Just a dude who believes in the Fediverse over standard Social Media sites! I’m a fan of horror, cute animals, and handsome lads.
ROFL They’ve gotten breached so many times and drained of data, it’s cute that they are trying to gaslight consumers into believing this bullshit! It’s all about looking popular and inflating their free accounts, so those freeloaders can become payers at some point in time. Steam is far more secure than Sony, I would prefer that they’d just give up with trying to strong-arm PC gamers into signing up for their PSN Slop.
I feel like the themes of slavery were so poorly handled that it shouldn’t have even been a plot point. The game would’ve been the same without them or with them; as they didn’t handle it with much nuance and doubtfully had the writing chops to do so. While the Boss Battles with summons are spectacles, they can get really dull the more you fight bosses. I would say it’s a mix of infantile oppressive fantasy to occasional brilliant scenes that made me question why this game was overall so-so. Those strong moments of writing never stuck around long enough to make a greater impact; it made me feel like two people were responsible for the writing of this game, and the worse writer won more often.
I wouldn’t say it’s the worst Final Fantasy as the FF 13 trilogy still exists, however, FF16 is a middling entry in the series.
Yikes, EA is so freaking silly! Why leave money on the table by not presenting a revamped and fresh single-player experience?! They could make it backwards compatible with The Sims 4 letting you import families from The Sims 4 to The Sims 5. If they really want to keep The Sims 4 on life support like this; they need to put in the work with a revamped and much improved engine that can support all the weight which will be put on it. As there are people who will without a doubt buy all the packs and try to run them…To mixed results.
I don’t see Project Rene doing as well as they are hoping; for all the positive changes it will introduce to build/buy mode and even Create a Sim. The omnipresence of free to play bullshit will be evitable because EA (Evil, Actually) will use that as a means of fleecing player base of their hard-earned cash.
I feel like the missions are pretty good for the most part; I’m pretty far in but have yet to actually play more since a frustrating random encounter. I do find the unskippable skinning cutscenes and little too long animations for doing something a bit trying. Also, the bug where Arthur will stow all but his sidearms and main weapon after riding the horse for a few minutes. When you dismount, you’ve got to re-equip every time. This issue is fixed in multiplayer though, but sadly to this day unfixed in single-player. These are really my only gripes, as Rockstar did a good job of approximating the feel of the late 1800s in the USA.
I hope it will be a good game as well, I do like the Warhammer 40K universe (fascinating, as it paints a grim dystopian future which humanity has been entrapped within). Cancelling a beta is a dire move, I feel like they’re trying to hide something as well. It’s best to wait and not let excitement overrule being wise.
It’s the oddest choice to sue FromSoftware because Elden Ring, a Souls-like which, is advertised to be a very difficult game. Personally, I stay away from Fromsoft games because of their difficulty, I play games for fun; any game that requires an extreme amount of skill right out off the bat is simply not it to me. I guess this person can waste their money doing whatever they’d like; I don’t see them having any hope of winning this frivolous lawsuit.
Of course, Disney Dreamlight still has a premium currency, but at least it isn’t as bad as gachapon, pay2win. Apparently, meeting weekly goals on the free Starpath and finding chests will net the player some Moonstone. Starpath is basically like a ‘battlepass’ except since this game has no combat, it’s more like a ‘living your life’ pass, free and premium in nature. I might pass on Disney Dreamlight Valley because encouraging corpos to utilize these curses in the gaming world feels…counterproductive to me.
I didn’t know that Daybreak had a history of messing up games! Huh, I’m a bit concerned now. However, Daybreak could turn their bad track record around. It remains to be seen though.
As to their business model, yeah, Singularity 6 could never have survived on overpriced cosmetics that used fake currency to induce more spending. That was a dark pattern choice which gave me pause, I couldn’t justify buying a cosmetic item.
Yeah, there is always new Kool-Aid for executives to consume. I just wish more research, discourse, and testing were done before these concepts became either a scam or a true innovation. Of all the things that you’ve mentioned, there are only a few things of which I have no knowledge of; as a lay person, my familiarity with some of these tech developments is due to the major media coverage some got. I’ll have to look into the unfamiliar tech innovations.
Honestly, I’d accept something much better but not a massive upgrade. The thing enough power under the hood to make it easier for devs to port their games. Making the Switch an attractive choice and for games to run smoothly on their handheld/console. I would prefer Nintendo bring back home consoles, as it would be easier to make a strong performer.
My hope is that they make a true contender, however, this might not be Nintendo’s plan. They very well may choose to make another gimmick; perhaps Nintendo will refine a gimmick this time with their next hardware release?
Eh, I thought I was being funny, my attempt failed. I was poking fun at Bethesda because they’ve put games that were either bland or watered down like Skyrim, Fallout 4, Starfield for example. Avowed feels fresh and interesting to me, I’m excited about visiting the Living Lands and experiencing that story.
For a game that’s been out for nearly ten years, I’m not expecting over much in the way of actual work from this team. It would be nice as I do miss playing the Sims 4. I suppose this is only happening to reach a larger audience since the move of making The Sims 4 free to play and the packs their cash cow. Which most users have been happily buying despite these packs being glitchy and broken on launch, and for most of their existence.
That’s what I thought too…In addition, needing to buy a fake currency with real money before being able to buy a skin pack has a dark pattern vibe to it! They would’ve been better off making the skin packs cheaper (using real world money) and listing their game for a reasonable price during early access. However, their staff is paying the price for the leader’s poor decision and that honestly sucks!
I was concerned about this business model from the onset and my worries have proven accurate! Buying the game while in early access would’ve given them more funding to work with instead of going with a free to play with cosmetic only purchases. I hope the affected developers are going to be okay in this layoff heavy year. 😭
Do it and get appropriately lambasted EA, I dare you scummy bastards! Android Wilson is such a foolish individual. What would truly stimulate growth for them is making great games people would want to buy. Advertisements in games are a strong hell no from me. One of the main reasons why I avoid EA games is because of their scummy history in the gaming space, if they could let go of their shortsighted greed; I could be inclined to reward those slavering executives with a game purchase. However, they won’t until it really tanks their sales to the point of desperation.
Bethesda only published the game (obviously had some influence on development by way of making demands), Arkane Austin was the developer. The scuttlebutt that I could find was that internally they weren’t interested in making a multi-player/online game. So, it was a problem because it led to understaffing due to so many members leaving the project after losing hope in their Redfall game. It created a mess that lead us to the release version of Redfall. There were strokes of Arkane genius within the bones, but the flesh was poorly constructed as a result. If Arkane Austin weren’t pushed in a bad direction by their publisher, Bethesda; I feel that we could’ve gotten a better version of Redfall. Microsoft shouldn’t have closed their studio because of that failure, such a short-sighted move enacted by an inept executive looking for quick savings.
Yeah, I feel like that would’ve been the best route…Arkane proved they were amazing at that sort of game! Rebooting it into a solo, single-player experience could’ve worked. Instead, they were forced down a path unfamiliar to them, just because executives meddled and wanted yet another multiplayer/co-op game.
I got excited until I found out this was a multiplayer title. This is a great team making a game that I couldn’t possibly care about, makes me sad to say their effort is dead to me.