You guys remember when Metroid Prime on GameCube streamed map data off an optical disc and there were practically no load times thanks to a few well places doors?
There are load times in Metroid Prime, they just hide it by keeping the door closed until the area on the other side is ready. Sometimes the same door will take different amounts of time to open.
You remember how that was a console exclusive so it was optimised around the console’s specs?
Star Wars Outlaws wasn’t done with the Switch 2 in mind, so if the Switch 2 has limitations that the target PC spec or PS5 / Xbox series S doesn’t it’s natural performance will suffer.
PS4 runs Cyberpunk too, but swap that HDD for the cheapest 2,5” SATA SSD you can find and the game suddenly stops having texture pop-in issues when moving fast.
We are talking about Ubisoft, they’re technical wizards and their game engines are nothing short of actual magic.
They have made an impossible port look AND run better than the xbox seriesS the game originally launched on. If there’s anyone you can believe about technical limitations, it’s them
It’s sad that you’re getting downvoted for complimenting Ubisoft. You’re not wrong though, their games (and the Snowdrop engine) are technically incredible. But that doesn’t fit the narrative that Ubisoft are evil, pushing a “woke agenda”, and anyone associated with them should be burnt alive.
I expected it, tbh. The gamer crowd is especially prone to piling on to bandwagons they are clueless about. But you know, if it encourages just one of these people to look at the games they’re criticizing, it’s net positive
Star Wars Outlaws wasn’t done with the Switch 2 in mind, so if the Switch 2 has limitations that the target PC spec or PS5 / Xbox series S doesn’t it’s natural performance will suffer.
Or it’s just an excuse for them to use the game key cards instead of a proper cartridge.
Doom 2016 and Eternal weren’t originally made for Switch either but with a bit of elbow grease and the occasional well-placed wall to limit rendering requirements and the team at Panic Button pulled it off.
It depends on why it’s slow. Games are complicated software, and some times compromises made in the base architecture can cause issues when porting to untested hardware.
The transfer speeds of the game cartridge is slower than installing to internal storage or even the new MicroSD Express cards. That’s a Nintendo fuckup but Ubisoft could have taken this into account and either reduce the size of data to stream or mask loading somehow (that’s why I mentioned the doors in Metroid Prime).
If you look at the 3rd party games landscape on S2, it’s clear that publishers don’t want to pay for the full storage on retail cartridges. Ubisoft are just the first to use the Nintendo fuckup as convenient excuse.
Hiding the loads would require them to redesign the game.
What I wonder is why they don’t copy the game from the cartridge on first load - that’s what they do on PS5 and Xbox Series X because the optical drive is also too slow.
Hiding the loads would require them to redesign the game.
And that’s why I pointed to Doom 2016 where the porting team placed a wall here and there to reduce the the amount of stuff that needs to be loaded and rendered. There are ways if Ubisoft was willing to but they rather keep the money than to spend it on retail storage.
I was going to mention in another part of this thread about doom 2016 on the switch. The switch has no right to be able to play it, yet it’s fantastically playable.
I get where you’re coming from but Doom 2016 and Eternal is quite a different game and well, Idtech are an absolutely legendary bunch of magicians that’s on another level all together. They had a full compute rasterizer back in 2016.
There actually is a massive speed difference between data on the cartridges and on the sd card. Games on cartridge actually load like 3-4x slower. Which is crazy.
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: [email protected]
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
News oriented content (general reviews, previews or retrospectives allowed).
Broad discussion posts (preferably not only about a specific game).
No humor/memes etc…
No affiliate links
No advertising.
No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
No self promotion.
No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
No politics.
Comments.
No personal attacks.
Obey instance rules.
No low effort comments(one or two words, emoji etc…)
Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
You guys remember when Metroid Prime on GameCube streamed map data off an optical disc and there were practically no load times thanks to a few well places doors?
There are load times in Metroid Prime, they just hide it by keeping the door closed until the area on the other side is ready. Sometimes the same door will take different amounts of time to open.
Yes and with the exception of the lair of that plant boss, I don’t think it was noticeable.
Hell I remember Soul Reaver doing that on PS1 CDs.
You remember how that was a console exclusive so it was optimised around the console’s specs? Star Wars Outlaws wasn’t done with the Switch 2 in mind, so if the Switch 2 has limitations that the target PC spec or PS5 / Xbox series S doesn’t it’s natural performance will suffer.
We are talking about Ubisoft
Cyberpunk runs well on HDDs too, and the physical release for Switch 2 has little to no loading times impact
ftfy
No, it doesn’t just merely run. I played it on a laptop HDD
PS4 runs Cyberpunk too, but swap that HDD for the cheapest 2,5” SATA SSD you can find and the game suddenly stops having texture pop-in issues when moving fast.
We are talking about Ubisoft, they’re technical wizards and their game engines are nothing short of actual magic.
They have made an impossible port look AND run better than the xbox seriesS the game originally launched on. If there’s anyone you can believe about technical limitations, it’s them
It’s sad that you’re getting downvoted for complimenting Ubisoft. You’re not wrong though, their games (and the Snowdrop engine) are technically incredible. But that doesn’t fit the narrative that Ubisoft are evil, pushing a “woke agenda”, and anyone associated with them should be burnt alive.
I expected it, tbh. The gamer crowd is especially prone to piling on to bandwagons they are clueless about. But you know, if it encourages just one of these people to look at the games they’re criticizing, it’s net positive
rofl
Or it’s just an excuse for them to use the game key cards instead of a proper cartridge.
Doom 2016 and Eternal weren’t originally made for Switch either but with a bit of elbow grease and the occasional well-placed wall to limit rendering requirements and the team at Panic Button pulled it off.
It depends on why it’s slow. Games are complicated software, and some times compromises made in the base architecture can cause issues when porting to untested hardware.
The transfer speeds of the game cartridge is slower than installing to internal storage or even the new MicroSD Express cards. That’s a Nintendo fuckup but Ubisoft could have taken this into account and either reduce the size of data to stream or mask loading somehow (that’s why I mentioned the doors in Metroid Prime).
If you look at the 3rd party games landscape on S2, it’s clear that publishers don’t want to pay for the full storage on retail cartridges. Ubisoft are just the first to use the Nintendo fuckup as convenient excuse.
Hiding the loads would require them to redesign the game.
What I wonder is why they don’t copy the game from the cartridge on first load - that’s what they do on PS5 and Xbox Series X because the optical drive is also too slow.
And that’s why I pointed to Doom 2016 where the porting team placed a wall here and there to reduce the the amount of stuff that needs to be loaded and rendered. There are ways if Ubisoft was willing to but they rather keep the money than to spend it on retail storage.
I was going to mention in another part of this thread about doom 2016 on the switch. The switch has no right to be able to play it, yet it’s fantastically playable.
The doom developers are fantastic and the game was built well from the start
I get where you’re coming from but Doom 2016 and Eternal is quite a different game and well, Idtech are an absolutely legendary bunch of magicians that’s on another level all together. They had a full compute rasterizer back in 2016.
Sure they were. The transaction was slow because there was more money spent on physical carts.
Thats okay. My transactions with Ubisoft are so fast, they don’t even happen. Not that I was buying games on a Nintendo platform anyway.
There actually is a massive speed difference between data on the cartridges and on the sd card. Games on cartridge actually load like 3-4x slower. Which is crazy.
Programmer skill issue tbh
How does it feel to be such a liar?