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You might love and hate my answer: Titanfall 2
It’s literally both of these things. Pilots play the extremely fast, twitch-shooting superhuman game while Titans play the slow-paced boots-on-the-ground heavy-weighted gameplay.
It’s the best multiplayer shooter of all time and it survives thanks to the Northstar launcher on PC
The Far Cry games pretty much always allow a sniper and/or stealth option. Some of the scripted mission sequences can be fast paced, but it’s largely open world. If you’re not familiar with them, stick to the games with numbers in the titles for starters. Probably not 6. Maybe not 2 this day and age. 3-6 all exist with a particular style in mind.
Unless you’re anti ubisoft
Selaco, with the way I play it. The enemies kick my ass all the time because I always just go guns blazing. I’ve had to relearn to use cover and such.
I find they kick my ass because they’re often hard to see until they’re already shooting at me
This was actually a strangely chill shooter as it has far more exploration and secrets hunting than I was expecting. Can’t wait for next chapter.
It’s really fun. I actually found myself booting up the game just to play the auto-clicker that’s in it lol
You’re right I flipped way too much burgers :)
Hunt Showdown, it’s literally a slow shooter - old, single shot weapons and similar.
Have a few thousand hours between me and my friends, its decent but someone high up in Crytek seems to be pushing for “popularization” - it’s not as fun and slow-ish as it used to be.
There is a different game coming up with possibly slow game play too, HUNGER, not much known yet though.
Yeah, Hunt Showdown was peak multiplayer for my friends and I about 2 years ago, but it’s continually gone in a direction that has erased its identity. It used to be about map knowledge and patiently waiting for opportunities to punish opponent’s mistakes. Now they’re trying to make everything more fast paced. On one hand, I get it, because it was never going to break out of its core audience of veteran players. On the other hand, that core audience was what was keeping the game alive.
Ah yes, the ol’ ‘ostracize the core fanbase to gain a more ephemeral one’ strategy. A popular choice these days, unfortunately.
Yeah, I put dozens of hours into Hunt with some friends. We would only be able to play every few months. So every time we logged in, they had made new mechanic changes, some of which made the game less of what we liked. I always appreciated that there were no respawns. If you killed someone, they were out, period. If I die, then i wasn’t careful enough.
And then one day we come back to play, and kill someone, only to have them pop back to life behind us. I felt like the gameplay I enjoyed had been betrayed.
What specific changes are you talking about? I know everyone hated the UI update (even though the old UI was atrocious), but the gameplay still seems pretty deliberate and slow-paced, at least until you get in a three-team firefight in one compound.
It’s honestly been a while since I’ve logged on, because my friends don’t play anymore. But some of the changes (which may be different than when I played last) that seemed like a departure in my eyes were:
Also Bounty Clash mode, while fun, seemed like an odd decision. It sped up the gameplay quite a bit and shook up the meta in ways that made it feel like an afterthought or an experiment. Though I didn’t give it too much of a chance.
All of that being said, I still had a ton of fun with the game the last time I played it. I know others have a propensity to shit on all of the decisions that the devs make, and that’s dumb. I’m glad it’s still around and people still play it, but it’s becoming less of my cup of tea. I also put like 1200 hours into it, so maybe I’m just a little burned out.
Virtua cop
You have to reload “manually” 😁
if you wouldn’t mind 3rd person stuff then I would recommend "conflict: " game series
Arma Reforger
Are you explicitly looking for competitive multiplayer games? Single player shooters like Prey, or the BioShock games, might be able to fulfill what you’re looking for. I like Helldivers 2, as well. It’s not slow per se, but your fighting AI and not people so insane reflexes are far from important. It’s coop but very worth your time.
Metal Gear Solid series
Robocop: rogue city You have a slowmo skill in the tree right from very early game and you’re Robocop so you’re a rather slow walking tank. Great game all around.
Yeah you cannot even run/crouch
You can run, the sprint is on the clicked movement stick (on controller) like CoD. Not super fast but definitely faster than walking!
Cs2
TheHunter: call of the wild is the slowest fps I’ve ever played, its luxuriously chill. Mostly walking through beautifully executed forests during different weather and times of day to spot a group of deer drinking at a lake and then tryna shoot em all before they bolt off. Then the rest of the time is chasing down the blood trail to confirm the kill and get money to buy new weapons. Multiplayer and single player
Ive got many hours in this game. It is a very nice and easy going game for sure. There are some bugs that come up everynow and then but overall its a very pleasant game.
TBH, I might struggle to actually shoot anyhing if it’s as gorgeous as the limited gameplay videos I’ve seen are depicting it. Slow paced walking simulator where you are challenged to spot wildlife, yes please.
Since years I’m enjoying with The Dark Mod, a Thief like First Person stealth (FPS-, puzzle-, strategy-, adventure -, survival,-,horror-, RPG elements, depending on the mission) game (Windows, Linux, Mac), there isn’t a need of an fast gameplay. It’s 100% free and currently with 170 fan made missions, which you can download and add direct from the game menu.
Generation Zero. Player power builds slowly, especially in single player.
Fallout games allow you to be as slow as you want with the right builds. It’s never too fast tbh.