Except for the translation;) it was phenomenally bad.

But gameplay wise, I’m confident that it has some of the coolest mechanics out there In the soulslike universe. I particularly loved that it occurred to me so many times that it had felt completely impossible to beat bosses at first but I gradually figured them out. And many tries after, I slay them like I dance!

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1321d

I also really enjoyed it! Kinda felt mid about the story but the setting was phenomenal. The DLC is VERY good and I highly recommend it.

tiz
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221d

Awesome to hear the dlc is good! I’m liking Lies of p more than I originally thought. So I might buy it too:)

Nico198X
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121d

an absolutely fantastic game, all around, and my first Soulslike! can’t wait for more!

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21d

Probably THE best “first try” from a studio (I think the only other thing round8 did was a trash mmo?).

The weapon system is very interesting but I am not sure if I would call it good? I love that movesets are decoupled from damage which lets me actually try different movesets with almost no penalty since you upgrade the damage. Except for the unique weapons which I feel were a mistake. That said, this ALSO lends itself very well to ridiculously OP/meta builds and… yeah.

The P Organ system can suck my P Organ. Conceptually it is interesting. In practice it is just a progress gated system that shuts out core gameplay mechanics. Although I hear that got heavily rebalanced for the DLC.

Level design… leaves a lot to be desired. It reminded me a lot of Wo Long and Stranger of Paradise: Final Fantasy: Origins: Chad Garland Edition where you have a LOT of unlockable shortcuts to the previous bonfire… right at the next bonfire. Like the levels were designed to be more interconnected until late in dev.

Encounter design ranges from good to bad but doesn’t swing too hard in either direction and there are some REAL good “fuck you” traps that are usually close enough to a shortcut or bonfire that it is more funny than not.

Boss fights are, mostly, REALLY REALLY good. I admittedly only came in after the NPC summons were added but I found the bosses to be well balanced and quite often beat the boss on one of my “learn their attacks” runs before spending a summon token.

That said, the back half of the core game suffers from “Okay, we have let you try different methods until now but this game is really about parrying” with the gimmick/puzzle boss followed by bosses that basically feel like you are just surviving until you can parry one specific attack to do enough stagger damage to actually hit them.

Haven’t got to the DLC yet. But I am really excited for a sale or to just have an Urge to play it. Is Lies of P perfect? No. Is it even on par with most of the From-Souls (let alone the Niohs)? No. But it is probably The Best Of The Rest and I will probably be there day one for Lies of P 2 (especially if it really is about Them).

SatansMaggotyCumFart
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-221d

… many tries after, I slay them like I dance!

If this was me it would be awkwardly after prematurely ejaculating.

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121d

It is a little stiff concerning the combat portion of the game. I just played Banishers Ghost of New Eden. So maybe that is why I feel like it is rigid combat model.

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321d

I think the early weapons are stiff but the later ones have better move sets. What is cool is if you find a move set you like it is attached to the handle, so you can swap that with a blade you’ve upgraded. New moves, retain your upgrades. Unfortunately doesnt work with the special weapons, which tend to have some of the better move sets too, but still a neat feature.

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121d

Didn’t even look at this game. Thought it was related to Life of Pi. Might have to check it out.

My only critique of it is the lack of variety. Not a lot of enemies, or weapons. I hope it gets a sequel.

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221d

I thought the weapons were samey until I saw some videos discussing it. The weapon combination system is crazy! Some of them genuinely feel unique, playable, and fresh (though I did not reason my way into any of these on my own).

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421d

I am so excited to return to it and enjoy the DLC. It was a very satisfying base game.

Linearity hurts it a little bit, but I love the setting and mechanics. Feels really good, and in a different way than many fromsoft titles (at least how I played them). Worldbuilding worked for me, I wanted to spend more time with lore videos than I could find.

I hope it does well and we can see more entries in the series/universe.

(Standard souls warning: I don’t think this is a good first-entry into the souls games. I’m currently recommending “another crabs treasure” for that, and please go right for the accessability menu without shame.)

rainwall
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21d

Have to give lies of P lots of credit for adding “adjust anytime” difficulty settings. Most souls-likes wont budge here with difficulty settings at all, likely due to the rabid fan pushback, but this was a huge plus to me.

As someone who dislikes the punishing “fail for 3hrs over and over again” genre mechanics but likes everything else about the game, it went from a “no thanks” to “buyable” with that change.

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121d

Oh this I did not know! New with the DLC it seems?

rainwall
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21d

It was a free update that came out at the same time as the DLC, but yup they lined right up.

tiz
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221d

Yup, yup and yuuup. I can vouch this:

Feels really good, and in a different way than many fromsoft titles

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