DOOM. The first-person shooter was an instant hit upon its mrelease at the end of 1993. It was soon ported off the PC platform to a number of consoles with varying success. Fast forward a few years…

I think it should be a game that barely runs on modern hardware entirely because it’s poorly optimized. It would be funny as hell to have a game like that running on toasters if done by talented devs.

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8d

Crysis?

Maximum Portability engaged!

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Heretic.

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38d

So, Halo?

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859d

why replace what is not broken?

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109d

It has to be something that fits in a relatively small package so it can fit in the space constraints of old hardware. Anything with true 3D levels and texture mapped models is right out.

It also can’t be predominantly written in assembly. Making assembly code run on a different architecture is practically a complete rewrite, not a port.

This leaves a very narrow window of games written right around the time of Doom.

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159d

Minecraft.

There used to be a rudimentary port of it to barely run on old raspberry pi’s. Modern Raspberry Pi’s are good enough time run the actual game (albeit barely). It’s also frequently hacked with, cloned, and demaked, and is the most popular game on the planet.

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38d

Xonotic

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38d

I love Xonotic.

What about one of the old C&C games that just got open sourced by EA?

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19d

deleted by creator

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38d

Doom… Eternal.

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79d

I thought of Crysis also when I read the title. But first, I’m down for Quake and more specifically QuakeTF (team fortress). I spent way too much of my youth playing quake and qtf (honorable mention to UTF).

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Crysis is for super ultra settings on your hardware.
Doom is for seeing how low tech you can go.

I’d go with the first Metroid. Probably tetris though. That’s already on everything.

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38d

Why not snake? Relive the Nokia days.

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Snake!? Snaaaaake!

Duke3d might be a next logical step in terms of probability of running on all kinds of random crap without being too big or resource intensive.

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28d

Skyrim

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