bugs that textures don’t load properly. There’s some shadow/texture streaming issue going on.
Overall: I can’t recommend it, even though I currently play it and even have fun. The performance is too bad, the lacking details will needs a few months extra and some systems even longer before they’re fleshed out.
As fan, well of course I’ll swallow that and keep playing…
Edit: will report back after the latest patch today. I’ve heard +10fps for some.
Edit2: personally I believe the performance better now. Still lots of work to do but playable and stable.
Oh I didn’t know about that USB hub. Sounds good.