Streets of Fortuna is a free-roaming megasim sandbox RPG with emergent chaos rather than a linear story. Use your wits to live as a thief, a blacksmith, a re...

A simulation sandbox game that seems like it’s got potential. I hope it’s got more of an objective than something like Dwarf Fortress with tons of ways to get there, personally.

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This looks like a bad mobile game?

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I can’t even think of a mobile game in the ballpark of what this is doing, but its closest competitors are Dwarf Fortress and RimWorld, which aren’t exactly known for being lookers either.

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Not sure why you mention DF and RW, it looks more like the Sims based on the trailer. It isn’t a colony builder is it?

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Not according to the voice over or description in the video. It’s also why they quote a Dwarf Fortress developer in the opening seconds, talking about how impressive the simulation is. Dwarf Fortress in that it’s simulating this entire city for you to mess with, but the different take being that you seem to only control one person in it.

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I didn’t see any base-building in that trailer. The DF dev may have just been saying it’s an impressive simulation, not that it’s the same genre of game

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That was the comparison they’re establishing, not that it’s a colony management game, yes. But neither is this game indicating it’s anything like the Sims; Dwarf Fortress and RimWorld would have more in common with that.

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It doesn’t look like a bad mobile game. It looks like an ad for a bad mobile game.

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Honestly, agreed. I trust Kitfox enough that I highly doubt it’s shovelware, but the art direction does kind of point that direction.

That said, it looks really interesting. Can’t wait to check it out once it releases!

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I’m excited about this game! It looks like a lot of fun, and has so many paths to follow that this dev team hasn’t mentioned!

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The way I understand their description, they really want emergent stories rather than any written plot, so I wouldn’t expect any kind of specific objectives from it.

Interesting, but as any procedural game, it will be a difficult balance between believable, consistent simulation and unexpected stuff keeping things exciting.

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I don’t need much. Shadows of Doubt’s objective is “solve this murder”, and for this game, maybe it’s “amass a ton of money so that you can X”. Just something to propel me forward to come up with a way to achieve it, because I won’t be a baker for the sake of being a baker, probably.

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Looks like The Sims meets The Guild. Cool idea. I’ll be keeping an eye on it.

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