DOOM: The Dark Ages | Developer_Direct 2025 Gameplay Sizzle (4K) | Coming May 15, 2025
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Enjoy this short gameplay sizzle of DOOM: The Dark Ages featured in Developer_Direct 2025! Developed by id Software, DOOM: The Dark Ages is the prequel to t...
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243d

After the betrayal of Mick Gordon, came the Dark Ages. Seems fitting.

Did they ever fire the game director that caused that whole controversy?

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93d

No he is in interviews promoting this game

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83d

I’m definitely not feeling it.

I loved Doom 2016, and was annoyed as fuck when Eternal had all that silly, aggravating platforming. And this trailer feels like it’s drifting further and further from what I consider to be Doom.

I loved 2016. So did everyone else. Why can’t we just have more of that? It’s not rocket science, you fuckheads.

Domi
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273d

Looks pretty good but I’m going to wait for the soundtrack and for the price to come down to normal PC prices.

No Mick Gordon is still seriously disappointing.

Also, I hope they configured their Steam page wrong. The advanced access phase on Steam is 7 months long.

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123d

Ofc Mick is the goat, but I thought Andrew Hulshult did a great job with the DLCs for doom eternal.

The previous two games came down in price fairly quickly and are dirt cheap now so if you’re patient that’s probably the way to go

skulblaka
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143d

Hulshult is an Old God of the gaming industry at this point and I expect he will never perform work that is unsatisfactory.

But the whole situation with Mick Gordon still leaves a bad taste in my mouth. I’d have liked if they reconciled and brought him back, but that may not be possible for any number of reasons, not least of which is Mick himself telling them he’s lost trust.

But lacking Gordon, Hulshult is still an excellent choice.

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43d

In the wise words of Warrior Poet and Scholar Randy Jackson, “That’s going to be a no from me, dog”

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73d

We have Warhammer at home.

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creator
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74d

More info in the 11 minute developer direct for the game: https://www.youtube.com/watch?v=FGFuaVUI6_E

That recycled yank-the-keycard-off-the-corpse animation, though…

It doesn’t look like they learned much from Eternal. I think I’m going to give this one a miss. All I’m seeing is more mechanic overload, and a really annoying parry system that’s just going to result in about 1/3 of the monster roster being, “The only way to deal with this guy is to wait for his green attack and parry it, then you get to hit him once. Other than that he’s functionally invulnerable.” Yeah, because the Marauders were totally the highlight of Eternal, and absolutely didn’t grind the entire game to a tedious three minute halt every time you encountered one and played its silly song-and-dance.

I will happily don my asbestos underpants and declare that I really don’t like the direction the new Doom games are taking. Whatever this is isn’t Doom; they could have just as well slapped a new original IP over top of it without any difference.

fistac0rpse
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93d

Totally agree with you. I was a huge fan of Doom 2016 but couldn’t get into Doom Eternal. Will reserve judgement until this is released, but I get the feeling I won’t like this one either.

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23d

I couldn’t get myself to finish 2016 but I really loved Eternal. I’m on the fence about this one though. I’ll probably just wait till it’s cheap down the line. No big rush.

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43d

They did learn a lot from Eternal. Mainly that people loved it and people complaining about the Marauders just need to git gud.

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83d

“git gud” is honestly never a good defense against any given criticism. Saying this as someone who’s reasonably gud

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3d

Yeah, it also puts off people like me who are crap at games but still want to enjoy them. I am in my 50s and missed a couple decades of gaming. Recently got a steam deck and been trying to catch up. Recently finished bioshock! And I’m about halfway through doom 2016, enjoying it a lot. But I know I’m shit, I’m playing on little bitch difficulty and I still got stuck on a boss for two frustrating weeks.

My point is that some of their market is going to be people like me who don’t have time to put hundreds of hours into learning the mechanics but just want to have fun for an hour here or there and blow up some monsters.

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13d

Absolutely, I can relate. How well does Doom 2016 run on the steam deck ?

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2d

I’ve not played it on another platform for comparison but it seems to run great.

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-13d

I’m not really trying to defend anything, though

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43d

That’s right, forgive my french

I can beat the Marauders no problem, and I can even cheese them with the shotgun trick. That doesn’t magically make them good game design.

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-103d

Nope. The fact that everyone but like 4 people loves them makes them good game design.

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103d

Someday I’d like to hope our game design sensibilities evolve enough that we can stop deflecting every negative review with “git gud”. There are absolutely things that hard games can design badly that don’t add to the overall enjoyment of the game.

Marauders were one of those things.

And here’s the thing with the Marauders, too. They were just in the wrong game.

If having to play silly distance and timing games with solitary enemies were Doom’s jam – If this were ever Doom’s jam – it would be one thing. But it’s not, and it never has been. The fuckers would fit right in the Dark Souls universe and nobody would even notice. But that’s just not how the rest of the game is structured.

The telltale heart thumping under the floorboard here is that the game feels the need to literally give you a popup that pauses the action the first time you encounter one for the explicit purpose of teaching you how to work the fight. If your mechanics are so non-discoverable that this is necessary, maybe that’s a clue that a stop and rethink is in order.

Doom Eternal was actually really bad at that across the board. You will recall that almost every new mechanic was preceded by an action stopping popup and in some cases an incongruous teleportation to a tutorial room to force-feed you the correct course of action (and the only correct course of action, which is my other gripe) for that monster or situation. Very few of its mechanics beyond stick-shotgun-down-monster’s-throat-pull-trigger are organically discoverable, and even the ones that could have been aren’t because of the tutorial popups.

I guess at least you can turn them off… If you know about them in advance.

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22d

I maintain it was more an issue with basing their fight around spacing, than teaching via popups. I didn’t even mind the many enemies that had unintuitive concepts like feeding them grenades. Once you attune to them, they’re simple enough.

Even after they teach you all that about Marauders, it’s not just a matter of how to shoot them, and when - but when NOT to. Plus hoping for their AI to act reliably as described.

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-83d

Except they’re not. Most people like them and agree that they do add to the overall enjoyment of the game. Hell, I loved that part in the DLC when you fight two of them. It’s literally just a couple of people who are mad about them. So, yeah, git gud.

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23d

I already have a job, thanks.

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-43d

Congratulations?

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33d

Thank you

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23d

Okay, Imma be real. I can’t wait to FINALLY pilot that Titan suit.

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23d

it looks very similar to the previous game . Is this using the same game engine?

I don’t know that this has been revealed yet, but it is likely that it runs in id Tech 7, which is the same as Doom Eternal (and not Doom 2016).

synae[he/him]
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13d

I’m gonna have to get a new console for this probably

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