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Joined 2Y ago
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Cake day: Jun 20, 2023

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Very similar for me. I suspect Overte will feel better for me when I setup hosting my own avatar, world, etc.


I’ll add that Overte VR is the FOSS competitor. It also runs quite well, though is not quite feature competitive afaik.


cross-posted from: https://lemmy.world/post/34787452 > cross-posted from: https://lemmy.world/post/34787451 > > > [Resonite VR](https://resonite.com/) is a multiplayer VR game that mixes VRChat with the ability to program everything in the world, in real time and in-game. They have just released a major performance update, mostly due to removing a bunch of functionality outside of unity. > > > > I don't know if I can overstate the performance improvement. Loading times went from ~5-10 seconds to essentially unnoticeable. Inventory and new object spawning both feel extremely responsive. If you were on the low-end for trying VR before, and still have the hardware, give it a look! I'm quite impressed.
fedilink

Oh this I did not know! New with the DLC it seems?


I thought the weapons were samey until I saw some videos discussing it. The weapon combination system is crazy! Some of them genuinely feel unique, playable, and fresh (though I did not reason my way into any of these on my own).


I am so excited to return to it and enjoy the DLC. It was a very satisfying base game.

Linearity hurts it a little bit, but I love the setting and mechanics. Feels really good, and in a different way than many fromsoft titles (at least how I played them). Worldbuilding worked for me, I wanted to spend more time with lore videos than I could find.

I hope it does well and we can see more entries in the series/universe.

(Standard souls warning: I don’t think this is a good first-entry into the souls games. I’m currently recommending “another crabs treasure” for that, and please go right for the accessability menu without shame.)


Note that game dev is a setting where both users and developers already tolerate a fair bit of jank or bugs, and where having ideas is relatively cheap but iterating on them is not at all. It makes sense as a fit.


A List of Open Source Game Clones
cross-posted from: https://feddit.de/post/3598976 > This website features a list of open source game remakes. Among these: > * [Red Alert, Command & Conquer, and Dune 2000](https://www.openra.net/) > * [Transport Tycoon Deluxe](https://www.openttd.org/) > * [Civilization]( http://www.freeciv.org/) > * [RollerCoaster Tycoon 2]( https://openrct2.org/) > * [Morrowind](https://openmw.org/en/) > * [Heroes of Might and Magic III](https://vcmi.eu/) > * ... > > and many more! > > Enjoy folks 😎
fedilink

I’m going to make a mildly stronger claim. I think this game really is quite moddable by a non-coder. What you need is to implement a different ruleset with new win conditions; everything else can be done with copying existing files into the correct file structure. New win conditions are specified by a pretty boring JSON file, docs here:

https://github.com/yairm210/Unciv/blob/master/docs/Modders/Mod-file-structure/5-Miscellaneous-JSON-files.md#victorytypesjson

See here for an MVP for a mod of this type (probably replaces/strips away too much, but you should be able to find the vanilla files in the github linked in the OP):

https://github.com/yairm210/Unciv-minimal-base-ruleset/tree/master

Which is all to say, this is much easier than doing address lookup imo.


By testing it out in the app?

I’ve also tried getting AI to program really simple things, like using js to find particular elements in a webpage (which I don’t control and involves far too many lines). It did fine.

It’s not ready for commercial use, but it makes hacking around unfamiliar code more accessible.


Kozy asked for a different rule set; essentially changing a few numbers related to non-combat victory (shorter research times, lower policy points required, etc). Identifying these numbers in a complicated code base, especially for a non-programmer, could be very difficult. For the non-programmer, understanding how the code works isn’t very important. You just need to know what to change, and perhaps make sure you don’t change more.

I think this is exactly a case where getting a novice programming friend to make a mod would make sense. Equivalently, to vibe code.


That sounds like something easily modded; like a couple of integers somewhere. It would be cool to do (and seems vibe-code accessible if a model can hold the full script in context?)




I think this is the proper way to treat games that you’re done developing. My only requests might be:

  • Adding a way to self-host an instance (with mod tools)
  • Open sourcing (so the community can fix their own bugs)

Factorio is a dangerous, but very fun, suggestion =)


Good multiplayer games for 3 people
What are some excellent games that remain excellent for a group of three? So many multiplayer game lists include games that are only playable for 2 players (eg, It takes 2, portal 2). Best I could figure out in steam store search was to look for multiplayer games that *aren't* co-op, but this seems to remove many games that support 3 players.
fedilink

I’ve been using Memorix for years, and have no complaints. Light weight, backup and export features, color coding, repeatable reminders, and you can attach photos if needed. OTOH, not open source afaik.

The checking things off will persist though; for daily things that I want to repeat I manage them in the notifications tray instead of in the app.

On play store: https://play.google.com/store/apps/details?id=panama.android.notes&pcampaignid=web_share