Streets of Fortuna is a free-roaming megasim sandbox RPG with emergent chaos rather than a linear story. Use your wits to live as a thief, a blacksmith, a re...

A simulation sandbox game that seems like it’s got potential. I hope it’s got more of an objective than something like Dwarf Fortress with tons of ways to get there, personally.

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The way I understand their description, they really want emergent stories rather than any written plot, so I wouldn’t expect any kind of specific objectives from it.

Interesting, but as any procedural game, it will be a difficult balance between believable, consistent simulation and unexpected stuff keeping things exciting.

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I don’t need much. Shadows of Doubt’s objective is “solve this murder”, and for this game, maybe it’s “amass a ton of money so that you can X”. Just something to propel me forward to come up with a way to achieve it, because I won’t be a baker for the sake of being a baker, probably.

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