Foundation on Steam
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Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management.

Basically, title.

Looks like this could be a good fit, but curious to see what other people think.

sunzu2
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112d

How many of these city builders are there lol

Manor lords and ostriv vibes

Check out Kingdoms Reborn

I haven’t played it, but I just added it to my wish list. Another you might like, rimworld, but change it’s storyteller settings to peaceful.

Blaze (he/him)
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712d

I didn’t know Rimworld had a peaceful setting, thanks!

You can also mod RimWorld a lot too! There is a really popular modpack for medieval playthrough

Blaze (he/him)
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112d

Oh cool !

@[email protected]
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12d

Yeah you can choose multiple different settings for your world. The insanity is fun to read about, but building peacefully is very addicting.

shnizmuffin
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212d

Sometimes we need a break from the war crimes.

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512d

Played it about a year ago when it was still in EA. AFAIK, the full release will be in a couple of weeks and there is a demo, which you can test ATM.

Imo this game is perfect for people who want to build a village/town and manage your economy without the hassle of attacks or else. There are some events like bad weather but almost every time it’s not that big of a deal. Last time I played, I had multiple bugs where the economy stopped working which started a spiral downwards. But this was a year ago. Oh and I forgot to mention, this game has already a pretty big mod library.

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12d

$40 for an early access game? That’s pushing it, imo. To me that means it’s a $50/$60 game at release. And it’s these devs first game. Idk.

Maybe I’m still privileged from the KSP model years ago though, and the rest of the inde scene.

murmelade
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212d

I pirate games that seem interesting to me when they come out of EA and if I vibe with it after 5-10 hours I make the purchase. It’s like playing a demo.

Yeah i agree with that practice.
It’s actually very bad for a game to be refunded. Id rather demo it than do that to a dev.

I have! It is very laid-back, but I also found it to be a bit lacking in content. That was like a year ago though, and it’s my understanding that they’ve added a lot more to the game since I played.

Blaze (he/him)
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312d

Thanks for sharing!

also check out

Patron

Zeus and Poseidon

Blaze (he/him)
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112d

Zeus and Poseidon

I played a lot of Caesar III growing up, I even played it recently with a HD mod, definitely still solid today

Loved the book series

Novamdomum
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1412d

I played this when it first came out and loved it so much. Unfortunately, as it developed it just went in a bunch of directions that made it less and less fun to play. I still try and play it occasionally but there’s so much that gets in the way of enjoying it now. It feels like it got the “too many chefs” treatment and now it’s just not anything like as much fun as it was. I’m not joking when I say it kind of broke my heart to see it basically loose it’s way so much. It also still struggles with an issue they’ve never really resolved which is that when your town grows and your workers end up having to travel further and further away from their workplaces everything becomes inefficient. Every town I’ve made eventually spirals down into this issue and you can’t just delete all the houses and force people to build homes nearer their workplaces cos it’s insanely expensive and produces very unpredictable results. It’s just a shame. TL;DR Used to be great but is kind of not great now (in my opinion of course. Your mileage may vary).

Blaze (he/him)
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12d

Thank you, very insightful comment!

Gadg8eer
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18d

Tbf, this may be symptomatic. In real life, medieval “cities” had less people than many modern “nothing exciting ever happens here” rest stops. You may have reached a legitimate logistic limit of the time period.

Novamdomum
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28d

Interesting point. However medieval cities with populations of 70-100k were not uncommon (like say Prague or Antwerp). The problem I’m talking about happens WAY before that. Like even at a couple of thousand things pretty obviously grind to a halt and the population becomes more and more miserable. It’s just depressing because you do all this work and then nothing works and you can’t do anything about it. In real life homes would be bought and sold as people needed to move to other areas which would solve the runaway commuting effect. Maybe what Foundation needs is an estate agent/realtor :)

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312d

I haven’t played Foundation, but since you’re looking for laid-back and medieval, there’s a really cozy looking game I want to try called Tiny Glade that apparently has no objectives. It seems to be a pure sandbox game.

Plus, if you like supporting devs who use smaller/less-well-known engines, this one runs on Bevy, a small Rust-based engine!

Tar_Alcaran
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211d

Going by the lets-plays ive watched, it’s very much a sandbox, and not really a game. It’s potentially very cosy though

Blaze (he/him)
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211d

Thanks, I heard about it indeed!

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510d

I really like farthest frontier which is chill if you turn off bandits and stuff. Its not finished yet, but i have sunk hours and hours in regardless. If you haven’t looked at it, do.

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34d

I picked up Farthest Frontiers during the recent sales, and it really surprised me. I also turned off raiders/bandits, so it’s been a super chill city builder. I love the time-speed changes on the fly. Even without aggro raider attacks, it’s still been a fun challenge to find the right balance of resources, production, population size. I’ve spent waaaay too many late nights totally sucked into it.

It’ll be cool to see where they go with it. It’s pretty well-fleshed out for an Early Access game. I didn’t expect it to be so complex and replayable. So yeah… seconding FF!

Blaze (he/him)
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14d

Thanks!

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